Player Matchup

Janus
Janus
DP3-The-Goat
Janus
Level 72
God Stats
0W - 8L
1,459 SR
Queue Stats
98W - 96L
1,479 Elo+
Party 1
Hercules
Hercules
Medcrafter
Hercules
Level 87
God Stats
5W - 8L
1,412 SR
Queue Stats
241W - 286L
1,458 Elo+
Solo
Hachiman
Hachiman
bigloaddev
Hachiman
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Camazotz
Camazotz
crazy_legs2233
Camazotz
Level 94
God Stats
0W - 1L
1,283 SR
Queue Stats
49W - 47L
1,506 Elo+
Party 1
Kumbhakarna
Kumbhakarna
dustynutzz3
Kumbhakarna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,278 Elo+
Party 1
Team Averages
Level 59
1,431 SR
1,444 Elo+

VS

Team Averages
Level 73
1,455 SR
1,374 Elo+
Shiva
Shiva
AboSlays
Shiva
Level 61
God Stats
4W - 7L
1,022 SR
Queue Stats
64W - 77L
1,291 Elo+
Party 3
Cthulhu
Cthulhu
Crainert
Cthulhu
Level 98
God Stats
7W - 5L
1,784 SR
Queue Stats
64W - 69L
1,478 Elo+
Party 2
Hercules
Hercules
Raganor1312
Hercules
Level 106
God Stats
11W - 14L
1,385 SR
Queue Stats
61W - 67L
1,458 Elo+
Party 2
Sol
Sol
RageMelts
Sol
Level 87
God Stats
5W - 1L
1,582 SR
Queue Stats
46W - 54L
1,230 Elo+
Party 3
Izanami
Izanami
kidc345
Izanami
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
10W - 8L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,376
492
7,733
7,155
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Medcrafter
Hercules
11
1 / 3 / 0
6,609
441
5,259
10,199
10,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
bigloaddev
Hachiman
9
0 / 6 / 0
5,483
366
3,377
8,576
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
10
1 / 3 / 2
6,484
432
4,829
11,023
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
dustynutzz3
Kumbhakarna
8
0 / 4 / 0
5,735
382
2,082
13,668
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AboSlays
Shiva
14
3 / 0 / 4
8,556
570
9,388
10,233
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Crainert
Cthulhu
13
3 / 0 / 10
8,873
592
5,396
9,989
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Raganor1312
Hercules
14
0 / 1 / 4
7,935
529
3,875
9,021
7,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

12
1 / 4 / 5
7,136
476
4,161
8,346
2,714
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
kidc345
Izanami
14
12 / 0 / 3
9,296
620
13,622
9,703
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
19
19
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Shiva
AboSlays
Shiva
3
0
4
5
W
Cthulhu
Crainert
Cthulhu
3
0
10
8
L
3
3
1
1.17
L
Hercules
Medcrafter
Hercules
1
3
0
0.33
W
Hercules
Raganor1312
Hercules
0
1
4
2
W
1
4
5
0.88
L
Hachiman
bigloaddev
Hachiman
0
6
0
0
L
Camazotz
1
3
2
0.67
L
Kumbhakarna
dustynutzz3
Kumbhakarna
0
4
0
0
W
Izanami
kidc345
Izanami
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,280
Damage
36,442
50,621
Taken
47,292
21,765
Mitigated
29,665
11,650
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
AboSlays
Shiva
9,388
1,832
0
250
10,233
5,973
646
1,981
8,152
0
66,250
W
Cthulhu
Crainert
Cthulhu
5,396
381
599
2,712
9,989
10,297
135
1,601
8,292
25,571
0
L
7,733
203
0
480
7,155
1,611
120
3,129
4,026
44,003
0
L
Hercules
Medcrafter
Hercules
5,259
1,440
0
2,736
10,199
10,558
162
1,558
8,641
0
28,165
W
Hercules
Raganor1312
Hercules
3,875
1,499
0
3,993
9,021
7,237
1,742
32
8,989
3,121
31,801
W
4,161
675
0
2,782
8,346
2,714
0
4,107
3,981
29,341
0
L
Hachiman
bigloaddev
Hachiman
3,377
1,871
0
550
8,576
1,070
0
1,191
7,385
0
21,652
L
Camazotz
4,829
1,276
0
4,176
11,023
2,438
0
1,419
9,604
0
30,941
L
Kumbhakarna
dustynutzz3
Kumbhakarna
2,082
238
322
3,386
13,668
6,088
0
2,798
10,870
13,943
0
W
Izanami
kidc345
Izanami
13,622
10,864
440
5,688
9,703
3,444
747
1,576
8,063
0
57,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
41,796
220
Minions Killed
360
0
Camps Cleared
0
1,400,631
Distance Traveled
1,522,618
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,556
570
109
7
0
353,374
4
W
Cthulhu
8,873
592
28
2
0
324,669
2
L
Janus
7,376
492
84
6
0
261,857
2
L
Hercules
6,609
441
39
3
0
268,688
2
W
Hercules
7,935
529
67
4
0
303,657
2
W
Sol
7,136
476
53
4
0
278,800
1
L
Hachiman
5,483
366
37
2
0
251,942
0
L
Camazotz
6,484
432
46
3
0
332,472
3
L
Kumbhakarna
5,735
382
14
1
0
285,672
0
W
Izanami
9,296
620
103
7
0
262,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role