Player Matchup

Medusa
Medusa
Danamight
Medusa
Level 135
God Stats
1W - 2L
1,305 SR
Queue Stats
17W - 15L
1,271 Elo+
Party 1
Cthulhu
Cthulhu
Nihilus Arc
Cthulhu
Level 5
God Stats
2W - 2L
1,165 SR
Queue Stats
3W - 5L
1,232 Elo+
Party 1
Scylla
Scylla
SenseiJumanji
Scylla
Level 127
God Stats
4W - 4L
1,159 SR
Queue Stats
163W - 92L
1,582 Elo+
Party 1
Team Averages
Level 89
1,210 SR
1,362 Elo+

VS

Team Averages
Level 59
1,463 SR
1,145 Elo+
Arachne
Arachne
RotKing_Astaroth
Arachne
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 16L
1,076 Elo+
Party 2
Heimdallr
Heimdallr
The_DunkMaster
Heimdallr
Level 99
God Stats
0W - 1L
1,388 SR
Queue Stats
2W - 15L
1,207 Elo+
Party 2
Ares
Ares
UltimumRegem
Ares
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Danamight
Medusa
16
12 / 6 / 7
13,278
781
17,390
13,743
5,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Nihilus Arc
Cthulhu
16
2 / 5 / 17
11,851
697
9,379
22,673
16,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
11 / 5 / 9
13,573
798
20,782
10,419
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 8 / 4
12,152
715
14,094
19,839
4,681
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
The_DunkMaster
Heimdallr
18
6 / 7 / 7
12,916
760
16,116
18,605
4,754
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 11 / 9
11,488
676
6,507
20,611
17,439
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
36
25
Kills
16
16
Deaths
26
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
Danamight
Medusa
12
6
7
2.58
W
Cthulhu
Nihilus Arc
Cthulhu
2
5
17
2.1
L
8
8
4
1.25
W
11
5
9
3.1
L
Heimdallr
The_DunkMaster
Heimdallr
6
7
7
1.36
L
2
11
9
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,551
Damage
36,717
46,835
Taken
59,055
25,347
Mitigated
26,874
11,105
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Danamight
Medusa
17,390
8,028
0
2,461
13,743
5,415
44
1,994
11,749
0
50,038
W
Cthulhu
Nihilus Arc
Cthulhu
9,379
977
259
6,550
22,673
16,568
0
2,885
18,806
22,932
0
L
14,094
9,489
256
3,088
19,839
4,681
0
10,212
8,995
0
22,764
W
20,782
2,237
0
1,835
10,419
3,364
1,771
1,862
8,557
46,470
0
L
Heimdallr
The_DunkMaster
Heimdallr
16,116
9,313
487
5,759
18,605
4,754
105
11,073
7,073
0
52,823
L
6,507
180
0
323
20,611
17,439
0
7,392
12,479
16,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,702
Gold Earned
36,556
178
Minions Killed
106
4
Camps Cleared
4
811,746
Distance Traveled
716,491
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,278
781
83
5
4
271,722
0
W
Cthulhu
11,851
697
25
1
0
298,172
1
L
Arachne
12,152
715
23
1
2
240,152
0
W
Scylla
13,573
798
70
4
0
241,852
1
L
Heimdallr
12,916
760
70
4
2
264,376
0
L
Ares
11,488
676
13
1
0
211,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role