Player Matchup

Sol
Sol
LEGENDs x DAN
Sol
Level 101
God Stats
15W - 16L
1,601 SR
Queue Stats
215W - 227L
1,555 Elo+
Solo
Arachne
Arachne
LepraSaurus
Arachne
Level 101
God Stats
2W - 2L
1,647 SR
Queue Stats
2W - 3L
1,531 Elo+
Solo
Odin
Odin
NicksTrabi
Odin
Level 133
God Stats
1W - 2L
1,393 SR
Queue Stats
135W - 130L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
iVToxicX
Kukulkan
Level 122
God Stats
4W - 6L
1,500 SR
Queue Stats
287W - 273L
1,500 Elo+
Solo
Shiva
Shiva
xKovin149
Shiva
Level 137
God Stats
2W - 3L
1,479 SR
Queue Stats
83W - 65L
1,500 Elo+
Party 1
Team Averages
Level 119
1,524 SR
1,514 Elo+

VS

Team Averages
Level 117
1,597 SR
1,569 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ComplexTitan638
Geb
Level 132
God Stats
3W - 2L
1,500 SR
Queue Stats
90W - 79L
1,538 Elo+
Solo
Atlas
Atlas
GhostEIitex420
Atlas
Level 106
God Stats
3W - 0L
1,776 SR
Queue Stats
121W - 89L
1,548 Elo+
Party 2
Shiva
Shiva
Simbati
Shiva
Level 89
God Stats
100W - 76L
1,709 SR
Queue Stats
193W - 185L
1,542 Elo+
Solo
Bellona
Bellona
WzrdDope_MtnDew
Bellona
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,129
570
5,545
4,372
1,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
LepraSaurus
Arachne
6
3 / 3 / 1
4,729
525
3,176
5,831
1,322
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 0
5,274
586
1,711
7,383
4,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
iVToxicX
Kukulkan
10
0 / 4 / 1
5,244
583
786
4,603
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
xKovin149
Shiva
8
1 / 2 / 2
5,250
583
4,290
8,059
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 0 / 1
6,337
704
2,794
4,688
2,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 0 / 3
5,566
618
3,015
5,318
3,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 1 / 0
4,941
549
5,197
5,392
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
Simbati
Shiva
10
7 / 1 / 2
6,247
694
5,347
7,008
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 3 / 1
4,518
502
3,023
7,966
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
13
13
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
0
1
3.5
W
0
0
3
1.5
W
2
1
0
2
L
1
1
3
2.5
L
Arachne
LepraSaurus
Arachne
3
3
1
1.17
L
0
3
0
0
W
Shiva
Simbati
Shiva
7
1
2
8
W
1
3
1
0.5
L
Kukulkan
iVToxicX
Kukulkan
0
4
1
0.13
L
Shiva
xKovin149
Shiva
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,508
Damage
19,376
30,248
Taken
30,372
11,996
Mitigated
14,972
7,267
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,794
457
0
2,748
4,688
2,123
560
246
4,442
41,867
0
W
3,015
602
0
2,082
5,318
3,538
15
0
5,318
25,580
0
W
5,197
2,269
0
812
5,392
1,766
0
993
4,399
23,055
0
L
5,545
2,202
0
1,711
4,372
1,280
0
1,681
2,579
23,854
4,946
L
Arachne
LepraSaurus
Arachne
3,176
2,437
0
1,051
5,831
1,322
0
349
5,453
0
16,058
L
1,711
494
0
1,805
7,383
4,573
0
2,414
4,368
0
29,100
W
Shiva
Simbati
Shiva
5,347
2,198
0
1,001
7,008
2,685
0
862
6,146
0
25,792
W
3,023
545
0
2,475
7,966
4,860
0
3,583
4,383
935
11,517
L
Kukulkan
iVToxicX
Kukulkan
786
102
0
327
4,603
1,450
0
2,501
2,102
28,938
0
L
Shiva
xKovin149
Shiva
4,290
684
422
1,951
8,059
3,371
0
3,710
4,120
0
20,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,626
Gold Earned
27,609
258
Minions Killed
252
0
Camps Cleared
0
878,669
Distance Traveled
946,147
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,337
704
91
10
0
180,364
3
W
Geb
5,566
618
49
5
0
186,869
4
W
Atlas
4,941
549
33
4
0
184,556
0
L
Sol
5,129
570
65
7
0
173,224
0
L
Arachne
4,729
525
29
3
0
178,255
2
L
Odin
5,274
586
71
8
0
153,919
0
W
Shiva
6,247
694
65
7
0
194,977
4
W
Bellona
4,518
502
14
2
0
199,381
1
L
Kukulkan
5,244
583
67
7
0
189,229
4
L
Shiva
5,250
583
26
3
0
184,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role