Player Matchup

Sol
Sol
Bronze III
Justin2847
Sol
Bronze III
Level 112
God Stats
2W - 0L
1,409 SR
Queue Stats
2W - 2L
1,514 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,409 SR
1,514 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 69
1,599 SR
1,400 MMR
Guan Yu
Guan Yu
Bronze IV
VictorGamer9508
Guan Yu
Bronze IV
Level 69
God Stats
0W - 2L
1,599 SR
Queue Stats
53W - 48L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
4,821
964
2,884
3,102
949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
SylvanusAresSkadiAh Muzen CabIzanami

VS

Bans
HeraBastetPoseidonKaliAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,761
752
1,505
3,711
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,884
Damage
1,505
3,102
Taken
3,711
949
Mitigated
2,488
1,796
Healing
1,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,884
1,824
0
1,796
3,102
949
259
99
3,003
15,273
2,536
L
1,505
201
0
1,233
3,711
2,488
0
2,417
1,294
0
7,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,821
Gold Earned
3,761
34
Minions Killed
10
4
Camps Cleared
0
83,353
Distance Traveled
66,346
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,821
964
34
7
4
83,353
1
L
Guan Yu
3,761
752
10
2
0
66,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role