Player Matchup

Cu Chulainn
Cu Chulainn
DrummerOG
Cu Chulainn
Level 17
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
hazawaza147
Medusa
Level 86
God Stats
0W - 1L
1,798 SR
Queue Stats
6W - 11L
1,390 Elo+
Party 2
Scylla
Scylla
portap
Scylla
Level 18
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 40
1,392 SR
1,463 Elo+

VS

Team Averages
Level 73
1,561 SR
1,425 Elo+
Medusa
Medusa
ThijsNI
Medusa
Level 116
God Stats
1W - 0L
1,559 SR
Queue Stats
9W - 9L
1,413 Elo+
Party 1
Olorun
Olorun
thornsmedaddy123
Olorun
Level 23
God Stats
2W - 0L
1,739 SR
Queue Stats
8W - 4L
1,473 Elo+
Party 1
Shiva
Shiva
wavy-hay7
Shiva
Level 81
God Stats
10W - 13L
1,385 SR
Queue Stats
153W - 207L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DrummerOG
Cu Chulainn
11
2 / 8 / 5
7,912
719
4,324
13,046
7,586
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
13
2 / 6 / 5
8,098
736
8,048
12,155
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
portap
Scylla
12
3 / 7 / 4
8,859
805
5,130
7,967
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ThijsNI
Medusa
15
8 / 3 / 12
9,836
894
13,075
8,682
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 2 / 9
8,568
779
7,872
9,253
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
wavy-hay7
Shiva
14
8 / 2 / 9
9,300
845
6,636
6,602
2,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
7
Kills
21
21
Deaths
7
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DrummerOG
Cu Chulainn
2
8
5
0.56
W
Medusa
ThijsNI
Medusa
8
3
12
4.67
L
Medusa
2
6
5
0.75
L
Scylla
portap
Scylla
3
7
4
0.71
W
5
2
9
4.75
W
Shiva
wavy-hay7
Shiva
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,502
Damage
27,583
33,168
Taken
24,537
13,384
Mitigated
9,113
3,394
Healing
7,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DrummerOG
Cu Chulainn
4,324
844
0
1,231
13,046
7,586
0
4,106
8,940
1,331
7,463
W
Medusa
ThijsNI
Medusa
13,075
6,053
0
1,780
8,682
3,452
903
1,550
7,010
0
36,908
L
Medusa
8,048
3,004
0
1,633
12,155
3,584
0
2,310
9,845
0
31,217
L
Scylla
portap
Scylla
5,130
392
0
530
7,967
2,214
19
2,034
5,933
15,273
0
W
7,872
4,009
1,115
3,709
9,253
3,047
812
2,523
6,592
35,296
0
W
Shiva
wavy-hay7
Shiva
6,636
1,125
375
409
6,602
2,614
987
1,649
4,779
0
20,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,869
Gold Earned
27,704
72
Minions Killed
137
0
Camps Cleared
9
502,590
Distance Traveled
550,965
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,912
719
13
1
0
175,588
0
W
Medusa
9,836
894
54
5
3
170,259
3
L
Medusa
8,098
736
40
4
0
178,054
4
L
Scylla
8,859
805
19
2
0
148,948
4
W
Olorun
8,568
779
62
6
4
177,402
4
W
Shiva
9,300
845
21
2
2
203,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role