Player Matchup

Vamana
Vamana
Gold I
Andres-XXDDD
Vamana
Gold I
Level 159
God Stats
0W - 2L
1,794 SR
Queue Stats
45W - 44L
1,616 MMR
Party 1
Sol
Sol
Gold I
Categorizes
Sol
Gold I
Level 44
God Stats
1W - 2L
1,790 SR
Queue Stats
33W - 19L
1,912 MMR
Party 3
Arachne
Arachne
Platinum II
Darth14
Arachne
Platinum II
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 34L
1,786 MMR
Party 1
Agni
Agni
Gold IV
FrakturedStorm
Agni
Gold IV
Level 159
God Stats
10W - 8L
1,868 SR
Queue Stats
277W - 271L
1,481 MMR
Party 3
Sobek
Sobek
Gold II
Gongall
Sobek
Gold II
Level 157
God Stats
2W - 4L
1,586 SR
Queue Stats
130W - 121L
1,648 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,707 SR
1,688 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,543 SR
1,621 MMR
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Olorun
Olorun
Gold III
DisparaVeneco
Olorun
Gold III
Level 129
God Stats
2W - 0L
1,716 SR
Queue Stats
93W - 66L
1,776 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
TheKillerMC96
Gilgamesh
Gold V
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 85L
1,685 MMR
Party 2
Bacchus
Bacchus
Gold V
grimina
Bacchus
Gold V
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 141L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 2 / 0
5,527
553
2,976
8,106
2,999
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 4 / 0
5,445
545
4,305
6,425
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Darth14
Arachne
10
2 / 3 / 1
5,648
565
4,241
7,959
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 1
6,046
605
2,080
3,488
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Gongall
Sobek
8
0 / 3 / 2
4,993
499
2,915
8,766
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BastetFenrirAtlas

VS

Bans
KaliGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
7 / 0 / 0
7,189
719
4,730
6,231
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
 
Tiamat
10
1 / 2 / 1
5,938
594
2,960
3,969
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 0
6,982
698
6,350
5,956
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
TheKillerMC96
Gilgamesh
10
1 / 1 / 4
5,920
592
2,899
5,481
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
grimina
Bacchus
9
2 / 2 / 6
5,858
586
4,559
5,954
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
14
14
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
0
0
7
W
Tiamat
 
Tiamat
1
2
1
0.75
L
Vamana
0
2
0
0
L
1
4
0
0.25
L
Arachne
Darth14
Arachne
2
3
1
0.83
W
3
0
0
3
L
2
2
1
1.25
L
Sobek
Gongall
Sobek
0
3
2
0.33
W
Gilgamesh
TheKillerMC96
Gilgamesh
1
1
4
3
W
Bacchus
grimina
Bacchus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,517
Damage
21,498
34,744
Taken
27,591
13,467
Mitigated
12,748
9,909
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
4,730
2,118
0
3,454
6,231
1,997
0
2,633
3,598
0
40,865
W
Tiamat
 
Tiamat
2,960
426
0
924
3,969
1,775
0
2,123
1,846
32,162
0
L
Vamana
2,976
799
0
1,443
8,106
2,999
0
5,440
2,666
0
34,896
L
4,305
2,557
0
2,026
6,425
1,563
0
2,375
4,050
40,530
0
L
Arachne
Darth14
Arachne
4,241
2,187
0
3,106
7,959
2,980
0
1,132
6,827
0
33,574
W
6,350
3,081
0
2,318
5,956
1,917
1,121
0
5,956
52,655
0
L
2,080
306
0
623
3,488
962
0
1,269
2,219
34,986
0
L
Sobek
Gongall
Sobek
2,915
360
0
2,711
8,766
4,963
0
3,377
5,389
11,120
0
W
Gilgamesh
TheKillerMC96
Gilgamesh
2,899
876
0
2,002
5,481
2,110
0
966
4,515
0
29,812
W
Bacchus
grimina
Bacchus
4,559
607
0
1,321
5,954
4,949
0
3,578
1,902
10,414
2,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,659
Gold Earned
31,887
322
Minions Killed
343
0
Camps Cleared
0
996,653
Distance Traveled
1,077,788
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,189
719
78
8
0
206,832
4
W
Tiamat
5,938
594
76
8
0
224,450
3
L
Vamana
5,527
553
77
8
0
216,141
3
L
Sol
5,445
545
75
8
0
171,010
3
L
Arachne
5,648
565
66
7
0
206,225
1
W
Olorun
6,982
698
109
11
0
201,741
4
L
Agni
6,046
605
84
8
0
204,325
1
L
Sobek
4,993
499
20
2
0
198,952
5
W
Gilgamesh
5,920
592
67
7
0
238,646
3
W
Bacchus
5,858
586
13
1
0
206,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role