Player Matchup

Kukulkan
Kukulkan
Apocapoo
Kukulkan
Level 124
God Stats
5W - 10L
1,562 SR
Queue Stats
133W - 162L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
Leviathan3715
Sun Wukong
Level 105
God Stats
7W - 3L
1,265 SR
Queue Stats
432W - 414L
1,500 Elo+
Solo
Sylvanus
Sylvanus
MedicalGradeTaco
Sylvanus
Level 89
God Stats
173W - 153L
1,811 SR
Queue Stats
261W - 279L
1,770 Elo+
Solo
Neith
Neith
SlickSolar
Neith
Level 61
God Stats
3W - 4L
1,543 SR
Queue Stats
198W - 202L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
xPSYCOxPANDA
Tsukuyomi
Level 62
God Stats
5W - 3L
1,551 SR
Queue Stats
154W - 207L
1,434 Elo+
Solo
Team Averages
Level 88
1,546 SR
1,531 Elo+

VS

Team Averages
Level 98
1,492 SR
1,428 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
MonarchsLegacy
Discordia
Level 85
God Stats
6W - 4L
1,649 SR
Queue Stats
211W - 219L
1,429 Elo+
Solo
Geb
Geb
MrStealYaBluntz
Geb
Level 60
God Stats
1W - 4L
1,151 SR
Queue Stats
29W - 53L
1,253 Elo+
Solo
Ravana
Ravana
Shwarzar
Ravana
Level 124
God Stats
8W - 7L
1,659 SR
Queue Stats
342W - 344L
1,458 Elo+
Party 1
Neith
Neith
slayer571v3
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Apocapoo
Kukulkan
13
3 / 6 / 0
7,843
523
3,183
11,152
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Leviathan3715
Sun Wukong
14
1 / 1 / 0
7,940
529
8,248
14,839
11,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 5
7,163
478
5,148
16,293
14,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
12
2 / 3 / 1
7,107
474
7,047
8,764
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tsukuyomi
xPSYCOxPANDA
Tsukuyomi
10
2 / 6 / 3
6,394
426
4,478
10,233
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 0
8,735
582
11,373
12,685
10,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
MonarchsLegacy
Discordia
15
9 / 1 / 0
9,364
624
10,874
7,022
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 6
7,253
484
7,870
12,994
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ravana
Shwarzar
Ravana
14
4 / 2 / 3
8,341
556
8,197
9,274
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 3
7,111
474
8,099
7,434
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
9
Kills
19
19
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
0
3
L
Kukulkan
Apocapoo
Kukulkan
3
6
0
0.5
L
Sun Wukong
Leviathan3715
Sun Wukong
1
1
0
1
L
1
3
5
1.17
W
Discordia
MonarchsLegacy
Discordia
9
1
0
9
W
1
3
6
1.33
W
Ravana
Shwarzar
Ravana
4
2
3
2.75
L
Neith
2
3
1
0.83
W
2
2
3
1.75
L
Tsukuyomi
xPSYCOxPANDA
Tsukuyomi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,104
Damage
46,413
61,281
Taken
49,409
34,132
Mitigated
30,456
19,814
Healing
17,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,373
3,279
0
6,465
12,685
10,026
958
0
12,685
0
64,324
L
Kukulkan
Apocapoo
Kukulkan
3,183
140
0
2,340
11,152
3,059
0
6,081
4,618
42,980
0
L
Sun Wukong
Leviathan3715
Sun Wukong
8,248
2,448
0
6,392
14,839
11,085
0
0
14,839
0
55,939
L
5,148
1,650
809
6,555
16,293
14,040
0
6,390
9,777
22,612
0
W
Discordia
MonarchsLegacy
Discordia
10,874
604
100
2,818
7,022
2,353
476
2,052
4,764
50,631
0
W
7,870
1,246
113
1,759
12,994
11,309
33
3,113
9,881
31,742
0
W
Ravana
Shwarzar
Ravana
8,197
2,372
0
3,126
9,274
4,746
0
1,836
7,396
0
61,478
L
Neith
7,047
2,302
0
1,432
8,764
3,388
0
3,256
5,416
0
46,318
W
8,099
3,599
0
2,982
7,434
2,022
0
1,082
6,352
0
42,177
L
Tsukuyomi
xPSYCOxPANDA
Tsukuyomi
4,478
1,377
0
2,286
10,233
2,560
239
2,224
7,887
0
23,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
40,804
374
Minions Killed
476
0
Camps Cleared
0
1,376,692
Distance Traveled
1,473,220
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,735
582
134
9
0
284,395
4
L
Kukulkan
7,843
523
103
7
0
268,753
2
L
Sun Wukong
7,940
529
124
8
0
283,829
1
L
Sylvanus
7,163
478
23
2
0
276,104
4
W
Discordia
9,364
624
113
8
0
284,044
2
W
Geb
7,253
484
40
3
0
302,350
1
W
Ravana
8,341
556
103
7
0
339,792
4
L
Neith
7,107
474
84
6
0
259,299
3
W
Neith
7,111
474
86
6
0
262,639
2
L
Tsukuyomi
6,394
426
40
3
0
288,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role