Player Matchup

Izanami
Izanami
EvilzElite
Izanami
Level 146
God Stats
5W - 0L
1,882 SR
Queue Stats
81W - 34L
1,728 Elo+
Party 1
He Bo
He Bo
GSCody
He Bo
Level 145
God Stats
14W - 2L
1,285 SR
Queue Stats
349W - 213L
1,715 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hevas
Morgan Le Fay
Level 48
God Stats
8W - 4L
1,719 SR
Queue Stats
47W - 31L
1,743 Elo+
Party 1
Shiva
Shiva
RGK EPIX
Shiva
Level 29
God Stats
36W - 8L
1,965 SR
Queue Stats
188W - 67L
1,792 Elo+
Party 1
Osiris
Osiris
snowman12112
Osiris
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 110L
1,781 Elo+
Party 1
Team Averages
Level 105
1,670 SR
1,752 Elo+

VS

Team Averages
Level 100
1,645 SR
1,622 Elo+
Nemesis
Nemesis
DADYLILY
Nemesis
Level 137
God Stats
0W - 3L
1,259 SR
Queue Stats
133W - 129L
1,719 Elo+
Party 3
Ganesha
Ganesha
Minster671
Ganesha
Level 117
God Stats
16W - 8L
2,079 SR
Queue Stats
337W - 288L
1,638 Elo+
Party 2
Shiva
Shiva
NTR D A Y A
Shiva
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 3
Charybdis
Charybdis
PeesOnBallz
Charybdis
Level 124
God Stats
9W - 10L
1,774 SR
Queue Stats
391W - 334L
1,627 Elo+
Party 2
Poseidon
Poseidon
Stevey671
Poseidon
Level 102
God Stats
11W - 10L
1,612 SR
Queue Stats
217W - 187L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EvilzElite
Izanami
11
1 / 0 / 1
6,412
641
3,153
3,864
1,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
GSCody
He Bo
10
2 / 2 / 2
6,051
605
3,214
4,654
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Hevas
Morgan Le Fay
10
4 / 1 / 0
6,176
618
3,238
3,685
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
RGK EPIX
Shiva
10
2 / 0 / 2
5,458
546
4,815
5,725
4,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Osiris
10
1 / 1 / 3
5,800
580
4,773
7,781
6,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DADYLILY
Nemesis
8
2 / 2 / 1
5,387
539
3,138
6,316
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Minster671
Ganesha
7
0 / 1 / 1
4,695
470
923
6,437
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 0
5,396
540
4,912
8,486
4,804
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
PeesOnBallz
Charybdis
5
0 / 0 / 0
4,009
401
1,431
2,440
279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Poseidon
Stevey671
Poseidon
9
1 / 4 / 1
5,445
545
2,058
4,449
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DADYLILY
Nemesis
2
2
1
1.25
W
Izanami
EvilzElite
Izanami
1
0
1
1.5
W
He Bo
GSCody
He Bo
2
2
2
1.5
W
Morgan Le Fay
Hevas
Morgan Le Fay
4
1
0
4
L
Ganesha
Minster671
Ganesha
0
1
1
0.5
L
1
3
0
0.33
L
Charybdis
PeesOnBallz
Charybdis
0
0
0
0
W
Shiva
RGK EPIX
Shiva
2
0
2
3
L
Poseidon
Stevey671
Poseidon
1
4
1
0.38
W
Osiris
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,193
Damage
12,462
25,709
Taken
28,128
13,845
Mitigated
10,374
10,142
Healing
9,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DADYLILY
Nemesis
3,138
879
0
2,255
6,316
1,723
0
2,276
3,885
0
22,218
W
Izanami
EvilzElite
Izanami
3,153
2,472
0
1,739
3,864
1,035
1,118
216
3,648
0
49,638
W
He Bo
GSCody
He Bo
3,214
227
0
1,785
4,654
935
0
1,226
3,082
34,116
0
W
Morgan Le Fay
Hevas
Morgan Le Fay
3,238
502
0
576
3,685
1,035
30
612
2,919
24,093
0
L
Ganesha
Minster671
Ganesha
923
99
293
2,566
6,437
2,497
0
673
5,658
11,527
0
L
4,912
511
0
2,356
8,486
4,804
0
412
7,952
1,234
27,186
L
Charybdis
PeesOnBallz
Charybdis
1,431
516
0
1,502
2,440
279
0
0
2,318
0
14,960
W
Shiva
RGK EPIX
Shiva
4,815
589
272
2,176
5,725
4,837
0
1,258
4,435
0
22,150
L
Poseidon
Stevey671
Poseidon
2,058
53
0
480
4,449
1,071
0
2,779
1,531
23,832
0
W
Osiris
4,773
2,376
238
3,356
7,781
6,003
168
96
7,685
0
27,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,897
Gold Earned
24,932
320
Minions Killed
209
0
Camps Cleared
0
980,623
Distance Traveled
869,219
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,387
539
54
5
0
232,639
2
W
Izanami
6,412
641
107
11
0
186,921
2
W
He Bo
6,051
605
66
7
0
190,462
1
W
Morgan Le Fay
6,176
618
57
6
0
193,775
3
L
Ganesha
4,695
470
7
1
0
175,470
4
L
Shiva
5,396
540
54
5
0
189,355
3
L
Charybdis
4,009
401
36
4
0
89,597
1
W
Shiva
5,458
546
34
3
0
199,006
3
L
Poseidon
5,445
545
58
6
0
182,158
4
W
Osiris
5,800
580
56
6
0
210,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role