Player Matchup

Kali
Kali
Gold IV
 
Kali
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
DrunkManki
Ares
Gold II
Level 153
God Stats
4W - 5L
1,514 SR
Queue Stats
437W - 469L
1,600 MMR
Solo
Guan Yu
Guan Yu
Bronze IV
NoxikRost
Guan Yu
Bronze IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,500 MMR
Solo
Janus
Janus
Gold V
SΤΕLΙΟS
Janus
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,526 MMR
Solo
Ullr
Ullr
Silver III
dddakurlzzz
Ullr
Silver III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,552 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,503 SR
1,536 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,487 SR
1,534 MMR
Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
EpiC-Aleeks
Bacchus
Gold V
Level 127
God Stats
3W - 1L
1,414 SR
Queue Stats
27W - 28L
1,468 MMR
Solo
Tyr
Tyr
Platinum III
NotCinnabar
Tyr
Platinum III
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
250W - 247L
1,598 MMR
Solo
Agni
Agni
Gold I
TsuToNami
Agni
Gold I
Level 159
God Stats
2W - 1L
1,522 SR
Queue Stats
38W - 29L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
5 / 7 / 0
7,570
541
8,217
13,656
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 5 / 3
6,019
430
3,845
12,353
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
NoxikRost
Guan Yu
9
0 / 5 / 0
5,658
404
3,659
8,888
7,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 4 / 2
7,443
532
1,561
8,422
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 5 / 0
7,593
542
3,115
9,948
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArtioNikeBastetCliodhna

VS

Bans
ThothGebLokiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
9 / 3 / 6
8,859
633
10,687
8,535
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
 
Medusa
14
2 / 3 / 6
8,244
589
6,851
7,311
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
EpiC-Aleeks
Bacchus
12
2 / 1 / 8
7,398
528
2,835
7,306
4,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 0 / 7
9,542
682
7,846
12,214
9,850
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
16
6 / 0 / 4
8,972
641
10,057
5,997
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
7
Kills
24
26
Deaths
7
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
7
0
0.71
W
Da Ji
 
Da Ji
9
3
6
4
W
Medusa
 
Medusa
2
3
6
1.67
L
0
5
3
0.3
W
Bacchus
EpiC-Aleeks
Bacchus
2
1
8
6
W
5
0
7
8.5
L
Guan Yu
NoxikRost
Guan Yu
0
5
0
0
L
0
4
2
0.25
W
Agni
6
0
4
8
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
38,276
53,267
Taken
41,363
25,140
Mitigated
21,852
8,158
Healing
14,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
8,217
3,897
0
3,419
13,656
5,572
0
2,974
10,682
0
39,885
W
Da Ji
 
Da Ji
10,687
3,683
0
582
8,535
2,773
0
1,421
7,114
0
50,900
W
Medusa
 
Medusa
6,851
2,228
0
2,112
7,311
2,379
1,468
378
6,933
0
50,042
L
3,845
189
0
1,455
12,353
8,520
0
2,096
10,257
16,274
0
W
Bacchus
EpiC-Aleeks
Bacchus
2,835
65
0
2,674
7,306
4,892
185
1,650
5,656
21,700
0
W
7,846
1,240
0
7,185
12,214
9,850
0
1,098
11,116
0
66,727
L
Guan Yu
NoxikRost
Guan Yu
3,659
387
42
1,934
8,888
7,013
0
483
8,405
2,471
24,711
L
1,561
227
0
500
8,422
1,436
0
6,297
2,125
51,776
0
W
Agni
10,057
1,529
0
1,597
5,997
1,958
303
1,271
4,726
73,524
0
L
3,115
1,780
0
808
9,948
2,599
0
1,042
8,906
0
58,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,283
Gold Earned
43,015
362
Minions Killed
472
0
Camps Cleared
0
1,260,294
Distance Traveled
1,500,198
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,570
541
53
4
0
294,514
1
W
Da Ji
8,859
633
73
5
0
315,725
3
W
Medusa
8,244
589
102
7
0
279,073
4
L
Ares
6,019
430
23
2
0
245,462
8
W
Bacchus
7,398
528
31
2
0
288,491
3
W
Tyr
9,542
682
136
10
0
330,701
1
L
Guan Yu
5,658
404
54
4
0
204,577
4
L
Janus
7,443
532
118
8
0
266,293
4
W
Agni
8,972
641
130
9
0
286,208
7
L
Ullr
7,593
542
114
8
0
249,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role