Player Matchup

Gilgamesh
Gilgamesh
Frostyfrancis
Gilgamesh
Level 22
God Stats
5W - 4L
1,230 SR
Queue Stats
18W - 18L
1,398 Elo+
Party 1
Da Ji
Da Ji
Menthy
Da Ji
Level 95
God Stats
1W - 1L
1,864 SR
Queue Stats
21W - 16L
1,448 Elo+
Party 1
Zeus
Zeus
Ricoo77
Zeus
Level 67
God Stats
8W - 8L
1,348 SR
Queue Stats
19W - 17L
1,421 Elo+
Party 1
Medusa
Medusa
Satsou
Medusa
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
23W - 18L
1,491 Elo+
Party 1
Athena
Athena
Yston
Athena
Level 26
God Stats
18W - 17L
1,536 SR
Queue Stats
19W - 18L
1,460 Elo+
Party 1
Team Averages
Level 47
1,496 SR
1,444 Elo+

VS

Team Averages
Level 52
1,548 SR
1,504 Elo+
Gilgamesh
Gilgamesh
AlexAmador71299
Gilgamesh
Level 49
God Stats
8W - 5L
1,540 SR
Queue Stats
117W - 125L
1,484 Elo+
Solo
Cerberus
Cerberus
EnZeus667
Cerberus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,184 Elo+
Party 2
Chiron
Chiron
Thiouz_Hatake
Chiron
Level 155
God Stats
7W - 4L
1,503 SR
Queue Stats
46W - 46L
1,627 Elo+
Party 2
Chronos
Chronos
金刚伏魔
Chronos
Level 44
God Stats
5W - 1L
1,698 SR
Queue Stats
187W - 84L
1,724 Elo+
Party 3
Eset
Eset
青衫故人
Eset
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Frostyfrancis
Gilgamesh
13
2 / 6 / 2
7,585
446
4,866
14,009
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Menthy
Da Ji
13
3 / 5 / 8
8,165
480
11,066
13,156
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Ricoo77
Zeus
14
6 / 4 / 2
8,880
522
8,380
9,107
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Satsou
Medusa
13
4 / 4 / 3
8,425
496
9,935
9,576
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Athena
Yston
Athena
11
0 / 4 / 7
7,356
433
3,965
14,380
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlexAmador71299
Gilgamesh
15
4 / 5 / 5
9,094
535
8,719
16,025
7,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
EnZeus667
Cerberus
13
0 / 1 / 9
7,956
468
5,054
8,522
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 1 / 5
9,132
537
7,976
9,256
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
金刚伏魔
Chronos
17
9 / 3 / 3
10,289
605
14,639
13,817
8,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 6 / 6
8,583
505
6,013
11,008
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
15
Kills
23
23
Deaths
16
22
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlexAmador71299
Gilgamesh
4
5
5
1.3
W
Cerberus
EnZeus667
Cerberus
0
1
9
4.5
L
Gilgamesh
Frostyfrancis
Gilgamesh
2
6
2
0.5
L
Da Ji
Menthy
Da Ji
3
5
8
1.4
L
Zeus
Ricoo77
Zeus
6
4
2
1.75
L
Medusa
Satsou
Medusa
4
4
3
1.38
W
7
1
5
9.5
L
Athena
Yston
Athena
0
4
7
0.88
W
Chronos
金刚伏魔
Chronos
9
3
3
3.5
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,212
Damage
42,401
60,228
Taken
58,628
26,748
Mitigated
28,646
12,282
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlexAmador71299
Gilgamesh
8,719
1,799
0
4,741
16,025
7,898
0
4,045
11,790
0
60,428
W
Cerberus
EnZeus667
Cerberus
5,054
380
0
1,691
8,522
6,511
125
1,693
6,819
21,938
0
L
Gilgamesh
Frostyfrancis
Gilgamesh
4,866
1,405
0
1,789
14,009
5,594
0
7,137
6,812
0
30,442
L
Da Ji
Menthy
Da Ji
11,066
2,705
0
2,776
13,156
5,088
328
5,930
7,102
0
47,139
L
Zeus
Ricoo77
Zeus
8,380
740
40
2,060
9,107
2,759
156
4,212
4,691
40,996
0
L
Medusa
Satsou
Medusa
9,935
5,140
0
2,983
9,576
3,341
1,625
2,812
6,700
0
58,026
W
7,976
2,882
604
4,912
9,256
2,745
1,826
844
8,412
0
60,877
L
Athena
Yston
Athena
3,965
1,650
0
2,634
14,380
9,966
77
5,105
9,217
12,612
0
W
Chronos
金刚伏魔
Chronos
14,639
7,088
0
3,924
13,817
8,281
534
1,525
12,198
64,529
0
W
6,013
525
546
1,891
11,008
3,211
0
3,660
7,008
41,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,411
Gold Earned
45,054
327
Minions Killed
457
0
Camps Cleared
0
1,452,147
Distance Traveled
1,580,935
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,094
535
103
6
0
338,938
0
W
Cerberus
7,956
468
23
1
0
333,411
1
L
Gilgamesh
7,585
446
59
3
0
231,101
3
L
Da Ji
8,165
480
72
4
0
302,173
3
L
Zeus
8,880
522
89
5
0
299,324
4
L
Medusa
8,425
496
99
6
0
299,658
4
W
Chiron
9,132
537
118
7
0
303,669
4
L
Athena
7,356
433
8
0
0
319,891
6
W
Chronos
10,289
605
126
7
0
318,274
0
W
Eset
8,583
505
87
5
0
286,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role