Player Matchup

Sol
Sol
Bronze III
Justin2847
Sol
Bronze III
Level 112
God Stats
2W - 0L
1,248 SR
Queue Stats
2W - 2L
1,434 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,248 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 67
1,285 SR
1,341 MMR
Sylvanus
Sylvanus
Silver II
LG Sweet YT
Sylvanus
Silver II
Level 67
God Stats
1W - 1L
1,285 SR
Queue Stats
24W - 25L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 0
13,887
992
16,654
16,505
10,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ChronosBastetKaliChang'eIzanami

VS

Bans
VamanaSkadiGilgameshAh Muzen CabGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LG Sweet YT
Sylvanus
17
4 / 6 / 0
12,157
868
10,009
19,513
15,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
6
Kills
4
4
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
4
0
1.5
L
Sylvanus
LG Sweet YT
Sylvanus
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,654
Damage
10,009
16,505
Taken
19,513
10,479
Mitigated
15,909
8,874
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,654
8,502
0
8,874
16,505
10,479
2,136
8,953
7,552
83,142
8,166
L
Sylvanus
LG Sweet YT
Sylvanus
10,009
3,566
0
4,911
19,513
15,909
670
14,398
5,115
54,813
9,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,887
Gold Earned
12,157
146
Minions Killed
115
10
Camps Cleared
3
254,149
Distance Traveled
231,577
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,887
992
146
10
10
254,149
1
L
Sylvanus
12,157
868
115
8
3
231,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role