Player Matchup

Bacchus
Bacchus
Almighty_Slick_
Bacchus
Level 89
God Stats
56W - 65L
1,535 SR
Queue Stats
266W - 278L
1,643 Elo+
Party 1
Shiva
Shiva
Almighty_TIZ
Shiva
Level 76
God Stats
32W - 24L
1,622 SR
Queue Stats
122W - 113L
1,570 Elo+
Party 1
Medusa
Medusa
cool_RANCH13
Medusa
Level 126
God Stats
8W - 3L
1,500 SR
Queue Stats
323W - 323L
1,578 Elo+
Party 1
Team Averages
Level 97
1,553 SR
1,597 Elo+

VS

Team Averages
Level 97
1,473 SR
1,225 Elo+
Medusa
Medusa
JakeJKJK
Medusa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,062 Elo+
Party 2
Osiris
Osiris
MedicalChimney
Osiris
Level 121
God Stats
0W - 1L
1,420 SR
Queue Stats
3W - 8L
1,551 Elo+
Party 2
Ra
Ra
remington806
Ra
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,062 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 7
7,592
844
3,794
6,992
5,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 6
7,502
834
4,227
6,404
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
3 / 1 / 8
7,489
832
5,327
5,084
1,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JakeJKJK
Medusa
7
0 / 3 / 1
5,397
600
1,096
3,020
864
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 5 / 1
7,116
791
4,777
11,426
12,323
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 3 / 2
5,686
632
1,459
3,085
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
3
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
4
1
6
7
L
Medusa
JakeJKJK
Medusa
0
3
1
0.17
L
2
5
1
0.5
W
Medusa
3
1
8
7
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,348
Damage
7,332
18,480
Taken
17,531
10,420
Mitigated
14,083
5,415
Healing
1,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,794
151
352
940
6,992
5,060
608
137
6,849
9,047
0
W
4,227
737
386
2,287
6,404
3,633
791
886
5,404
0
19,755
L
Medusa
JakeJKJK
Medusa
1,096
371
0
272
3,020
864
0
763
2,257
0
4,630
L
4,777
693
0
90
11,426
12,323
0
2,614
8,812
0
21,570
W
Medusa
5,327
1,668
0
1,450
5,084
1,727
1,119
571
4,431
0
31,825
L
1,459
0
337
497
3,085
896
0
772
2,313
9,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,583
Gold Earned
18,199
93
Minions Killed
63
7
Camps Cleared
1
532,944
Distance Traveled
286,428
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,592
844
6
1
2
187,941
2
W
Shiva
7,502
834
38
4
3
188,457
1
L
Medusa
5,397
600
13
1
0
63,495
1
L
Osiris
7,116
791
23
3
1
144,864
2
W
Medusa
7,489
832
49
5
2
156,546
0
L
Ra
5,686
632
27
3
0
78,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role