Player Matchup

Loki
Loki
 
Loki
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BxMr_1
Arachne
Level 32
God Stats
33W - 24L
1,608 SR
Queue Stats
65W - 70L
1,429 Elo+
Party 1
Kuzenbo
Kuzenbo
KKRFL
Kuzenbo
Level 99
God Stats
14W - 19L
1,731 SR
Queue Stats
588W - 541L
1,497 Elo+
Party 1
Team Averages
Level 74
1,568 SR
1,485 Elo+

VS

Team Averages
Level 57
1,437 SR
1,351 Elo+
Bastet
Bastet
Black Newra
Bastet
Level 84
God Stats
53W - 78L
1,453 SR
Queue Stats
334W - 472L
1,340 Elo+
Solo
Skadi
Skadi
Hooky6T9
Skadi
Level 39
God Stats
1W - 2L
1,274 SR
Queue Stats
112W - 149L
1,324 Elo+
Party 2
Bellona
Bellona
NahNaruto
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,422 Elo+
Party 2
Atlas
Atlas
SimplyBreadx
Atlas
Level 25
God Stats
12W - 14L
1,510 SR
Queue Stats
45W - 59L
1,363 Elo+
Party 2
Vulcan
Vulcan
Zephir-Project
Vulcan
Level 109
God Stats
0W - 4L
1,447 SR
Queue Stats
9W - 14L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
7 / 2 / 3
10,811
601
12,028
12,324
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
 
Izanami
17
7 / 2 / 10
10,798
600
17,468
12,105
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
 
Tiamat
14
0 / 2 / 5
8,954
497
4,925
10,010
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
BxMr_1
Arachne
16
5 / 5 / 5
10,122
562
5,120
15,380
7,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Kuzenbo
KKRFL
Kuzenbo
13
1 / 3 / 14
9,211
512
5,720
19,614
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
4 / 2 / 5
8,909
495
8,286
12,674
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Hooky6T9
Skadi
11
3 / 8 / 3
7,412
412
8,905
14,244
3,916
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
NahNaruto
Bellona
15
3 / 3 / 2
9,157
509
8,223
11,056
10,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 7
7,694
427
5,597
12,794
5,054
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 5
8,561
476
12,732
8,367
3,348
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
36
20
Kills
14
14
Deaths
20
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
2
3
4.25
W
Izanami
 
Izanami
7
2
10
6
W
Tiamat
 
Tiamat
0
2
5
1.25
L
Bastet
4
2
5
3.25
W
Arachne
BxMr_1
Arachne
5
5
5
1.5
L
Skadi
Hooky6T9
Skadi
3
8
3
0.56
W
Kuzenbo
KKRFL
Kuzenbo
1
3
14
2.67
L
Bellona
NahNaruto
Bellona
3
3
2
1.33
L
1
3
7
1.5
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,261
Damage
43,743
69,433
Taken
59,135
39,754
Mitigated
26,862
25,891
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
12,028
3,656
0
4,296
12,324
4,697
232
2,355
9,969
0
67,350
W
Izanami
 
Izanami
17,468
12,886
464
6,199
12,105
4,137
2,266
3,305
8,644
0
93,377
W
Tiamat
 
Tiamat
4,925
337
0
3,895
10,010
3,852
580
3,808
6,202
48,358
0
L
Bastet
8,286
1,764
0
5,737
12,674
4,292
0
815
11,793
0
57,356
W
Arachne
BxMr_1
Arachne
5,120
2,556
0
3,463
15,380
7,063
0
3,708
11,511
0
60,332
L
Skadi
Hooky6T9
Skadi
8,905
3,963
0
917
14,244
3,916
587
3,148
11,014
0
35,086
W
Kuzenbo
KKRFL
Kuzenbo
5,720
2,448
613
6,961
19,614
20,005
56
6,315
12,900
24,330
0
L
Bellona
NahNaruto
Bellona
8,223
1,307
0
3,585
11,056
10,252
1,785
564
10,492
8,264
40,357
L
5,597
2,480
2,021
2,923
12,794
5,054
563
2,178
10,596
14,644
0
L
12,732
4,560
0
1,600
8,367
3,348
294
3,598
4,595
50,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,896
Gold Earned
41,733
510
Minions Killed
352
0
Camps Cleared
0
1,818,860
Distance Traveled
1,686,342
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,811
601
119
7
0
386,254
9
W
Izanami
10,798
600
145
8
0
339,320
1
W
Tiamat
8,954
497
115
6
0
306,941
1
L
Bastet
8,909
495
107
6
0
401,388
1
W
Arachne
10,122
562
105
6
0
422,506
1
L
Skadi
7,412
412
52
3
0
307,607
0
W
Kuzenbo
9,211
512
26
1
0
363,839
4
L
Bellona
9,157
509
91
5
0
375,715
0
L
Atlas
7,694
427
19
1
0
288,269
0
L
Vulcan
8,561
476
83
5
0
313,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role