Player Matchup

Izanami
Izanami
B0SS S1A3R
Izanami
Level 103
God Stats
0W - 2L
1,310 SR
Queue Stats
100W - 112L
1,448 Elo+
Solo
Shiva
Shiva
ItsFragOClock
Shiva
Level 125
God Stats
2W - 4L
1,701 SR
Queue Stats
86W - 77L
1,555 Elo+
Party 1
Da Ji
Da Ji
Marland17
Da Ji
Level 118
God Stats
7W - 5L
1,806 SR
Queue Stats
177W - 171L
1,488 Elo+
Solo
Atlas
Atlas
Symple iTwiisT
Atlas
Level 103
God Stats
4W - 5L
1,525 SR
Queue Stats
246W - 228L
1,536 Elo+
Solo
Agni
Agni
TheCleverColt
Agni
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 119L
1,423 Elo+
Party 1
Team Averages
Level 102
1,568 SR
1,490 Elo+

VS

Team Averages
Level 101
1,543 SR
1,433 Elo+
Chang'e
Chang'e
PocketMetal
Chang'e
Level 121
God Stats
18W - 16L
1,484 SR
Queue Stats
138W - 159L
1,485 Elo+
Solo
Shiva
Shiva
TheNai13
Shiva
Level 73
God Stats
8W - 5L
1,631 SR
Queue Stats
22W - 25L
1,396 Elo+
Party 2
Bacchus
Bacchus
cesargod2341
Bacchus
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 187L
1,482 Elo+
Solo
Hades
Hades
juniormn227
Hades
Level 83
God Stats
13W - 10L
1,678 SR
Queue Stats
74W - 90L
1,414 Elo+
Party 2
Medusa
Medusa
kenyon113
Medusa
Level 108
God Stats
3W - 6L
1,422 SR
Queue Stats
57W - 62L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B0SS S1A3R
Izanami
12
0 / 2 / 1
7,098
507
5,017
6,976
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 3 / 0
7,517
537
10,113
14,062
7,867
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Marland17
Da Ji
13
4 / 2 / 1
7,982
570
5,419
10,298
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 0 / 4
7,176
513
5,665
9,221
7,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 5 / 2
6,848
489
5,913
7,337
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PocketMetal
Chang'e
13
1 / 1 / 2
7,465
533
7,176
11,873
4,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
TheNai13
Shiva
14
5 / 1 / 3
8,033
574
5,846
11,102
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
cesargod2341
Bacchus
11
1 / 0 / 3
6,522
466
3,924
6,721
5,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 5 / 2
6,977
498
7,298
10,757
4,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
kenyon113
Medusa
14
2 / 2 / 0
7,827
559
5,604
10,514
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
8
Kills
11
12
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
B0SS S1A3R
Izanami
0
2
1
0.25
L
1
3
0
0.33
L
Da Ji
Marland17
Da Ji
4
2
1
2.25
W
Chang'e
PocketMetal
Chang'e
1
1
2
2
L
1
0
4
3
L
2
5
2
0.6
W
Shiva
TheNai13
Shiva
5
1
3
6.5
W
Bacchus
cesargod2341
Bacchus
1
0
3
2.5
W
2
5
2
0.6
W
Medusa
kenyon113
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,127
Damage
29,848
47,894
Taken
50,967
22,687
Mitigated
22,558
9,158
Healing
26,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
B0SS S1A3R
Izanami
5,017
3,984
0
2,038
6,976
1,600
0
713
6,263
0
53,899
L
10,113
1,376
0
3,010
14,062
7,867
0
6,988
7,074
0
48,558
L
Da Ji
Marland17
Da Ji
5,419
1,148
251
776
10,298
3,711
0
2,861
7,437
0
49,244
W
Chang'e
PocketMetal
Chang'e
7,176
730
271
8,373
11,873
4,357
212
0
11,873
46,543
0
L
5,665
2,374
122
2,211
9,221
7,468
0
4,069
5,152
24,789
0
L
5,913
537
0
750
7,337
2,041
0
3,767
3,570
35,231
0
W
Shiva
TheNai13
Shiva
5,846
489
378
4,589
11,102
4,824
0
2,584
8,518
0
50,262
W
Bacchus
cesargod2341
Bacchus
3,924
364
0
2,974
6,721
5,508
0
2,426
4,295
17,150
0
W
7,298
666
567
3,767
10,757
4,627
0
4,957
5,800
36,498
0
W
Medusa
kenyon113
Medusa
5,604
2,433
0
5,597
10,514
3,242
0
1,611
8,903
0
71,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,621
Gold Earned
36,824
374
Minions Killed
440
0
Camps Cleared
0
1,315,064
Distance Traveled
1,325,455
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,098
507
112
8
0
246,395
1
L
Shiva
7,517
537
87
6
0
258,926
3
L
Da Ji
7,982
570
89
6
0
271,792
3
W
Chang'e
7,465
533
109
8
0
275,767
0
L
Atlas
7,176
513
33
2
0
283,303
4
L
Agni
6,848
489
53
4
0
254,648
1
W
Shiva
8,033
574
94
7
0
291,229
1
W
Bacchus
6,522
466
29
2
0
292,385
5
W
Hades
6,977
498
68
5
0
231,264
2
W
Medusa
7,827
559
140
10
0
234,810
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role