Player Matchup

Guan Yu
Guan Yu
TxB-Ash
Guan Yu
Level 119
God Stats
3W - 1L
1,535 SR
Queue Stats
9W - 5L
1,527 Elo+
Party 1
Shiva
Shiva
UndyingUrge
Shiva
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,568 Elo+
Party 1
Loki
Loki
jrob8298
Loki
Level 50
God Stats
3W - 6L
1,275 SR
Queue Stats
168W - 154L
1,218 Elo+
Party 2
Neith
Neith
teme002
Neith
Level 15
God Stats
6W - 16L
1,319 SR
Queue Stats
89W - 95L
1,194 Elo+
Party 2
Olorun
Olorun
xoxSPIDERMANxox
Olorun
Level 14
God Stats
3W - 1L
1,796 SR
Queue Stats
58W - 58L
1,536 Elo+
Solo
Team Averages
Level 61
1,485 SR
1,409 Elo+

VS

Team Averages
Level 31
1,511 SR
1,443 Elo+
Tiamat
Tiamat
ButterKing666
Tiamat
Level 62
God Stats
62W - 46L
1,630 SR
Queue Stats
66W - 49L
1,491 Elo+
Solo
Mercury
Mercury
Karndmad
Mercury
Level 49
God Stats
40W - 56L
1,402 SR
Queue Stats
145W - 152L
1,351 Elo+
Solo
Tyr
Tyr
TyeSensei88
Tyr
Level 17
God Stats
19W - 23L
1,525 SR
Queue Stats
26W - 38L
1,440 Elo+
Solo
Ganesha
Ganesha
meatpopsicle00
Ganesha
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
smitegodtucker
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
TxB-Ash
Guan Yu
18
7 / 1 / 23
11,008
847
8,555
17,333
22,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
16 / 1 / 10
12,041
926
20,252
18,651
17,230
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
17
5 / 1 / 19
10,453
804
9,975
9,892
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
teme002
Neith
17
4 / 0 / 10
10,082
776
9,642
5,460
1,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 1 / 18
11,199
861
18,732
15,612
6,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 1
9,221
709
8,369
10,923
6,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Karndmad
Mercury
15
2 / 10 / 1
9,442
726
5,391
13,698
5,799
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 5 / 2
8,688
668
9,824
16,674
14,562
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 8 / 3
8,496
654
6,163
20,171
16,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 11 / 2
7,924
610
11,588
14,668
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
13
40
Kills
4
4
Deaths
40
80
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Mercury
Karndmad
Mercury
2
10
1
0.25
W
Guan Yu
TxB-Ash
Guan Yu
7
1
23
18.5
L
1
5
2
0.4
W
16
1
10
21
W
Loki
5
1
19
14.5
L
0
8
3
0.19
L
0
11
2
0.09
W
Neith
teme002
Neith
4
0
10
9
W
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,156
Damage
41,335
66,948
Taken
76,134
51,887
Mitigated
47,384
36,102
Healing
7,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,369
667
0
1,378
10,923
6,182
864
964
9,918
28,865
0
L
Mercury
Karndmad
Mercury
5,391
1,701
0
483
13,698
5,799
0
2,507
11,167
0
27,077
W
Guan Yu
TxB-Ash
Guan Yu
8,555
1,121
6,287
8,776
17,333
22,547
624
6,626
10,499
0
26,214
L
9,824
409
14
3,016
16,674
14,562
0
5,753
10,669
0
25,038
W
20,252
7,018
115
7,069
18,651
17,230
2,181
6,703
11,753
0
56,357
W
Loki
9,975
2,168
0
2,349
9,892
3,649
1,289
3,359
6,363
0
32,812
L
6,163
146
116
1,714
20,171
16,958
155
5,450
14,504
17,351
0
L
11,588
2,686
69
400
14,668
3,883
196
3,951
10,622
25,702
0
W
Neith
teme002
Neith
9,642
4,192
0
1,341
5,460
1,844
2,543
2,661
2,787
0
35,562
W
18,732
11,215
1,386
8,779
15,612
6,617
3,153
6,098
9,426
55,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,783
Gold Earned
43,771
300
Minions Killed
190
0
Camps Cleared
0
1,370,720
Distance Traveled
1,197,007
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,221
709
51
4
0
255,387
3
L
Mercury
9,442
726
51
4
0
256,048
1
W
Guan Yu
11,008
847
34
3
0
286,616
0
L
Tyr
8,688
668
44
3
0
255,270
1
W
Shiva
12,041
926
87
7
0
273,946
0
W
Loki
10,453
804
41
3
0
301,297
0
L
Ganesha
8,496
654
9
1
0
221,186
2
L
Nu Wa
7,924
610
35
3
0
209,116
3
W
Neith
10,082
776
64
5
0
261,372
0
W
Olorun
11,199
861
74
6
0
247,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role