Player Matchup

Merlin
Merlin
CachazaCR
Merlin
Level 80
God Stats
8W - 1L
1,900 SR
Queue Stats
11W - 24L
1,440 Elo+
Party 2
Fenrir
Fenrir
Giova-Jedi11
Fenrir
Level 129
God Stats
2W - 2L
1,142 SR
Queue Stats
76W - 75L
1,534 Elo+
Party 2
Cernunnos
Cernunnos
JammoJoe
Cernunnos
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 48L
1,451 Elo+
Party 3
Bacchus
Bacchus
OldManLarry
Bacchus
Level 44
God Stats
25W - 23L
1,574 SR
Queue Stats
36W - 42L
1,406 Elo+
Party 3
Mulan
Mulan
adrimont125
Mulan
Level 48
God Stats
2W - 2L
1,198 SR
Queue Stats
23W - 23L
1,528 Elo+
Party 2
Team Averages
Level 80
1,463 SR
1,472 Elo+

VS

Team Averages
Level 67
1,500 SR
1,509 Elo+
King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
FuriousGemini
Mercury
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
96W - 84L
1,544 Elo+
Solo
Ra
Ra
TaZeUnknown
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 100L
1,500 Elo+
Party 1
Ymir
Ymir
uTPhantomz
Ymir
Level 99
God Stats
69W - 31L
1,500 SR
Queue Stats
170W - 141L
1,500 Elo+
Party 1
Anhur
Anhur
uTWrecksTBE
Anhur
Level 62
God Stats
4W - 8L
1,500 SR
Queue Stats
278W - 232L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CachazaCR
Merlin
12
7 / 2 / 4
7,947
662
6,138
4,317
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
6 / 1 / 2
8,105
675
4,022
7,828
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
JammoJoe
Cernunnos
12
10 / 1 / 1
7,817
651
9,064
6,547
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
OldManLarry
Bacchus
10
0 / 1 / 7
6,668
556
3,589
5,950
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
5 / 2 / 3
8,395
700
8,258
7,821
6,448
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 4 / 2
5,727
477
4,039
9,525
3,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
12
4 / 5 / 0
6,926
577
4,690
11,006
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
0 / 10 / 0
4,671
389
987
6,808
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 4 / 0
5,964
497
1,899
9,247
3,092
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8
0 / 5 / 1
5,306
442
3,301
5,616
750
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
28
Kills
7
7
Deaths
28
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
2
0.5
W
Merlin
CachazaCR
Merlin
7
2
4
4.5
L
Mercury
4
5
0
0.8
W
Fenrir
6
1
2
7
W
Cernunnos
JammoJoe
Cernunnos
10
1
1
10.5
W
Bacchus
OldManLarry
Bacchus
0
1
7
3.5
L
0
10
0
0
W
5
2
3
3.25
L
2
4
0
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,071
Damage
14,916
32,463
Taken
42,202
18,352
Mitigated
11,055
9,512
Healing
5,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,039
586
0
1,871
9,525
3,079
0
0
9,290
0
22,254
W
Merlin
CachazaCR
Merlin
6,138
95
0
857
4,317
1,515
1,353
1,025
3,212
30,063
0
L
Mercury
4,690
1,892
0
1,019
11,006
2,910
0
404
10,386
0
40,222
W
Fenrir
4,022
502
0
735
7,828
2,822
0
244
7,556
0
47,566
W
Cernunnos
JammoJoe
Cernunnos
9,064
4,907
0
2,853
6,547
1,898
2,377
429
6,118
0
47,149
W
Bacchus
OldManLarry
Bacchus
3,589
347
130
1,059
5,950
5,669
326
1,080
4,870
12,162
0
L
987
506
0
87
6,808
1,224
0
3,666
2,747
14,219
0
W
8,258
1,597
0
3,878
7,821
6,448
861
0
7,821
0
48,953
L
1,899
231
0
1,797
9,247
3,092
0
3,364
5,766
6,613
0
L
3,301
1,199
0
474
5,616
750
0
1,663
3,912
0
23,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,932
Gold Earned
28,594
346
Minions Killed
188
0
Camps Cleared
0
1,247,633
Distance Traveled
1,137,548
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,727
477
37
3
0
243,444
4
W
Merlin
7,947
662
78
7
0
232,898
5
L
Mercury
6,926
577
74
6
0
258,240
4
W
Fenrir
8,105
675
81
7
0
284,153
3
W
Cernunnos
7,817
651
69
6
0
231,581
1
W
Bacchus
6,668
556
18
2
0
258,513
7
L
Ra
4,671
389
24
2
0
211,452
0
W
Mulan
8,395
700
100
8
0
240,488
6
L
Ymir
5,964
497
6
1
0
224,719
2
L
Anhur
5,306
442
47
4
0
199,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role