Player Matchup

Apollo
Apollo
Its Frylock
Apollo
Level 159
God Stats
12W - 5L
1,600 SR
Queue Stats
962W - 850L
1,621 Elo+
Party 2
Shiva
Shiva
LatinLyrics
Shiva
Level 159
God Stats
2W - 0L
1,891 SR
Queue Stats
58W - 53L
1,628 Elo+
Solo
Odin
Odin
Mugsby Wugsby
Odin
Level 120
God Stats
2W - 0L
1,781 SR
Queue Stats
180W - 158L
1,667 Elo+
Solo
Freya
Freya
Ugh Bruh Bruh
Freya
Level 158
God Stats
4W - 8L
1,244 SR
Queue Stats
470W - 463L
1,575 Elo+
Party 2
Pele
Pele
ikiigai
Pele
Level 157
God Stats
1W - 0L
1,940 SR
Queue Stats
16W - 15L
1,547 Elo+
Solo
Team Averages
Level 151
1,691 SR
1,608 Elo+

VS

Team Averages
Level 147
1,575 SR
1,619 Elo+
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Black_Sunday
Artemis
Level 160
God Stats
1W - 5L
1,624 SR
Queue Stats
124W - 98L
1,579 Elo+
Party 1
Tiamat
Tiamat
Lon Harris
Tiamat
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
128W - 114L
1,683 Elo+
Solo
Fafnir
Fafnir
TelevisionStatic
Fafnir
Level 125
God Stats
1W - 1L
1,752 SR
Queue Stats
56W - 56L
1,579 Elo+
Party 1
Ymir
Ymir
creed22
Ymir
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
125W - 91L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 2 / 3
8,147
582
6,408
9,819
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 0 / 4
7,883
563
6,475
9,344
10,031
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

11
2 / 3 / 7
6,916
494
4,946
11,644
8,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 1 / 6
7,098
507
7,988
8,585
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
ikiigai
Pele
14
9 / 2 / 3
8,650
618
10,121
12,481
4,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 3 / 0
6,167
441
4,224
8,692
3,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Black_Sunday
Artemis
13
0 / 4 / 2
7,183
513
8,037
12,319
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Lon Harris
Tiamat
11
1 / 4 / 1
6,671
477
5,069
6,738
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
2 / 4 / 2
7,110
508
5,962
11,012
8,873
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
creed22
Ymir
14
4 / 3 / 2
8,398
600
7,510
9,766
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
18
Kills
8
8
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
3
0
0.33
L
Artemis
Black_Sunday
Artemis
0
4
2
0.25
W
Apollo
2
2
3
1.75
W
3
0
4
5
L
Tiamat
Lon Harris
Tiamat
1
4
1
0.38
W
2
3
7
1.83
L
2
4
2
0.75
W
2
1
6
5
L
Ymir
creed22
Ymir
4
3
2
1.67
W
Pele
ikiigai
Pele
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,938
Damage
30,802
51,873
Taken
48,527
28,513
Mitigated
22,231
21,269
Healing
17,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,224
1,042
42
3,064
8,692
3,373
28
1,807
6,885
0
22,047
L
Artemis
Black_Sunday
Artemis
8,037
4,616
0
6,585
12,319
3,063
0
1,612
10,707
0
53,450
W
Apollo
6,408
3,160
0
4,295
9,819
2,703
0
3,246
6,573
0
59,450
W
6,475
1,142
233
3,681
9,344
10,031
108
1,276
7,835
0
44,623
L
Tiamat
Lon Harris
Tiamat
5,069
1,027
0
1,256
6,738
3,074
428
1,114
5,624
31,647
0
W
4,946
1,163
0
2,253
11,644
8,294
36
4,430
7,049
0
19,186
L
5,962
1,302
830
2,287
11,012
8,873
0
1,374
9,638
20,091
0
W
7,988
3,940
0
4,015
8,585
2,630
0
3,618
4,791
34,789
0
L
Ymir
creed22
Ymir
7,510
1,531
0
3,041
9,766
3,848
66
2,081
7,685
47,933
3,957
W
Pele
ikiigai
Pele
10,121
2,114
0
6,792
12,481
4,855
673
5,001
7,253
0
56,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,694
Gold Earned
35,529
403
Minions Killed
336
0
Camps Cleared
0
1,410,418
Distance Traveled
1,208,586
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,167
441
40
3
0
217,312
3
L
Artemis
7,183
513
97
7
0
218,471
3
W
Apollo
8,147
582
125
9
0
288,086
5
W
Shiva
7,883
563
99
7
0
278,130
3
L
Tiamat
6,671
477
84
6
0
210,057
3
W
Odin
6,916
494
30
2
0
268,178
3
L
Fafnir
7,110
508
19
1
0
255,969
6
W
Freya
7,098
507
59
4
0
259,885
1
L
Ymir
8,398
600
96
7
0
306,777
1
W
Pele
8,650
618
90
6
0
316,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role