Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JesusWasDeported
Janus
Level 125
God Stats
3W - 2L
1,281 SR
Queue Stats
119W - 107L
1,688 Elo+
Solo
Shiva
Shiva
MasterPaku
Shiva
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 129L
1,582 Elo+
Solo
Achilles
Achilles
OcardTheBard
Achilles
Level 65
God Stats
2W - 3L
1,495 SR
Queue Stats
240W - 210L
1,564 Elo+
Party 1
Team Averages
Level 115
1,455 SR
1,567 Elo+

VS

Team Averages
Level 134
1,533 SR
1,557 Elo+
Olorun
Olorun
FriedSand
Olorun
Level 116
God Stats
6W - 3L
1,500 SR
Queue Stats
236W - 221L
1,448 Elo+
Solo
Bellona
Bellona
Slegna
Bellona
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 224L
1,524 Elo+
Solo
Cu Chulainn
Cu Chulainn
SweetestKitsune
Cu Chulainn
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,520 Elo+
Solo
Janus
Janus
YamiVM
Janus
Level 142
God Stats
1W - 1L
1,296 SR
Queue Stats
50W - 32L
1,669 Elo+
Solo
Medusa
Medusa
pekoeblue
Medusa
Level 153
God Stats
5W - 1L
1,868 SR
Queue Stats
123W - 103L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
4 / 3 / 7
11,089
792
20,502
16,321
8,848
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
 
Set
16
2 / 6 / 8
9,835
703
8,076
16,137
11,618
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 6 / 9
10,280
734
20,335
16,899
8,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shiva
17
1 / 4 / 7
10,422
744
8,938
18,587
24,355
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
OcardTheBard
Achilles
17
6 / 6 / 6
10,576
755
8,849
21,266
31,617
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FriedSand
Olorun
19
10 / 3 / 8
12,318
880
17,303
15,033
7,451
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Slegna
Bellona
17
3 / 4 / 14
10,719
766
11,993
16,009
17,832
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
SweetestKitsune
Cu Chulainn
18
3 / 3 / 16
11,203
800
13,741
25,068
27,228
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
YamiVM
Janus
19
5 / 2 / 13
11,650
832
18,821
12,219
5,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
pekoeblue
Medusa
18
4 / 3 / 14
11,291
807
9,987
11,837
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
90
14
Kills
25
25
Deaths
15
37
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
3
7
2.5
L
Set
 
Set
2
6
8
1
W
Olorun
FriedSand
Olorun
10
3
8
4.67
L
1
6
9
0.92
L
Shiva
1
4
7
1.13
L
Achilles
OcardTheBard
Achilles
6
6
6
1.5
W
Bellona
Slegna
Bellona
3
4
14
2.5
W
Cu Chulainn
SweetestKitsune
Cu Chulainn
3
3
16
3.67
W
Janus
YamiVM
Janus
5
2
13
5.75
W
Medusa
pekoeblue
Medusa
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,700
Damage
71,845
89,210
Taken
80,166
85,078
Mitigated
62,777
25,245
Healing
29,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
20,502
1,068
1,556
6,381
16,321
8,848
1,069
7,900
8,421
39,243
0
L
Set
 
Set
8,076
2,473
372
1,476
16,137
11,618
788
7,276
8,861
0
25,648
W
Olorun
FriedSand
Olorun
17,303
9,540
4,934
6,184
15,033
7,451
2,550
10,648
4,305
35,383
0
L
20,335
1,294
1,256
3,181
16,899
8,640
1,344
5,622
11,277
43,688
0
L
Shiva
8,938
1,135
3,875
3,658
18,587
24,355
551
6,867
11,720
2,759
14,223
L
Achilles
OcardTheBard
Achilles
8,849
2,260
1,386
2,104
21,266
31,617
670
8,459
12,807
0
13,322
W
Bellona
Slegna
Bellona
11,993
2,794
713
2,295
16,009
17,832
1,066
5,616
10,318
0
24,898
W
Cu Chulainn
SweetestKitsune
Cu Chulainn
13,741
2,804
1,493
7,526
25,068
27,228
479
11,387
13,483
0
23,960
W
Janus
YamiVM
Janus
18,821
839
294
3,131
12,219
5,340
1,053
8,459
3,760
47,411
0
W
Medusa
pekoeblue
Medusa
9,987
3,183
1,296
1,222
11,837
4,926
1,035
6,413
5,235
0
18,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,202
Gold Earned
57,181
152
Minions Killed
170
0
Camps Cleared
0
1,265,052
Distance Traveled
1,233,228
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,089
792
36
3
0
275,069
2
L
Set
9,835
703
38
3
0
219,989
3
W
Olorun
12,318
880
64
5
0
245,032
3
L
Janus
10,280
734
47
3
0
244,875
2
L
Shiva
10,422
744
15
1
0
269,370
0
L
Achilles
10,576
755
16
1
0
255,749
3
W
Bellona
10,719
766
12
1
0
258,966
6
W
Cu Chulainn
11,203
800
16
1
0
251,326
4
W
Janus
11,650
832
59
4
0
279,331
1
W
Medusa
11,291
807
19
1
0
198,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role