Player Matchup

Jing Wei
Jing Wei
NoodyBar
Jing Wei
Level 152
God Stats
5W - 5L
1,749 SR
Queue Stats
311W - 317L
1,540 Elo+
Solo
Horus
Horus
POLAR NARWALS
Horus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
360W - 327L
1,644 Elo+
Solo
Medusa
Medusa
TheOneTrueNykat
Medusa
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,500 Elo+
Party 1
Mulan
Mulan
Wv x IBeast
Mulan
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
447W - 461L
1,515 Elo+
Solo
Hades
Hades
ZeckeAmSack
Hades
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 1
Team Averages
Level 109
1,550 SR
1,540 Elo+

VS

Team Averages
Level 126
1,545 SR
1,471 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AnOmnipotentTree
Jing Wei
Level 81
God Stats
2W - 3L
1,500 SR
Queue Stats
218W - 233L
1,375 Elo+
Solo
Fenrir
Fenrir
RagnarAmsMe
Fenrir
Level 127
God Stats
9W - 7L
1,475 SR
Queue Stats
800W - 784L
1,544 Elo+
Solo
Hades
Hades
xIGOR_IS_DEADx
Hades
Level 128
God Stats
2W - 0L
1,752 SR
Queue Stats
14W - 18L
1,435 Elo+
Solo
Ra
Ra
xRiskeySlayerX
Ra
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 145L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NoodyBar
Jing Wei
17
4 / 3 / 3
9,571
736
13,782
9,886
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 6 / 7
8,251
635
4,684
14,579
17,644
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
0 / 6 / 4
8,396
646
14,588
11,194
4,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 2
8,765
674
10,360
16,199
18,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

14
2 / 11 / 3
8,662
666
15,512
18,817
9,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
5 / 0 / 28
11,655
897
9,325
18,126
20,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
5 / 2 / 20
9,949
765
13,434
11,981
5,757
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
18
5 / 1 / 22
10,496
807
11,515
16,089
15,183
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

18
9 / 2 / 20
10,704
823
13,749
17,525
10,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
9 / 3 / 20
11,170
859
17,587
12,758
7,272
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
143
8
Kills
33
33
Deaths
8
19
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
28
19
W
5
2
20
7.5
L
Jing Wei
NoodyBar
Jing Wei
4
3
3
1.83
L
0
6
7
0.58
W
Fenrir
5
1
22
16
L
0
6
4
0.33
L
2
7
2
0.43
L
2
11
3
0.32
W
9
2
20
9.5
W
9
3
20
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,926
Damage
65,610
70,675
Taken
76,479
55,409
Mitigated
59,879
18,104
Healing
38,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,325
1,577
1,728
3,452
18,126
20,684
486
2,226
15,900
16,647
0
W
13,434
6,404
1,806
1,911
11,981
5,757
1,615
3,660
8,321
0
27,371
L
Jing Wei
NoodyBar
Jing Wei
13,782
8,343
546
2,265
9,886
4,507
0
6,331
3,555
0
29,030
L
4,684
1,637
4,711
4,259
14,579
17,644
0
7,484
7,095
0
9,036
W
Fenrir
11,515
1,923
2,589
2,971
16,089
15,183
702
1,871
14,218
0
17,026
L
14,588
5,198
85
977
11,194
4,857
0
6,349
4,845
0
34,019
L
10,360
939
359
1,338
16,199
18,761
0
8,848
7,351
0
16,776
L
15,512
645
832
2,732
18,817
9,640
0
11,649
7,168
24,327
0
W
13,749
1,872
5,178
4,985
17,525
10,983
1,684
4,707
12,818
25,655
0
W
17,587
2,514
9,460
4,313
12,758
7,272
1,269
3,048
9,710
49,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,645
Gold Earned
53,974
125
Minions Killed
142
0
Camps Cleared
0
982,748
Distance Traveled
1,224,430
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,655
897
7
1
0
249,813
5
W
Jing Wei
9,949
765
29
2
0
226,346
3
L
Jing Wei
9,571
736
39
3
0
189,563
2
L
Horus
8,251
635
6
0
0
211,512
0
W
Fenrir
10,496
807
11
1
0
293,512
3
L
Medusa
8,396
646
50
4
0
224,253
0
L
Mulan
8,765
674
6
0
0
175,512
0
L
Hades
8,662
666
24
2
0
181,908
4
W
Hades
10,704
823
19
1
0
222,365
1
W
Ra
11,170
859
76
6
0
232,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role