Player Matchup

Sol
Sol
Diamond III
LustyonGeb
Sol
Diamond III
Level 69
God Stats
3W - 0L
2,021 SR
Queue Stats
46W - 9L
2,358 MMR
Party 1
Khepri
Khepri
Diamond V
kai-ling
Khepri
Diamond V
Level 157
God Stats
1W - 0L
1,452 SR
Queue Stats
113W - 62L
2,041 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,736 SR
2,200 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 160
1,500 SR
1,500 MMR
Neith
Neith
Grandmaster
 
Neith
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
10,315
793
15,286
10,781
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
kai-ling
Khepri
14
1 / 2 / 15
10,598
815
4,635
12,054
13,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
BastetGilgameshNe ZhaAh Muzen CabFenrir

VS

Bans
ThothSobekKumbhakarnaCabrakanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 9 / 1
9,406
724
6,018
18,807
7,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
6
Kills
2
3
Deaths
9
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
9
1
0.28
W
5
1
8
9
W
Khepri
kai-ling
Khepri
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,921
Damage
6,018
22,835
Taken
18,807
17,523
Mitigated
7,800
9,405
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,018
2,178
0
4,081
18,807
7,800
0
6,494
12,313
0
30,084
W
15,286
7,190
0
5,651
10,781
4,162
2,063
4,753
6,028
55,251
5,655
W
Khepri
kai-ling
Khepri
4,635
273
737
3,017
12,054
13,361
72
2,620
9,434
16,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,913
Gold Earned
9,406
94
Minions Killed
43
6
Camps Cleared
1
499,285
Distance Traveled
212,701
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,406
724
43
3
1
212,701
2
W
Sol
10,315
793
82
6
6
243,809
1
W
Khepri
10,598
815
12
1
0
255,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role