Player Matchup

Yemoja
Yemoja
DOCTOR M0TA
Yemoja
Level 129
God Stats
2W - 4L
1,167 SR
Queue Stats
346W - 329L
1,521 Elo+
Solo
Rama
Rama
ThePerfectOreo
Rama
Level 157
God Stats
3W - 1L
1,693 SR
Queue Stats
166W - 144L
1,588 Elo+
Party 1
Ganesha
Ganesha
gamer15XP
Ganesha
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,437 Elo+
Solo
Freya
Freya
weestef
Freya
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
776W - 808L
1,471 Elo+
Solo
Nox
Nox
xXClutchTimeXx
Nox
Level 66
God Stats
4W - 2L
1,685 SR
Queue Stats
120W - 77L
1,568 Elo+
Party 1
Team Averages
Level 123
1,509 SR
1,517 Elo+

VS

Team Averages
Level 131
1,412 SR
1,518 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Fun_GunZ98
Xing Tian
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 128L
1,531 Elo+
Party 2
Thoth
Thoth
Next4424
Thoth
Level 123
God Stats
3W - 1L
1,291 SR
Queue Stats
140W - 99L
1,522 Elo+
Party 3
Da Ji
Da Ji
Orveruss
Da Ji
Level 147
God Stats
2W - 1L
1,268 SR
Queue Stats
362W - 341L
1,518 Elo+
Party 3
Yemoja
Yemoja
UncleOblivion
Yemoja
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
228W - 186L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 5 / 2
6,892
689
6,629
15,904
6,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 5 / 5
7,858
786
8,759
11,730
3,860
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
gamer15XP
Ganesha
15
1 / 4 / 8
7,311
731
4,837
11,902
12,308
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
weestef
Freya
8
0 / 8 / 1
5,875
588
2,586
11,066
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 6 / 4
7,747
775
5,237
9,027
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 0 / 18
9,312
931
13,473
6,112
2,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Fun_GunZ98
Xing Tian
15
3 / 1 / 20
9,311
931
5,278
11,712
9,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Next4424
Thoth
16
7 / 2 / 16
9,480
948
21,889
8,996
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Orveruss
Da Ji
13
7 / 6 / 5
8,665
867
7,014
8,462
4,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 1 / 18
10,365
1,037
7,808
10,661
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
105
10
Kills
28
28
Deaths
10
20
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
18
14
L
Yemoja
2
5
2
0.6
W
Xing Tian
Fun_GunZ98
Xing Tian
3
1
20
13
W
Thoth
Next4424
Thoth
7
2
16
7.5
W
Da Ji
Orveruss
Da Ji
7
6
5
1.58
L
4
5
5
1.3
W
6
1
18
15
L
Ganesha
gamer15XP
Ganesha
1
4
8
1.25
L
Freya
weestef
Freya
0
8
1
0.06
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,048
Damage
55,462
59,629
Taken
45,943
27,642
Mitigated
29,111
14,637
Healing
20,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,473
5,912
1,017
1,505
6,112
2,582
1,498
2,860
3,252
35,113
0
L
Yemoja
6,629
1,143
2,302
3,151
15,904
6,126
0
12,884
2,680
17,796
0
W
Xing Tian
Fun_GunZ98
Xing Tian
5,278
489
2,606
2,074
11,712
9,497
434
4,768
6,944
9,744
0
W
Thoth
Next4424
Thoth
21,889
744
341
2,030
8,996
3,488
718
3,077
5,919
34,918
0
W
Da Ji
Orveruss
Da Ji
7,014
1,427
322
400
8,462
4,349
464
3,478
4,984
0
9,563
L
8,759
6,847
1,238
3,691
11,730
3,860
0
9,217
2,118
0
19,718
W
7,808
1,941
6,893
3,362
10,661
9,195
974
5,106
5,555
17,376
0
L
Ganesha
gamer15XP
Ganesha
4,837
127
398
794
11,902
12,308
0
8,891
2,695
17,530
0
L
Freya
weestef
Freya
2,586
821
76
1,559
11,066
2,243
0
9,100
1,639
6,136
0
L
5,237
164
849
579
9,027
3,105
0
6,994
1,741
11,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,683
Gold Earned
47,133
89
Minions Killed
100
0
Camps Cleared
0
728,552
Distance Traveled
921,692
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,312
931
33
3
0
186,367
0
L
Yemoja
6,892
689
20
2
0
153,426
0
W
Xing Tian
9,311
931
3
0
0
201,339
0
W
Thoth
9,480
948
26
3
0
194,129
2
W
Da Ji
8,665
867
8
1
0
160,306
0
L
Rama
7,858
786
28
3
0
148,086
0
W
Yemoja
10,365
1,037
30
3
0
179,551
0
L
Ganesha
7,311
731
0
0
0
173,177
0
L
Freya
5,875
588
6
1
0
92,554
0
L
Nox
7,747
775
35
4
0
161,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role