Player Matchup

Hachiman
Hachiman
Das Bamber
Hachiman
Level 148
God Stats
11W - 15L
1,487 SR
Queue Stats
302W - 302L
1,495 Elo+
Party 2
Ganesha
Ganesha
Das Bebii
Ganesha
Level 53
God Stats
13W - 14L
1,300 SR
Queue Stats
63W - 71L
1,489 Elo+
Party 2
Nemesis
Nemesis
Das lil uhly
Nemesis
Level 147
God Stats
4W - 4L
1,744 SR
Queue Stats
319W - 300L
1,438 Elo+
Party 2
Jormungandr
Jormungandr
Jdm Juggernaut
Jormungandr
Level 119
God Stats
6W - 9L
1,157 SR
Queue Stats
150W - 160L
1,381 Elo+
Party 2
Zhong Kui
Zhong Kui
MikeHameltoUrtz
Zhong Kui
Level 125
God Stats
1W - 3L
1,541 SR
Queue Stats
46W - 44L
1,483 Elo+
Solo
Team Averages
Level 118
1,446 SR
1,457 Elo+

VS

Team Averages
Level 105
1,671 SR
1,487 Elo+
Scylla
Scylla
BlxckxJesusX
Scylla
Level 124
God Stats
32W - 48L
1,425 SR
Queue Stats
459W - 517L
1,505 Elo+
Party 1
Cernunnos
Cernunnos
Ghettorider413
Cernunnos
Level 67
God Stats
16W - 5L
1,715 SR
Queue Stats
59W - 53L
1,481 Elo+
Solo
Shiva
Shiva
McTittlesTheKing
Shiva
Level 123
God Stats
7W - 2L
1,807 SR
Queue Stats
206W - 218L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
Mister Robbey
Gilgamesh
Level 87
God Stats
10W - 8L
1,773 SR
Queue Stats
227W - 268L
1,464 Elo+
Party 1
Bastet
Bastet
tkdluke
Bastet
Level 122
God Stats
8W - 6L
1,634 SR
Queue Stats
438W - 469L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Das Bamber
Hachiman
20
14 / 9 / 5
14,132
589
15,443
22,306
7,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Das Bebii
Ganesha
17
0 / 8 / 16
11,157
465
9,088
25,327
18,722
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Das lil uhly
Nemesis
19
8 / 8 / 7
12,206
509
12,851
21,344
10,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Jdm Juggernaut
Jormungandr
18
5 / 5 / 8
12,733
531
26,895
27,177
28,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
MikeHameltoUrtz
Zhong Kui
10
0 / 3 / 0
8,479
353
1,620
5,264
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
1 / 6 / 10
10,815
451
9,400
13,344
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Ghettorider413
Cernunnos
19
6 / 5 / 13
13,117
547
20,392
16,729
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
7 / 5 / 7
12,928
539
11,836
23,344
21,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
Mister Robbey
Gilgamesh
20
10 / 6 / 10
13,439
560
17,311
24,015
9,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
tkdluke
Bastet
18
7 / 6 / 8
12,642
527
11,764
26,679
16,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
79
27
Kills
31
33
Deaths
28
36
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
6
10
1
L
Hachiman
Das Bamber
Hachiman
14
9
5
1.83
L
Ganesha
Das Bebii
Ganesha
0
8
16
1
L
Nemesis
Das lil uhly
Nemesis
8
8
7
1.44
W
Cernunnos
Ghettorider413
Cernunnos
6
5
13
2.5
L
Jormungandr
Jdm Juggernaut
Jormungandr
5
5
8
1.8
W
7
5
7
2.1
L
Zhong Kui
MikeHameltoUrtz
Zhong Kui
0
3
0
0
W
Gilgamesh
Mister Robbey
Gilgamesh
10
6
10
2.5
W
Bastet
tkdluke
Bastet
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,897
Damage
70,703
101,418
Taken
104,111
67,593
Mitigated
58,536
17,505
Healing
28,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
9,400
1,417
123
2,577
13,344
4,641
1,351
3,488
9,856
57,126
0
L
Hachiman
Das Bamber
Hachiman
15,443
7,032
0
5,031
22,306
7,075
9,692
1,977
20,329
0
83,453
L
Ganesha
Das Bebii
Ganesha
9,088
244
902
4,249
25,327
18,722
173
2,496
22,831
50,234
0
L
Nemesis
Das lil uhly
Nemesis
12,851
5,268
0
3,843
21,344
10,520
1,896
1,413
19,931
0
87,329
W
Cernunnos
Ghettorider413
Cernunnos
20,392
9,399
0
6,270
16,729
5,587
3,650
3,790
12,806
0
101,837
L
Jormungandr
Jdm Juggernaut
Jormungandr
26,895
3,791
58
2,119
27,177
28,321
753
2,663
24,514
76,022
0
W
11,836
1,338
541
6,572
23,344
21,563
292
9,057
13,711
0
68,626
L
Zhong Kui
MikeHameltoUrtz
Zhong Kui
1,620
28
0
1,303
5,264
2,955
84
851
4,413
25,601
0
W
Gilgamesh
Mister Robbey
Gilgamesh
17,311
4,906
0
5,785
24,015
9,935
1,887
10,106
13,280
0
86,316
W
Bastet
tkdluke
Bastet
11,764
2,164
735
6,212
26,679
16,810
696
9,731
16,572
0
49,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,707
Gold Earned
62,941
528
Minions Killed
516
0
Camps Cleared
0
1,763,015
Distance Traveled
2,199,813
10
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,815
451
103
4
0
394,209
6
L
Hachiman
14,132
589
143
6
0
370,315
1
L
Ganesha
11,157
465
54
2
0
403,348
2
L
Nemesis
12,206
509
131
5
0
481,142
4
W
Cernunnos
13,117
547
134
6
0
392,842
5
L
Jormungandr
12,733
531
132
6
0
385,915
0
W
Shiva
12,928
539
119
5
0
434,547
5
L
Zhong Kui
8,479
353
68
3
0
122,295
3
W
Gilgamesh
13,439
560
107
4
0
507,519
9
W
Bastet
12,642
527
53
2
0
470,696
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role