Player Matchup

Zeus
Zeus
 
Zeus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
SmellySalmonella
Ao Kuang
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Neith
Neith
StChemy
Neith
Level 123
God Stats
15W - 10L
1,284 SR
Queue Stats
148W - 145L
1,453 Elo+
Party 1
Horus
Horus
TrickyPlague23
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 86L
1,227 Elo+
Party 2
Shiva
Shiva
XxRetro_RichyxX
Shiva
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
132W - 141L
1,840 Elo+
Party 1
Team Averages
Level 116
1,457 SR
1,504 Elo+

VS

Team Averages
Level 126
1,595 SR
1,428 Elo+
Shiva
Shiva
BoistMeef
Shiva
Level 122
God Stats
28W - 19L
1,671 SR
Queue Stats
90W - 90L
1,461 Elo+
Solo
Bellona
Bellona
DIO6940
Bellona
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 278L
1,463 Elo+
Solo
Serqet
Serqet
DatMan_Dre
Serqet
Level 127
God Stats
24W - 20L
1,578 SR
Queue Stats
96W - 80L
1,451 Elo+
Solo
Cabrakan
Cabrakan
FLAMEWOLF_NOVA
Cabrakan
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 24L
1,340 Elo+
Solo
Ra
Ra
HeyItsRūku
Ra
Level 125
God Stats
6W - 4L
1,727 SR
Queue Stats
269W - 325L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
3 / 0 / 3
5,090
727
2,896
3,148
503
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
2 / 1 / 2
4,249
607
2,123
3,698
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
StChemy
Neith
9
3 / 0 / 1
4,959
708
3,415
2,650
918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
2 / 0 / 5
4,585
655
2,963
4,660
1,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 3 / 1
3,913
559
2,242
4,959
1,561
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BoistMeef
Shiva
9
3 / 1 / 0
5,263
752
3,300
5,952
2,805
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
DIO6940
Bellona
3
0 / 2 / 0
3,111
444
1,334
2,760
1,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
DatMan_Dre
Serqet
6
0 / 2 / 0
4,052
579
968
4,642
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
5
0 / 4 / 1
3,644
521
1,032
5,513
2,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
1 / 1 / 0
4,536
648
3,038
3,078
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
4
4
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
3
4.5
L
Shiva
BoistMeef
Shiva
3
1
0
3
L
Bellona
DIO6940
Bellona
0
2
0
0
L
Serqet
DatMan_Dre
Serqet
0
2
0
0
L
Cabrakan
0
4
1
0.13
L
1
1
0
1
W
2
1
2
3
W
Neith
StChemy
Neith
3
0
1
3.5
W
2
0
5
4.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,639
Damage
9,672
19,115
Taken
21,945
5,134
Mitigated
8,699
8,623
Healing
5,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,896
1,405
0
1,916
3,148
503
494
310
2,838
27,448
0
L
Shiva
BoistMeef
Shiva
3,300
458
0
2,287
5,952
2,805
0
0
5,952
0
27,870
L
Bellona
DIO6940
Bellona
1,334
677
0
901
2,760
1,055
0
791
1,969
0
4,158
L
Serqet
DatMan_Dre
Serqet
968
46
0
55
4,642
1,272
0
887
3,755
0
16,401
L
Cabrakan
1,032
68
192
1,099
5,513
2,653
0
2,563
2,950
7,601
0
L
3,038
137
61
931
3,078
914
0
778
2,300
24,854
0
W
2,123
553
0
1,646
3,698
952
0
1,345
2,353
11,726
0
W
Neith
StChemy
Neith
3,415
1,505
0
480
2,650
918
185
1,001
1,649
0
24,858
W
2,963
1,644
1,136
2,635
4,660
1,200
0
1,414
3,246
0
4,834
W
2,242
392
167
643
4,959
1,561
0
0
4,959
0
13,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,796
Gold Earned
20,606
171
Minions Killed
183
0
Camps Cleared
0
707,256
Distance Traveled
631,391
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,090
727
66
9
0
119,105
0
L
Shiva
5,263
752
66
9
0
139,967
3
L
Bellona
3,111
444
7
1
0
50,734
1
L
Serqet
4,052
579
41
6
0
160,044
1
L
Cabrakan
3,644
521
14
2
0
126,631
1
L
Ra
4,536
648
55
8
0
154,015
2
W
Ao Kuang
4,249
607
34
5
0
157,303
2
W
Neith
4,959
708
43
6
0
144,413
3
W
Horus
4,585
655
2
0
0
142,566
2
W
Shiva
3,913
559
26
4
0
143,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role