Player Matchup

Skadi
Skadi
 
Skadi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Fabe84
Ymir
Level 144
God Stats
2W - 2L
1,595 SR
Queue Stats
98W - 90L
1,511 Elo+
Solo
Shiva
Shiva
Krazy_Commando
Shiva
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,284 Elo+
Party 1
Loki
Loki
Zelrossa
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,645 Elo+
Party 1
Olorun
Olorun
temp-490861
Olorun
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,610 Elo+
Party 1
Team Averages
Level 81
1,519 SR
1,510 Elo+

VS

Team Averages
Level 121
1,661 SR
1,643 Elo+
Loki
Loki
BABAYAGA5232
Loki
Level 155
God Stats
13W - 4L
1,686 SR
Queue Stats
57W - 59L
1,742 Elo+
Party 2
Anhur
Anhur
CoolBoy09
Anhur
Level 82
God Stats
1W - 1L
1,614 SR
Queue Stats
61W - 56L
1,544 Elo+
Solo
Ares
Ares
DannyRUOk
Ares
Level 88
God Stats
4W - 4L
1,793 SR
Queue Stats
166W - 163L
1,695 Elo+
Party 2
Janus
Janus
DirtyBoYSwa9
Janus
Level 136
God Stats
3W - 0L
1,447 SR
Queue Stats
155W - 155L
1,594 Elo+
Party 2
Shiva
Shiva
RMacNBittys
Shiva
Level 146
God Stats
13W - 10L
1,765 SR
Queue Stats
176W - 180L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 2 / 0
8,599
506
6,498
10,956
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Fabe84
Ymir
10
1 / 4 / 0
6,451
379
4,956
11,964
8,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 0
8,331
490
3,877
12,027
10,195
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
13
0 / 4 / 2
7,691
452
6,286
13,992
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
14
0 / 3 / 1
8,171
481
9,016
8,913
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,003
530
3,612
10,628
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
CoolBoy09
Anhur
14
2 / 0 / 0
8,597
506
4,865
9,959
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
13
2 / 1 / 8
8,520
501
5,499
15,465
15,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 0 / 5
9,325
549
10,513
6,737
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 2
10,279
605
13,180
12,688
13,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
15
15
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
2
0
1
W
1
2
5
1.75
W
Anhur
CoolBoy09
Anhur
2
0
0
2
W
Ares
2
1
8
6
W
4
0
5
6.5
L
Ymir
Fabe84
Ymir
1
4
0
0.25
L
1
2
0
0.5
W
6
1
2
7
L
Loki
0
4
2
0.25
L
Olorun
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,633
Damage
37,669
57,852
Taken
55,477
29,642
Mitigated
38,291
18,012
Healing
20,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,498
1,988
0
3,680
10,956
3,798
1,308
3,318
7,638
0
66,152
W
3,612
706
0
4,919
10,628
3,994
460
1,232
9,396
0
65,986
W
Anhur
CoolBoy09
Anhur
4,865
1,894
0
5,394
9,959
2,994
531
6,659
3,300
0
60,967
W
Ares
5,499
228
0
3,573
15,465
15,332
249
4,807
10,658
16,995
0
W
10,513
264
134
1,062
6,737
2,101
1,159
682
6,055
68,495
0
L
Ymir
Fabe84
Ymir
4,956
305
0
1,670
11,964
8,292
145
4,905
7,059
24,154
0
L
3,877
817
189
4,142
12,027
10,195
0
2,658
9,369
0
44,967
W
13,180
1,744
0
5,717
12,688
13,870
828
592
12,096
0
63,020
L
Loki
6,286
1,143
0
5,008
13,992
4,514
0
2,578
11,414
0
50,836
L
Olorun
9,016
5,101
0
3,323
8,913
2,843
180
2,553
6,360
64,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,243
Gold Earned
45,724
452
Minions Killed
488
0
Camps Cleared
0
1,620,828
Distance Traveled
1,737,483
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,599
506
127
7
0
312,946
1
W
Loki
9,003
530
120
7
0
355,662
0
W
Anhur
8,597
506
114
7
0
338,239
5
W
Ares
8,520
501
19
1
0
336,484
2
W
Janus
9,325
549
127
7
0
353,367
3
L
Ymir
6,451
379
37
2
0
297,189
3
L
Shiva
8,331
490
99
6
0
352,155
3
W
Shiva
10,279
605
108
6
0
353,731
1
L
Loki
7,691
452
89
5
0
353,925
3
L
Olorun
8,171
481
100
6
0
304,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role