Player Matchup

Ra
Ra
Platinum IV
OpiumG
Ra
Platinum IV
Level 159
God Stats
13W - 11L
1,686 SR
Queue Stats
134W - 122L
1,670 MMR
Solo
Thor
Thor
Gold I
PIGSAW
Thor
Gold I
Level 159
God Stats
15W - 20L
1,873 SR
Queue Stats
519W - 521L
1,792 MMR
Solo
Heimdallr
Heimdallr
Gold II
TConPC
Heimdallr
Gold II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 98L
1,620 MMR
Party 1
Ganesha
Ganesha
Gold II
Thana213
Ganesha
Gold II
Level 127
God Stats
2W - 2L
1,818 SR
Queue Stats
219W - 224L
1,638 MMR
Solo
Odin
Odin
Silver I
xpcode
Odin
Silver I
Level 126
God Stats
5W - 2L
1,812 SR
Queue Stats
117W - 113L
1,571 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,738 SR
1,658 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,882 SR
1,656 MMR
Anhur
Anhur
Platinum IV
HEЯ0
Anhur
Platinum IV
Level 160
God Stats
11W - 17L
1,639 SR
Queue Stats
157W - 142L
1,751 MMR
Solo
Nu Wa
Nu Wa
Gold II
Jfelao
Nu Wa
Gold II
Level 160
God Stats
4W - 0L
1,954 SR
Queue Stats
26W - 23L
1,714 MMR
Solo
Tyr
Tyr
Gold V
MorbidCommander
Tyr
Gold V
Level 154
God Stats
2W - 0L
1,905 SR
Queue Stats
19W - 24L
1,558 MMR
Solo
Khepri
Khepri
Gold III
RamtheCam
Khepri
Gold III
Level 133
God Stats
3W - 2L
1,895 SR
Queue Stats
68W - 56L
1,652 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
zenitthh
Gilgamesh
Gold I
Level 65
God Stats
8W - 3L
2,020 SR
Queue Stats
186W - 184L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
7 / 2 / 4
16,160
599
16,351
16,698
9,649
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
PIGSAW
Thor
20
3 / 5 / 6
13,464
499
10,466
22,815
10,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
TConPC
Heimdallr
20
3 / 7 / 1
13,971
517
10,549
18,415
6,450
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
Thana213
Ganesha
17
0 / 2 / 9
12,135
449
5,180
17,393
19,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
xpcode
Odin
20
1 / 1 / 8
13,804
511
8,658
15,007
16,731
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
ArtioAtlasBastet

VS

Bans
CliodhnaGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HEЯ0
Anhur
20
7 / 3 / 8
16,446
609
22,302
17,546
8,916
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Jfelao
Nu Wa
20
4 / 2 / 7
15,461
573
20,755
9,283
4,234
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
1 / 4 / 4
13,554
502
6,185
21,818
24,577
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
RamtheCam
Khepri
18
1 / 1 / 8
12,866
477
4,121
13,206
15,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
zenitthh
Gilgamesh
20
4 / 5 / 6
14,198
526
10,825
21,552
15,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
50
14
Kills
17
17
Deaths
15
28
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anhur
HEЯ0
Anhur
7
3
8
3.67
W
Nu Wa
Jfelao
Nu Wa
4
2
7
3.75
W
1
4
4
0.75
L
Ra
7
2
4
4.5
L
Thor
PIGSAW
Thor
3
5
6
1.2
W
Khepri
RamtheCam
Khepri
1
1
8
5
L
Heimdallr
TConPC
Heimdallr
3
7
1
0.5
L
Ganesha
Thana213
Ganesha
0
2
9
2.25
L
Odin
xpcode
Odin
1
1
8
5
W
Gilgamesh
zenitthh
Gilgamesh
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,204
Damage
64,188
90,328
Taken
83,405
62,827
Mitigated
69,387
31,950
Healing
23,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
HEЯ0
Anhur
22,302
11,845
0
6,048
17,546
8,916
6,223
3,433
14,113
0
159,856
W
Nu Wa
Jfelao
Nu Wa
20,755
3,665
0
3,317
9,283
4,234
2,348
3,381
5,902
153,578
0
W
6,185
816
0
7,881
21,818
24,577
448
6,346
15,472
0
85,894
L
Ra
16,351
2,177
5,989
8,665
16,698
9,649
328
6,923
9,775
199,375
0
L
Thor
PIGSAW
Thor
10,466
2,444
0
5,687
22,815
10,473
840
5,255
16,834
0
104,705
W
Khepri
RamtheCam
Khepri
4,121
573
0
3,236
13,206
15,731
117
5,333
7,873
32,943
0
L
Heimdallr
TConPC
Heimdallr
10,549
4,800
0
5,128
18,415
6,450
2,428
3,678
14,737
0
116,076
L
Ganesha
Thana213
Ganesha
5,180
463
449
3,181
17,393
19,524
141
5,417
11,976
26,294
5,184
L
Odin
xpcode
Odin
8,658
2,677
0
2,851
15,007
16,731
209
4,033
10,974
0
90,893
W
Gilgamesh
zenitthh
Gilgamesh
10,825
4,439
0
3,160
21,552
15,929
1,491
4,237
17,315
0
107,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,534
Gold Earned
72,525
895
Minions Killed
834
0
Camps Cleared
0
2,689,242
Distance Traveled
2,784,393
37
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
16,446
609
241
9
0
519,843
1
W
Nu Wa
15,461
573
271
10
0
538,986
13
W
Tyr
13,554
502
154
6
0
550,976
11
L
Ra
16,160
599
360
13
0
599,941
11
L
Thor
13,464
499
165
6
0
536,872
2
W
Khepri
12,866
477
33
1
0
564,273
16
L
Heimdallr
13,971
517
176
7
0
466,804
4
L
Ganesha
12,135
449
12
0
0
522,661
9
L
Odin
13,804
511
182
7
0
562,964
11
W
Gilgamesh
14,198
526
135
5
0
610,315
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role