Player Matchup

Medusa
Medusa
Bucsfan4_Life
Medusa
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 190L
1,410 Elo+
Party 1
Cernunnos
Cernunnos
CoFFeeKiLLer9
Cernunnos
Level 29
God Stats
5W - 0L
1,836 SR
Queue Stats
25W - 16L
1,472 Elo+
Party 3
Agni
Agni
KrisPbacun
Agni
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 21L
1,486 Elo+
Party 3
Nike
Nike
Tmoney198408
Nike
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
676W - 796L
1,428 Elo+
Party 1
Terra
Terra
brandon1904
Terra
Level 157
God Stats
3W - 1L
1,285 SR
Queue Stats
279W - 321L
1,439 Elo+
Party 1
Team Averages
Level 116
1,524 SR
1,447 Elo+

VS

Team Averages
Level 95
1,478 SR
1,407 Elo+
Nu Wa
Nu Wa
Indica Chip
Nu Wa
Level 75
God Stats
1W - 2L
1,508 SR
Queue Stats
56W - 55L
1,424 Elo+
Party 2
Ra
Ra
SoIeman
Ra
Level 135
God Stats
2W - 4L
1,135 SR
Queue Stats
102W - 115L
1,403 Elo+
Party 2
Agni
Agni
Trexpee
Agni
Level 40
God Stats
2W - 7L
1,500 SR
Queue Stats
265W - 266L
1,404 Elo+
Solo
Da Ji
Da Ji
VicoThicc
Da Ji
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 58L
1,394 Elo+
Solo
Rama
Rama
thestfav
Rama
Level 141
God Stats
3W - 2L
1,746 SR
Queue Stats
245W - 262L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 9 / 16
12,692
668
15,702
21,558
8,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cernunnos
CoFFeeKiLLer9
Cernunnos
20
5 / 6 / 13
12,968
683
8,637
15,387
6,011
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
10 / 5 / 14
14,536
765
25,012
16,019
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
10 / 8 / 18
14,283
752
14,915
38,772
35,553
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
3 / 6 / 21
12,894
679
3,731
26,707
33,943
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 19
12,866
677
24,444
11,849
5,679
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
3 / 7 / 21
11,964
630
18,837
12,099
7,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Trexpee
Agni
20
7 / 8 / 14
12,536
660
25,199
15,619
6,277
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
VicoThicc
Da Ji
20
14 / 7 / 12
14,047
739
16,072
19,178
9,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
16
0 / 10 / 14
10,120
533
10,872
17,261
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
112
34
Kills
32
34
Deaths
36
82
Assists
80
Player
Kills
Deaths
Assists
KDA
W
6
9
16
1.56
W
Cernunnos
CoFFeeKiLLer9
Cernunnos
5
6
13
1.92
L
8
4
19
4.38
W
10
5
14
3.4
L
3
7
21
1.93
W
10
8
18
2.38
L
Agni
Trexpee
Agni
7
8
14
1.75
L
Da Ji
VicoThicc
Da Ji
14
7
12
2.86
W
3
6
21
2.25
L
Rama
0
10
14
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,997
Damage
95,424
118,443
Taken
76,006
89,853
Mitigated
34,744
35,220
Healing
19,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,702
6,853
856
3,491
21,558
8,375
1,583
12,951
8,247
0
38,510
W
Cernunnos
CoFFeeKiLLer9
Cernunnos
8,637
2,129
1,073
1,173
15,387
6,011
2,348
10,785
4,430
0
31,748
L
24,444
8,159
1,863
1,948
11,849
5,679
129
5,211
6,638
42,399
0
W
25,012
397
3,176
3,472
16,019
5,971
1,318
10,619
5,248
63,551
0
L
18,837
1,201
3,596
1,475
12,099
7,730
0
4,078
8,021
38,857
0
W
14,915
1,165
1,292
9,483
38,772
35,553
477
19,072
19,092
0
49,671
L
Agni
Trexpee
Agni
25,199
1,104
890
1,084
15,619
6,277
399
6,624
8,995
42,257
0
L
Da Ji
VicoThicc
Da Ji
16,072
3,085
2,136
4,732
19,178
9,143
180
5,191
13,987
0
27,869
W
3,731
271
4,720
6,484
26,707
33,943
304
13,361
12,946
12,562
0
L
Rama
10,872
8,077
561
1,504
17,261
5,915
210
7,639
9,622
0
23,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,373
Gold Earned
61,533
240
Minions Killed
180
0
Camps Cleared
0
1,569,117
Distance Traveled
1,496,976
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,692
668
40
2
0
267,711
0
W
Cernunnos
12,968
683
48
3
0
299,493
0
L
Nu Wa
12,866
677
47
2
0
318,552
0
W
Agni
14,536
765
91
5
0
353,182
1
L
Ra
11,964
630
54
3
0
308,978
0
W
Nike
14,283
752
53
3
0
304,899
1
L
Agni
12,536
660
36
2
0
281,874
0
L
Da Ji
14,047
739
19
1
0
324,763
1
W
Terra
12,894
679
8
0
0
343,832
0
L
Rama
10,120
533
24
1
0
262,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role