Player Matchup

Shiva
Shiva
 
Shiva
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Itzwavey
Geb
Level 94
God Stats
15W - 10L
1,548 SR
Queue Stats
63W - 56L
1,596 Elo+
Party 1
Mercury
Mercury
MenacingXStorm
Mercury
Level 125
God Stats
16W - 10L
1,635 SR
Queue Stats
181W - 156L
1,539 Elo+
Party 1
Rama
Rama
XpirtApollo
Rama
Level 108
God Stats
6W - 5L
1,635 SR
Queue Stats
209W - 176L
1,556 Elo+
Party 1
Hera
Hera
l 1kBlikster l
Hera
Level 107
God Stats
7W - 8L
1,497 SR
Queue Stats
176W - 174L
1,496 Elo+
Party 1
Team Averages
Level 112
1,563 SR
1,538 Elo+

VS

Team Averages
Level 86
1,361 SR
1,415 Elo+
Fafnir
Fafnir
 
Fafnir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
ItsYaBoyHULK
Merlin
Level 23
God Stats
4W - 6L
1,108 SR
Queue Stats
14W - 28L
1,204 Elo+
Solo
Chiron
Chiron
TrashGod7409
Chiron
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 42L
1,466 Elo+
Solo
Shiva
Shiva
XxSIOPAO1025xX
Shiva
Level 100
God Stats
16W - 27L
1,197 SR
Queue Stats
165W - 227L
1,449 Elo+
Party 2
Susano
Susano
xFlyingPickel600
Susano
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 51L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 1 / 7
7,487
749
12,664
10,426
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 0 / 6
7,479
748
5,993
6,297
5,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 2 / 2
7,800
780
3,191
7,219
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 2
7,227
723
6,060
6,707
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 1 / 4
8,445
845
7,676
4,380
1,701
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 2 / 0
7,262
726
4,155
11,810
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
0 / 3 / 1
6,485
649
4,140
6,404
2,213
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
13
1 / 2 / 0
6,974
697
4,684
6,794
2,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
1 / 1 / 1
7,095
710
6,326
9,422
4,548
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 3 / 2
8,011
801
5,934
10,486
4,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
4
4
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
7
5.5
L
Fafnir
 
Fafnir
0
2
0
0
L
Merlin
0
3
1
0.17
W
1
0
6
4
W
1
2
2
1
L
Chiron
1
2
0
0.5
W
1
0
2
2
L
1
1
1
1.5
W
6
1
4
8
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,584
Damage
25,239
35,029
Taken
44,916
21,452
Mitigated
26,036
10,236
Healing
9,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,664
2,725
903
4,595
10,426
8,508
0
2,658
7,768
0
23,814
L
Fafnir
 
Fafnir
4,155
1,032
0
2,722
11,810
12,405
9
4,471
7,082
14,824
0
L
Merlin
4,140
310
0
0
6,404
2,213
0
2,405
3,913
13,225
0
W
5,993
553
0
485
6,297
5,479
0
2,016
4,281
13,319
0
W
3,191
1,541
0
2,232
7,219
3,669
213
357
6,862
0
34,777
L
Chiron
4,684
531
1,062
2,189
6,794
2,614
0
2,234
4,428
0
18,307
W
6,060
4,889
0
1,321
6,707
2,095
868
2,316
4,391
0
22,147
L
6,326
998
996
2,290
9,422
4,548
0
2,568
6,727
0
22,189
W
7,676
1,498
0
700
4,380
1,701
151
948
3,432
25,194
0
L
5,934
1,773
0
0
10,486
4,256
0
1,990
8,317
0
28,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,438
Gold Earned
35,827
194
Minions Killed
160
0
Camps Cleared
0
1,100,460
Distance Traveled
1,056,322
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,487
749
27
3
0
226,627
1
L
Fafnir
7,262
726
23
2
0
204,860
0
L
Merlin
6,485
649
17
2
0
193,910
0
W
Geb
7,479
748
11
1
0
224,003
0
W
Mercury
7,800
780
68
7
0
218,605
0
L
Chiron
6,974
697
23
2
0
204,472
0
W
Rama
7,227
723
39
4
0
210,837
1
L
Shiva
7,095
710
43
4
0
227,630
3
W
Hera
8,445
845
49
5
0
220,388
2
L
Susano
8,011
801
54
5
0
225,450
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role