Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BrawlyThrone945
Ares
Level 15
God Stats
5W - 2L
1,544 SR
Queue Stats
134W - 59L
1,333 Elo+
Party 2
Medusa
Medusa
Saucy Renz
Medusa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,545 Elo+
Party 2
Sol
Sol
rascaIpanda
Sol
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 69L
1,573 Elo+
Party 2
Shiva
Shiva
vKiiyu
Shiva
Level 111
God Stats
1W - 3L
1,609 SR
Queue Stats
29W - 30L
1,530 Elo+
Party 2
Team Averages
Level 99
1,531 SR
1,496 Elo+

VS

Team Averages
Level 83
1,567 SR
1,626 Elo+
Nu Wa
Nu Wa
Ranqom12324
Nu Wa
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
531W - 286L
1,675 Elo+
Party 3
Jormungandr
Jormungandr
SixPathsMatt
Jormungandr
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
310W - 172L
1,672 Elo+
Party 3
Skadi
Skadi
Vacioh
Skadi
Level 14
God Stats
12W - 7L
1,757 SR
Queue Stats
300W - 192L
1,772 Elo+
Party 3
Ravana
Ravana
Zestify
Ravana
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,523 Elo+
Party 1
Shiva
Shiva
qETANp
Shiva
Level 126
God Stats
1W - 0L
1,580 SR
Queue Stats
15W - 12L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 4 / 2
6,295
484
4,017
8,707
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
5,551
427
438
5,306
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Saucy Renz
Medusa
8
0 / 1 / 0
5,339
411
1,571
5,037
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 3
6,983
537
5,908
8,979
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
vKiiyu
Shiva
12
5 / 5 / 1
7,737
595
7,417
13,220
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
8,508
654
8,903
5,570
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
SixPathsMatt
Jormungandr
13
2 / 2 / 3
7,066
544
5,298
8,421
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Vacioh
Skadi
14
3 / 0 / 1
7,818
601
3,931
3,283
929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Zestify
Ravana
14
3 / 1 / 7
8,272
636
6,193
6,235
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shiva
qETANp
Shiva
13
2 / 3 / 1
7,527
579
4,472
9,064
6,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
15
15
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
4
2
0.75
L
0
1
0
0
W
5
2
3
3.25
L
Medusa
Saucy Renz
Medusa
0
1
0
0
W
Jormungandr
SixPathsMatt
Jormungandr
2
2
3
1.75
W
Skadi
Vacioh
Skadi
3
0
1
3.5
W
Ravana
Zestify
Ravana
3
1
7
6.5
W
Shiva
qETANp
Shiva
2
3
1
0.83
L
1
4
3
0.63
L
Shiva
vKiiyu
Shiva
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,351
Damage
28,797
41,249
Taken
32,573
18,218
Mitigated
15,490
10,262
Healing
9,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,017
848
0
2,422
8,707
2,095
0
4,670
4,037
0
23,897
L
438
0
0
398
5,306
3,855
0
1,642
3,664
10,243
0
W
8,903
1,244
0
932
5,570
1,852
0
1,715
3,855
68,270
0
L
Medusa
Saucy Renz
Medusa
1,571
594
0
1,748
5,037
1,476
0
1,132
3,905
0
30,429
W
Jormungandr
SixPathsMatt
Jormungandr
5,298
1,932
437
1,652
8,421
3,956
298
2,970
5,451
30,353
0
W
Skadi
Vacioh
Skadi
3,931
1,905
0
1,024
3,283
929
1,166
155
3,128
0
52,283
W
Ravana
Zestify
Ravana
6,193
1,696
0
2,717
6,235
2,538
0
917
5,318
0
46,238
W
Shiva
qETANp
Shiva
4,472
1,354
0
2,764
9,064
6,215
0
0
9,064
0
44,097
L
5,908
2,058
0
2,979
8,979
2,649
0
5,073
3,906
45,564
3,956
L
Shiva
vKiiyu
Shiva
7,417
1,643
99
2,616
13,220
8,143
0
1,684
11,536
0
43,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,905
Gold Earned
39,191
321
Minions Killed
461
0
Camps Cleared
0
1,226,157
Distance Traveled
1,319,082
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,295
484
52
4
0
271,609
1
L
Ares
5,551
427
22
2
0
268,877
0
W
Nu Wa
8,508
654
127
10
0
236,687
1
L
Medusa
5,339
411
62
5
0
185,902
3
W
Jormungandr
7,066
544
58
4
0
254,681
4
W
Skadi
7,818
601
93
7
0
249,645
0
W
Ravana
8,272
636
95
7
0
304,730
3
W
Shiva
7,527
579
88
7
0
273,339
4
L
Sol
6,983
537
101
8
0
237,621
5
L
Shiva
7,737
595
84
6
0
262,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role