Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
BALLER M 20
Freya
Level 48
God Stats
3W - 12L
1,544 SR
Queue Stats
126W - 158L
1,488 Elo+
Party 2
King Arthur
King Arthur
Hiroki933
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,545 Elo+
Party 3
Bakasura
Bakasura
KaldrsFury
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 129L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
The Real Goobis
Kuzenbo
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 125L
1,581 Elo+
Party 3
Team Averages
Level 101
1,509 SR
1,522 Elo+

VS

Team Averages
Level 81
1,525 SR
1,537 Elo+
Gilgamesh
Gilgamesh
Jackal waggle
Gilgamesh
Level 32
God Stats
7W - 8L
1,412 SR
Queue Stats
210W - 195L
1,477 Elo+
Solo
Hera
Hera
NotBynotic
Hera
Level 103
God Stats
4W - 1L
1,581 SR
Queue Stats
38W - 42L
1,484 Elo+
Party 1
Shiva
Shiva
Plutomanee
Shiva
Level 126
God Stats
2W - 1L
1,895 SR
Queue Stats
54W - 47L
1,535 Elo+
Party 1
Hou Yi
Hou Yi
SupremeCarry99
Hou Yi
Level 103
God Stats
4W - 0L
1,371 SR
Queue Stats
30W - 13L
1,662 Elo+
Party 1
Athena
Athena
UhLeopard
Athena
Level 43
God Stats
3W - 2L
1,367 SR
Queue Stats
41W - 31L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 8 / 2
7,391
739
7,727
12,348
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 1 / 0
8,037
804
2,545
5,873
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Hiroki933
King Arthur
11
0 / 8 / 0
6,381
638
3,670
12,806
9,822
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
KaldrsFury
Bakasura
14
2 / 6 / 2
8,116
812
4,479
11,800
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 5 / 2
7,041
704
6,458
14,350
14,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jackal waggle
Gilgamesh
14
1 / 0 / 18
7,784
778
9,349
11,332
9,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
8 / 2 / 8
8,824
882
10,774
5,268
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shiva
15
5 / 1 / 14
8,579
858
11,327
8,154
4,429
Breastplate

Breastplate

+20
Physical Protection

16
12 / 2 / 8
9,513
951
14,851
8,445
3,314
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
UhLeopard
Athena
14
2 / 1 / 15
8,323
832
4,969
8,894
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
91
6
Kills
28
28
Deaths
6
6
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
8
2
0.38
L
2
1
0
2
L
King Arthur
Hiroki933
King Arthur
0
8
0
0
W
Gilgamesh
Jackal waggle
Gilgamesh
1
0
18
10
L
Bakasura
KaldrsFury
Bakasura
2
6
2
0.5
W
8
2
8
6
W
Shiva
5
1
14
12
W
12
2
8
8
L
0
5
2
0.2
W
Athena
UhLeopard
Athena
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,879
Damage
51,270
57,177
Taken
42,093
34,336
Mitigated
25,853
6,320
Healing
10,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,727
6,291
0
1,165
12,348
3,880
0
3,213
9,075
0
28,949
L
2,545
788
0
1,768
5,873
1,667
0
533
5,300
20,811
0
L
King Arthur
Hiroki933
King Arthur
3,670
1,124
0
0
12,806
9,822
109
2,962
9,746
0
8,188
W
Gilgamesh
Jackal waggle
Gilgamesh
9,349
3,246
535
3,985
11,332
9,184
918
2,081
9,251
0
27,002
L
Bakasura
KaldrsFury
Bakasura
4,479
2,403
0
1,463
11,800
4,686
0
2,460
9,210
0
23,687
W
10,774
2,121
0
396
5,268
2,051
850
1,023
4,245
30,935
0
W
Shiva
11,327
2,549
272
771
8,154
4,429
269
1,494
6,650
0
28,447
W
14,851
6,718
814
1,061
8,445
3,314
2,056
2,393
6,022
0
36,626
L
6,458
2,038
0
1,924
14,350
14,281
0
6,037
8,103
11,022
0
W
Athena
UhLeopard
Athena
4,969
1,122
642
1,610
8,894
6,875
604
2,012
6,762
10,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,966
Gold Earned
43,023
152
Minions Killed
205
0
Camps Cleared
0
948,250
Distance Traveled
968,525
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,391
739
46
5
0
173,341
0
L
Freya
8,037
804
46
5
0
187,663
1
L
King Arthur
6,381
638
7
1
0
158,462
0
W
Gilgamesh
7,784
778
40
4
0
212,104
2
L
Bakasura
8,116
812
46
5
0
223,211
2
W
Hera
8,824
882
60
6
0
200,963
0
W
Shiva
8,579
858
38
4
0
178,322
0
W
Hou Yi
9,513
951
42
4
0
187,013
0
L
Kuzenbo
7,041
704
7
1
0
205,573
0
W
Athena
8,323
832
25
3
0
190,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role