Player Matchup

Loki
Loki
 
Loki
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Fates__Fury
Medusa
Level 121
God Stats
4W - 0L
1,551 SR
Queue Stats
148W - 158L
1,522 Elo+
Solo
Hades
Hades
GoldMouth_X
Hades
Level 139
God Stats
5W - 2L
1,487 SR
Queue Stats
35W - 26L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
NedFlanders102
Baron Samedi
Level 64
God Stats
3W - 1L
1,701 SR
Queue Stats
25W - 25L
1,572 Elo+
Party 2
Shiva
Shiva
OnlySuccess-_-
Shiva
Level 68
God Stats
5W - 4L
1,628 SR
Queue Stats
104W - 104L
1,503 Elo+
Solo
Team Averages
Level 102
1,574 SR
1,520 Elo+

VS

Team Averages
Level 104
1,552 SR
1,489 Elo+
Yemoja
Yemoja
CensoredSlays
Yemoja
Level 154
God Stats
1W - 3L
1,550 SR
Queue Stats
79W - 84L
1,555 Elo+
Party 1
King Arthur
King Arthur
KelvinSlays
King Arthur
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 40L
1,438 Elo+
Party 1
Ah Puch
Ah Puch
LookItsJayy
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 118L
1,441 Elo+
Party 1
Charybdis
Charybdis
NewbTub
Charybdis
Level 99
God Stats
9W - 13L
1,492 SR
Queue Stats
974W - 965L
1,512 Elo+
Solo
Hun Batz
Hun Batz
OctavianSlays
Hun Batz
Level 79
God Stats
1W - 1L
1,719 SR
Queue Stats
2W - 5L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
8 / 2 / 3
9,455
556
8,671
10,739
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
0 / 1 / 2
7,296
429
2,208
7,052
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 8
8,235
484
5,851
14,748
12,884
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
NedFlanders102
Baron Samedi
14
4 / 1 / 8
8,768
516
7,860
11,393
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
8 / 1 / 3
10,334
608
14,862
15,508
17,367
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,828
460
4,833
15,493
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KelvinSlays
King Arthur
14
1 / 6 / 0
8,344
491
5,641
12,209
11,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ah Puch
LookItsJayy
Ah Puch
12
3 / 4 / 0
8,032
472
9,169
7,722
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
NewbTub
Charybdis
14
1 / 1 / 1
8,048
473
1,891
5,819
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
OctavianSlays
Hun Batz
12
0 / 8 / 2
7,376
434
6,105
16,332
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
23
Kills
7
7
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
3
4.75
L
2
4
2
0.75
W
Medusa
0
1
2
1
W
3
2
8
3.5
L
King Arthur
KelvinSlays
King Arthur
1
6
0
0.17
L
Ah Puch
LookItsJayy
Ah Puch
3
4
0
0.75
W
Baron Samedi
NedFlanders102
Baron Samedi
4
1
8
8
L
Charybdis
NewbTub
Charybdis
1
1
1
1.5
L
Hun Batz
OctavianSlays
Hun Batz
0
8
2
0.13
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,452
Damage
27,639
59,440
Taken
57,575
40,403
Mitigated
29,850
27,789
Healing
14,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,671
2,623
0
4,239
10,739
3,886
131
3,174
7,298
0
55,553
L
4,833
818
923
3,640
15,493
9,218
74
5,187
10,306
25,795
0
W
Medusa
2,208
941
0
4,438
7,052
2,207
0
73
6,979
0
41,926
W
5,851
678
1,110
5,915
14,748
12,884
187
3,625
10,907
37,956
0
L
King Arthur
KelvinSlays
King Arthur
5,641
361
0
1,092
12,209
11,483
716
991
11,218
6,719
37,787
L
Ah Puch
LookItsJayy
Ah Puch
9,169
318
0
2,166
7,722
2,131
672
2,662
5,060
42,049
0
W
Baron Samedi
NedFlanders102
Baron Samedi
7,860
412
1,295
3,817
11,393
4,059
465
5,039
5,893
43,158
0
L
Charybdis
NewbTub
Charybdis
1,891
956
0
3,528
5,819
1,963
0
580
5,239
0
54,115
L
Hun Batz
OctavianSlays
Hun Batz
6,105
1,795
0
3,047
16,332
5,055
0
4,291
12,041
0
48,576
W
14,862
2,323
338
6,637
15,508
17,367
0
2,256
12,641
0
75,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,088
Gold Earned
39,628
466
Minions Killed
402
0
Camps Cleared
0
1,549,736
Distance Traveled
1,434,056
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,455
556
107
6
0
387,332
1
L
Yemoja
7,828
460
45
3
0
292,603
4
W
Medusa
7,296
429
69
4
0
171,611
3
W
Hades
8,235
484
80
5
0
309,391
4
L
King Arthur
8,344
491
86
5
0
279,422
2
L
Ah Puch
8,032
472
84
5
0
317,208
6
W
Baron Samedi
8,768
516
71
4
0
318,947
5
L
Charybdis
8,048
473
93
5
0
221,847
4
L
Hun Batz
7,376
434
94
6
0
322,976
1
W
Shiva
10,334
608
139
8
0
362,455
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role