Player Matchup

Artio
Artio
Diamond V
GusgusTheRussian
Artio
Diamond V
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
515W - 130L
2,079 MMR
Party 2
Sol
Sol
Diamond IV
LustyonGeb
Sol
Diamond IV
Level 69
God Stats
3W - 0L
1,824 SR
Queue Stats
46W - 9L
2,347 MMR
Party 2
Chiron
Chiron
Platinum II
kai-ling
Chiron
Platinum II
Level 157
God Stats
7W - 1L
1,999 SR
Queue Stats
113W - 62L
2,030 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 116
1,774 SR
2,152 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,916 SR
2,049 MMR
Medusa
Medusa
Diamond V
Playboysttv
Medusa
Diamond V
Level 149
God Stats
9W - 6L
1,833 SR
Queue Stats
224W - 131L
2,031 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum IV
V3N0M x GT
Morgan Le Fay
Platinum IV
Level 147
God Stats
10W - 2L
2,065 SR
Queue Stats
76W - 47L
2,188 MMR
Party 1
Xing Tian
Xing Tian
Platinum I
xEXPLICITPAINx
Xing Tian
Platinum I
Level 142
God Stats
24W - 11L
1,850 SR
Queue Stats
227W - 130L
1,928 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
11,791
786
11,105
24,145
27,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 4 / 2
11,052
737
17,363
14,357
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chiron
kai-ling
Chiron
17
4 / 2 / 8
11,321
755
14,521
12,651
4,132
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
BastetAtlasFenrirGebGilgamesh

VS

Bans
ThothSobekAchillesCabrakanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 6 / 5
9,209
614
11,478
16,964
6,357
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
V3N0M x GT
Morgan Le Fay
16
7 / 4 / 1
11,031
735
17,326
10,594
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
xEXPLICITPAINx
Xing Tian
13
1 / 4 / 6
9,922
661
6,671
19,871
22,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
14
Kills
8
8
Deaths
14
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
7
4
2
2
L
Medusa
0
6
5
0.42
L
Morgan Le Fay
V3N0M x GT
Morgan Le Fay
7
4
1
1.88
W
Chiron
kai-ling
Chiron
4
2
8
4
L
Xing Tian
xEXPLICITPAINx
Xing Tian
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,989
Damage
35,475
51,153
Taken
47,429
36,185
Mitigated
33,597
23,702
Healing
6,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,105
947
2,967
11,652
24,145
27,574
275
10,790
13,211
26,926
0
W
17,363
6,347
0
4,795
14,357
4,479
1,134
7,012
7,345
62,466
5,495
L
Medusa
11,478
3,649
0
2,607
16,964
6,357
0
9,978
6,986
0
47,170
L
Morgan Le Fay
V3N0M x GT
Morgan Le Fay
17,326
1,563
0
1,826
10,594
4,406
0
7,483
3,111
35,413
0
W
Chiron
kai-ling
Chiron
14,521
5,110
1,491
2,797
12,651
4,132
1,292
6,290
6,361
0
42,531
L
Xing Tian
xEXPLICITPAINx
Xing Tian
6,671
919
572
1,413
19,871
22,834
0
9,837
10,034
16,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,164
Gold Earned
30,162
179
Minions Killed
132
11
Camps Cleared
2
864,584
Distance Traveled
839,588
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,791
786
33
2
3
324,596
3
W
Sol
11,052
737
85
6
7
259,123
3
L
Medusa
9,209
614
64
4
2
286,628
5
L
Morgan Le Fay
11,031
735
52
3
0
270,902
2
W
Chiron
11,321
755
61
4
1
280,865
1
L
Xing Tian
9,922
661
16
1
0
282,058
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role