Player Matchup

Medusa
Medusa
 
Medusa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
ArqAndi
Mercury
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,543 Elo+
Party 2
Fafnir
Fafnir
ULTDigitalMaster
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,714 Elo+
Solo
Chaac
Chaac
Wubbles
Chaac
Level 100
God Stats
0W - 2L
1,300 SR
Queue Stats
36W - 28L
1,599 Elo+
Solo
Team Averages
Level 81
1,460 SR
1,571 Elo+

VS

Team Averages
Level 117
1,477 SR
1,453 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Loviele
Cthulhu
Level 148
God Stats
19W - 14L
1,384 SR
Queue Stats
416W - 434L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
Montain3180
Kukulkan
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 20L
1,447 Elo+
Party 1
Bacchus
Bacchus
RhinoRuble
Bacchus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,335 Elo+
Party 1
Izanami
Izanami
zzzDarkling
Izanami
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 4 / 4
6,284
898
4,653
6,872
2,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
 
Bacchus
9
0 / 4 / 1
5,834
833
5,315
7,338
7,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
ArqAndi
Mercury
10
1 / 5 / 0
5,930
847
3,497
6,475
1,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 3
6,390
913
3,641
5,508
4,449
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Wubbles
Chaac
14
4 / 4 / 1
7,213
1,030
7,597
11,381
11,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
3 / 1 / 13
7,784
1,112
5,454
3,271
1,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Loviele
Cthulhu
15
6 / 2 / 10
8,026
1,147
7,319
9,895
10,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
Montain3180
Kukulkan
13
1 / 1 / 15
7,633
1,090
6,552
6,852
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
RhinoRuble
Bacchus
12
5 / 1 / 5
7,870
1,124
3,016
5,075
5,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Izanami
zzzDarkling
Izanami
14
4 / 1 / 11
8,324
1,189
8,368
8,811
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
6
Kills
19
19
Deaths
6
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
4
0.5
L
Bacchus
 
Bacchus
0
4
1
0.13
W
Chiron
 
Chiron
3
1
13
9.5
L
Mercury
ArqAndi
Mercury
1
5
0
0.2
W
Cthulhu
Loviele
Cthulhu
6
2
10
5.5
W
Kukulkan
Montain3180
Kukulkan
1
1
15
8.5
W
Bacchus
RhinoRuble
Bacchus
5
1
5
7.5
L
1
2
3
1.25
L
Chaac
Wubbles
Chaac
4
4
1
1.13
W
Izanami
zzzDarkling
Izanami
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,703
Damage
30,709
37,574
Taken
33,904
27,174
Mitigated
25,003
8,065
Healing
10,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,653
1,570
760
1,031
6,872
2,044
0
4,083
2,789
0
10,213
L
Bacchus
 
Bacchus
5,315
121
743
884
7,338
7,439
0
3,545
3,793
7,267
0
W
Chiron
 
Chiron
5,454
2,272
2,105
641
3,271
1,337
1,704
688
2,583
0
10,227
L
Mercury
ArqAndi
Mercury
3,497
348
918
1,039
6,475
1,994
0
2,973
3,502
0
7,872
W
Cthulhu
Loviele
Cthulhu
7,319
428
556
934
9,895
10,540
121
1,748
8,147
14,251
0
W
Kukulkan
Montain3180
Kukulkan
6,552
1,027
104
716
6,852
3,214
1,034
2,879
3,973
18,117
0
W
Bacchus
RhinoRuble
Bacchus
3,016
747
1,948
761
5,075
5,671
135
1,060
4,015
5,928
0
L
3,641
611
314
919
5,508
4,449
0
2,643
2,865
5,986
0
L
Chaac
Wubbles
Chaac
7,597
713
0
1,457
11,381
11,248
63
3,643
7,738
49
17,745
W
Izanami
zzzDarkling
Izanami
8,368
6,176
846
2,183
8,811
4,241
1,774
2,581
6,230
0
23,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,651
Gold Earned
39,637
53
Minions Killed
81
0
Camps Cleared
0
716,212
Distance Traveled
727,226
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,284
898
15
2
0
148,599
0
L
Bacchus
5,834
833
9
1
0
151,421
1
W
Chiron
7,784
1,112
7
1
0
153,256
0
L
Mercury
5,930
847
5
1
0
139,514
0
W
Cthulhu
8,026
1,147
3
0
0
152,382
1
W
Kukulkan
7,633
1,090
32
5
0
147,280
0
W
Bacchus
7,870
1,124
2
0
0
146,382
0
L
Fafnir
6,390
913
5
1
0
149,724
0
L
Chaac
7,213
1,030
19
3
0
126,954
0
W
Izanami
8,324
1,189
37
5
0
127,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role