Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AlkingOsama
Medusa
Level 100
God Stats
14W - 12L
1,514 SR
Queue Stats
88W - 81L
1,423 Elo+
Solo
Bacchus
Bacchus
Miladst021
Bacchus
Level 69
God Stats
33W - 29L
1,500 SR
Queue Stats
347W - 363L
1,429 Elo+
Solo
Shiva
Shiva
jm7437
Shiva
Level 89
God Stats
3W - 1L
1,501 SR
Queue Stats
56W - 44L
1,503 Elo+
Solo
The Morrigan
The Morrigan
浩劫重生之暗夜归来
The Morrigan
Level 86
God Stats
1W - 0L
1,654 SR
Queue Stats
5W - 6L
1,671 Elo+
Solo
Team Averages
Level 101
1,534 SR
1,505 Elo+

VS

Team Averages
Level 87
1,470 SR
1,459 Elo+
Merlin
Merlin
SkaddiDaddy
Merlin
Level 121
God Stats
3W - 5L
1,446 SR
Queue Stats
48W - 59L
1,532 Elo+
Party 1
Athena
Athena
Watersports146
Athena
Level 106
God Stats
4W - 5L
1,500 SR
Queue Stats
105W - 123L
1,293 Elo+
Solo
Pele
Pele
ZawKex
Pele
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 79L
1,609 Elo+
Solo
Amaterasu
Amaterasu
mulatin
Amaterasu
Level 59
God Stats
91W - 103L
1,448 SR
Queue Stats
156W - 162L
1,359 Elo+
Solo
Neith
Neith
ponyprincess200
Neith
Level 60
God Stats
6W - 9L
1,456 SR
Queue Stats
48W - 47L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
4 / 0 / 4
6,092
609
5,578
3,597
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
10
2 / 0 / 1
5,613
561
2,567
5,244
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Miladst021
Bacchus
7
0 / 1 / 2
5,012
501
1,440
5,936
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
jm7437
Shiva
11
4 / 1 / 1
6,865
687
4,559
6,275
2,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
5,135
514
1,016
5,503
1,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 1 / 0
4,367
437
2,366
2,573
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 5 / 1
5,143
514
2,282
8,318
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
ZawKex
Pele
10
4 / 2 / 0
5,902
590
4,602
6,937
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
mulatin
Amaterasu
8
0 / 0 / 0
4,591
459
1,119
4,588
1,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 1
4,406
441
1,823
4,099
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
4
4
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
4
6
W
Medusa
2
0
1
2.5
W
Bacchus
Miladst021
Bacchus
0
1
2
1
L
Merlin
0
1
0
0
L
0
5
1
0.1
L
Pele
ZawKex
Pele
4
2
0
2
W
Shiva
jm7437
Shiva
4
1
1
4.5
L
Amaterasu
mulatin
Amaterasu
0
0
0
0
L
0
2
1
0.25
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,160
Damage
12,192
26,555
Taken
26,515
9,345
Mitigated
11,858
6,891
Healing
7,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,578
1,081
0
979
3,597
762
0
475
3,062
26,691
0
W
Medusa
2,567
878
0
1,659
5,244
1,356
592
492
4,704
0
35,578
W
Bacchus
Miladst021
Bacchus
1,440
0
212
957
5,936
3,810
78
883
4,912
12,520
0
L
Merlin
2,366
43
0
350
2,573
663
0
729
1,734
19,163
0
L
2,282
700
0
2,332
8,318
6,660
13
266
8,010
24,332
0
L
Pele
ZawKex
Pele
4,602
988
0
2,812
6,937
1,896
51
1,523
5,246
0
31,834
W
Shiva
jm7437
Shiva
4,559
1,542
0
2,014
6,275
2,094
0
1,880
3,993
0
33,172
L
Amaterasu
mulatin
Amaterasu
1,119
0
0
1,407
4,588
1,578
214
2,440
1,787
0
16,921
L
1,823
451
0
579
4,099
1,061
0
1,959
2,013
0
15,182
W
1,016
247
0
1,070
5,503
1,323
228
245
5,236
23,389
309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
24,409
260
Minions Killed
229
0
Camps Cleared
0
872,124
Distance Traveled
827,424
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,092
609
54
5
0
178,230
3
W
Medusa
5,613
561
57
6
0
173,524
1
W
Bacchus
5,012
501
21
2
0
193,513
6
L
Merlin
4,367
437
37
4
0
128,343
3
L
Athena
5,143
514
58
6
0
159,761
1
L
Pele
5,902
590
58
6
0
213,409
0
W
Shiva
6,865
687
74
7
0
154,115
1
L
Amaterasu
4,591
459
39
4
0
201,869
5
L
Neith
4,406
441
37
4
0
124,042
0
W
The Morrigan
5,135
514
54
5
0
172,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role