Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Paburuchan
Shiva
Level 127
God Stats
5W - 3L
1,505 SR
Queue Stats
273W - 271L
1,547 Elo+
Solo
Chronos
Chronos
Puppér
Chronos
Level 158
God Stats
4W - 10L
1,268 SR
Queue Stats
149W - 151L
1,552 Elo+
Solo
Mercury
Mercury
suchiyan
Mercury
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
201W - 193L
1,491 Elo+
Solo
Team Averages
Level 128
1,455 SR
1,518 Elo+

VS

Team Averages
Level 102
1,434 SR
1,503 Elo+
Atlas
Atlas
Degen100
Atlas
Level 88
God Stats
3W - 4L
1,531 SR
Queue Stats
304W - 321L
1,507 Elo+
Solo
Pele
Pele
Dimodrius
Pele
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
256W - 277L
1,550 Elo+
Solo
Izanami
Izanami
Mylan0
Izanami
Level 65
God Stats
1W - 5L
1,306 SR
Queue Stats
25W - 30L
1,442 Elo+
Solo
Nu Wa
Nu Wa
Riogun71
Nu Wa
Level 80
God Stats
1W - 4L
1,261 SR
Queue Stats
63W - 63L
1,455 Elo+
Solo
Shiva
Shiva
deensquad
Shiva
Level 119
God Stats
6W - 8L
1,572 SR
Queue Stats
83W - 84L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 5
7,043
640
6,495
6,832
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
 
Serqet
9
2 / 0 / 8
6,232
567
5,862
9,398
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shiva
13
4 / 0 / 2
7,480
680
7,685
7,327
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos
Puppér
Chronos
12
2 / 0 / 2
6,990
635
5,936
6,224
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
suchiyan
Mercury
12
5 / 3 / 1
6,839
622
3,624
8,331
2,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Degen100
Atlas
8
1 / 3 / 0
5,215
474
4,713
9,920
3,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
11
0 / 4 / 0
6,264
569
3,101
10,701
4,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Mylan0
Izanami
11
0 / 1 / 0
5,924
539
2,416
6,308
1,729
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
Riogun71
Nu Wa
10
2 / 6 / 4
6,208
564
5,442
6,415
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
deensquad
Shiva
10
3 / 2 / 2
6,210
565
7,480
10,510
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
6
6
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
5
1.5
W
Serqet
 
Serqet
2
0
8
6
L
Atlas
Degen100
Atlas
1
3
0
0.33
L
Pele
0
4
0
0
L
Izanami
Mylan0
Izanami
0
1
0
0
W
Shiva
4
0
2
5
W
Chronos
Puppér
Chronos
2
0
2
3
L
Nu Wa
Riogun71
Nu Wa
2
6
4
0.67
L
Shiva
deensquad
Shiva
3
2
2
2
W
Mercury
suchiyan
Mercury
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,602
Damage
23,152
38,112
Taken
43,854
19,665
Mitigated
16,454
11,666
Healing
11,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,495
1,870
0
2,181
6,832
1,960
0
2,280
4,331
45,320
0
W
Serqet
 
Serqet
5,862
1,089
0
2,006
9,398
6,168
0
3,401
5,897
0
14,826
L
Atlas
Degen100
Atlas
4,713
1,939
225
1,686
9,920
3,861
0
3,611
6,273
13,101
0
L
Pele
3,101
315
0
3,880
10,701
4,777
0
0
10,192
0
37,132
L
Izanami
Mylan0
Izanami
2,416
1,007
0
1,894
6,308
1,729
0
3,447
2,861
0
38,835
W
Shiva
7,685
1,733
580
2,264
7,327
7,080
0
645
6,650
0
41,633
W
Chronos
Puppér
Chronos
5,936
2,412
0
3,675
6,224
1,797
1,074
2,191
4,001
47,358
0
L
Nu Wa
Riogun71
Nu Wa
5,442
1,264
0
0
6,415
1,536
0
3,276
2,930
26,191
0
L
Shiva
deensquad
Shiva
7,480
2,059
252
3,415
10,510
4,551
0
2,097
8,277
0
33,133
W
Mercury
suchiyan
Mercury
3,624
1,322
0
960
8,331
2,660
830
1,167
7,078
0
34,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,584
Gold Earned
29,821
349
Minions Killed
313
0
Camps Cleared
0
1,141,586
Distance Traveled
1,065,662
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,043
640
91
8
0
201,493
0
W
Serqet
6,232
567
19
2
0
257,263
2
L
Atlas
5,215
474
13
1
0
211,941
2
L
Pele
6,264
569
94
9
0
209,274
3
L
Izanami
5,924
539
90
8
0
204,327
1
W
Shiva
7,480
680
82
7
0
235,416
5
W
Chronos
6,990
635
90
8
0
212,427
2
L
Nu Wa
6,208
564
55
5
0
201,671
0
L
Shiva
6,210
565
61
6
0
238,449
4
W
Mercury
6,839
622
67
6
0
234,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role