Player Matchup

Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold V
JNRMNR
Izanami
Gold V
Level 65
God Stats
1W - 0L
1,270 SR
Queue Stats
43W - 44L
1,372 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
wiggly doll
Gilgamesh
Gold IV
Level 125
God Stats
7W - 7L
1,504 SR
Queue Stats
22W - 16L
1,561 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,425 SR
1,478 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,655 SR
1,477 MMR
Neith
Neith
Bronze IV
Itzitop
Neith
Bronze IV
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 37L
1,457 MMR
Solo
Ne Zha
Ne Zha
Gold IV
TostaPoseidones
Ne Zha
Gold IV
Level 128
God Stats
1W - 1L
1,802 SR
Queue Stats
28W - 32L
1,490 MMR
Solo
Sol
Sol
Silver I
daboytoodope
Sol
Silver I
Level 146
God Stats
18W - 9L
1,662 SR
Queue Stats
121W - 129L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
7 / 2 / 6
13,629
757
15,944
12,783
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
JNRMNR
Izanami
15
2 / 5 / 5
11,593
644
6,157
14,340
5,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
wiggly doll
Gilgamesh
19
7 / 0 / 9
13,326
740
18,940
21,397
21,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
BastetLokiZeusAtlasAres

VS

Bans
AthenaArtioThothGebPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Itzitop
Neith
15
2 / 4 / 5
10,715
595
9,462
13,703
3,584
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 7 / 4
10,823
601
12,995
18,195
13,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 5 / 4
11,330
629
17,016
14,839
8,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
7
7
Deaths
16
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
2
6
5
L
Neith
Itzitop
Neith
2
4
5
1.13
W
Izanami
JNRMNR
Izanami
2
5
5
0.9
L
2
7
4
0.57
L
3
5
4
1
W
Gilgamesh
wiggly doll
Gilgamesh
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,041
Damage
39,473
48,520
Taken
46,737
31,900
Mitigated
25,701
13,040
Healing
9,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,944
1,477
0
3,676
12,783
4,697
765
5,114
7,180
72,816
0
L
Neith
Itzitop
Neith
9,462
2,414
120
3,245
13,703
3,584
0
5,865
7,838
0
26,460
W
Izanami
JNRMNR
Izanami
6,157
4,094
0
2,435
14,340
5,341
1,714
5,790
8,353
0
41,783
L
12,995
1,827
0
2,850
18,195
13,675
0
6,820
11,375
0
39,620
L
17,016
4,273
0
3,490
14,839
8,442
0
3,662
11,177
54,254
0
W
Gilgamesh
wiggly doll
Gilgamesh
18,940
5,675
773
6,156
21,397
21,862
878
7,125
13,878
0
44,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,548
Gold Earned
32,868
215
Minions Killed
171
11
Camps Cleared
4
1,025,770
Distance Traveled
877,772
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,629
757
128
7
5
353,245
1
L
Neith
10,715
595
46
3
0
287,311
4
W
Izanami
11,593
644
57
3
2
295,452
2
L
Ne Zha
10,823
601
42
2
4
312,364
1
L
Sol
11,330
629
83
5
0
278,097
4
W
Gilgamesh
13,326
740
30
2
4
377,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role