Player Matchup

Shiva
Shiva
FlyDrip36
Shiva
Level 144
God Stats
6W - 2L
1,752 SR
Queue Stats
91W - 68L
1,642 Elo+
Solo
Cthulhu
Cthulhu
McMurcy
Cthulhu
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 42L
1,500 Elo+
Party 2
Nox
Nox
Ninjasquad1
Nox
Level 50
God Stats
1W - 0L
1,716 SR
Queue Stats
47W - 54L
1,169 Elo+
Party 2
Persephone
Persephone
PinkuBabe
Persephone
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 56L
1,512 Elo+
Solo
Heimdallr
Heimdallr
evilboy97
Heimdallr
Level 160
God Stats
4W - 1L
1,956 SR
Queue Stats
46W - 44L
1,591 Elo+
Solo
Team Averages
Level 89
1,685 SR
1,483 Elo+

VS

Team Averages
Level 70
1,656 SR
1,610 Elo+
Cabrakan
Cabrakan
ArgyleRaven95
Cabrakan
Level 92
God Stats
1W - 2L
1,561 SR
Queue Stats
37W - 19L
1,776 Elo+
Party 1
Fenrir
Fenrir
MyNameIsJrock
Fenrir
Level 56
God Stats
4W - 3L
1,981 SR
Queue Stats
77W - 83L
1,522 Elo+
Party 1
Ao Kuang
Ao Kuang
batpower02
Ao Kuang
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,576 Elo+
Solo
Shiva
Shiva
blig464646464
Shiva
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 124L
1,585 Elo+
Party 1
Tiamat
Tiamat
flaco9413
Tiamat
Level 46
God Stats
0W - 3L
1,737 SR
Queue Stats
99W - 122L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
FlyDrip36
Shiva
15
6 / 1 / 6
8,413
841
8,636
9,026
6,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
McMurcy
Cthulhu
14
3 / 0 / 8
8,296
830
7,618
8,338
7,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 3
6,708
671
3,529
4,751
2,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
PinkuBabe
Persephone
14
2 / 0 / 7
7,848
785
10,283
4,675
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
evilboy97
Heimdallr
16
5 / 0 / 9
8,813
881
14,268
8,361
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ArgyleRaven95
Cabrakan
13
0 / 4 / 1
7,129
713
5,338
12,581
12,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 1
6,667
667
4,305
10,856
5,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ao Kuang
batpower02
Ao Kuang
12
1 / 5 / 0
6,760
676
3,902
11,045
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 0
6,367
637
7,248
11,780
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
flaco9413
Tiamat
13
0 / 4 / 0
6,846
685
2,794
7,402
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
16
Kills
2
2
Deaths
16
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ArgyleRaven95
Cabrakan
0
4
1
0.13
W
Shiva
FlyDrip36
Shiva
6
1
6
9
W
Cthulhu
McMurcy
Cthulhu
3
0
8
7
L
1
1
1
1.5
W
0
1
3
1.5
W
Persephone
PinkuBabe
Persephone
2
0
7
5.5
L
Ao Kuang
batpower02
Ao Kuang
1
5
0
0.2
L
0
2
0
0
W
Heimdallr
evilboy97
Heimdallr
5
0
9
9.5
L
Tiamat
flaco9413
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,334
Damage
23,587
35,151
Taken
53,664
22,619
Mitigated
35,307
7,479
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ArgyleRaven95
Cabrakan
5,338
512
0
3,038
12,581
12,634
0
5,838
6,743
17,770
0
W
Shiva
FlyDrip36
Shiva
8,636
1,674
756
1,475
9,026
6,775
305
3,235
5,642
870
22,827
W
Cthulhu
McMurcy
Cthulhu
7,618
652
1,822
1,157
8,338
7,651
17
2,699
5,411
20,108
0
L
4,305
543
0
2,252
10,856
5,185
0
4,231
6,625
0
10,808
W
3,529
290
0
0
4,751
2,032
138
2,719
1,970
9,121
0
W
Persephone
PinkuBabe
Persephone
10,283
1,073
0
1,447
4,675
1,647
345
1,201
3,348
31,079
0
L
Ao Kuang
batpower02
Ao Kuang
3,902
1,426
0
2,048
11,045
3,880
0
3,805
7,236
14,640
0
L
7,248
392
269
3,895
11,780
10,330
0
4,711
7,069
0
14,838
W
Heimdallr
evilboy97
Heimdallr
14,268
7,085
0
822
8,361
4,514
490
2,180
6,041
0
41,225
L
Tiamat
flaco9413
Tiamat
2,794
245
0
701
7,402
3,278
0
3,233
4,169
23,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,078
Gold Earned
33,769
197
Minions Killed
137
0
Camps Cleared
0
1,100,470
Distance Traveled
1,136,120
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,129
713
27
3
0
190,655
0
W
Shiva
8,413
841
33
3
0
240,820
2
W
Cthulhu
8,296
830
27
3
0
209,079
3
L
Fenrir
6,667
667
13
1
0
260,172
1
W
Nox
6,708
671
21
2
0
215,537
2
W
Persephone
7,848
785
59
6
0
216,967
5
L
Ao Kuang
6,760
676
22
2
0
255,553
1
L
Shiva
6,367
637
20
2
0
245,090
0
W
Heimdallr
8,813
881
57
6
0
218,067
2
L
Tiamat
6,846
685
55
6
0
184,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role