Player Matchup

Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Moskal107
Mulan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 152L
1,448 Elo+
Solo
Shiva
Shiva
SoaringSky
Shiva
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 125L
1,445 Elo+
Party 1
Neith
Neith
collin7272
Neith
Level 80
God Stats
2W - 0L
1,702 SR
Queue Stats
135W - 139L
1,445 Elo+
Party 1
Team Averages
Level 106
1,540 SR
1,468 Elo+

VS

Team Averages
Level 115
1,544 SR
1,752 Elo+
Baron Samedi
Baron Samedi
Atom_Up_Down
Baron Samedi
Level 120
God Stats
2W - 6L
1,661 SR
Queue Stats
175W - 177L
1,668 Elo+
Solo
Agni
Agni
ItsiReplays_
Agni
Level 125
God Stats
0W - 1L
1,558 SR
Queue Stats
9W - 6L
1,763 Elo+
Party 2
Skadi
Skadi
MagesticSasqatch
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,763 Elo+
Party 2
Awilix
Awilix
VahJynaKiller
Awilix
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,763 Elo+
Party 2
Artio
Artio
umaadguy
Artio
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 17L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 1 / 16
10,328
939
16,980
7,483
2,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
 
Kuzenbo
16
3 / 3 / 13
9,173
834
7,170
14,433
15,678
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Moskal107
Mulan
16
7 / 3 / 11
9,678
880
10,216
10,526
9,082
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shiva
16
3 / 4 / 20
9,442
858
16,789
20,809
14,068
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
16
6 / 2 / 14
9,758
887
11,697
7,099
3,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atom_Up_Down
Baron Samedi
14
0 / 3 / 8
7,915
720
7,489
11,581
11,244
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 4 / 7
8,995
818
15,725
11,279
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 6 / 4
8,533
776
9,246
12,169
4,526
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 8 / 5
10,094
918
7,087
14,249
7,617
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artio
umaadguy
Artio
15
1 / 5 / 9
8,672
788
7,640
19,139
19,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
46
26
Kills
13
13
Deaths
26
74
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
16
15
W
Kuzenbo
 
Kuzenbo
3
3
13
3.17
L
Baron Samedi
Atom_Up_Down
Baron Samedi
0
3
8
1.33
L
2
4
7
1.38
L
4
6
4
1
W
Mulan
Moskal107
Mulan
7
3
11
4.17
W
Shiva
3
4
20
3.25
L
6
8
5
1.06
W
Neith
6
2
14
6.5
L
Artio
umaadguy
Artio
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,852
Damage
47,187
60,350
Taken
68,417
45,123
Mitigated
47,862
25,634
Healing
28,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,980
636
2,180
2,512
7,483
2,969
1,138
4,547
2,936
35,661
0
W
Kuzenbo
 
Kuzenbo
7,170
2,211
1,533
2,267
14,433
15,678
609
6,710
7,723
10,521
0
L
Baron Samedi
Atom_Up_Down
Baron Samedi
7,489
57
3,015
3,321
11,581
11,244
238
4,802
6,677
20,196
0
L
15,725
1,131
1,325
2,413
11,279
4,661
1,275
3,936
7,123
37,931
0
L
9,246
3,779
0
817
12,169
4,526
412
5,563
6,514
0
16,594
W
Mulan
Moskal107
Mulan
10,216
630
1,434
1,676
10,526
9,082
666
5,744
4,782
4,569
15,351
W
Shiva
16,789
2,143
3,355
7,595
20,809
14,068
488
10,498
10,311
2,121
23,661
L
7,087
2,897
176
1,184
14,249
7,617
0
4,760
9,344
0
11,554
W
Neith
11,697
3,480
965
2,117
7,099
3,326
2,133
3,355
3,744
0
25,435
L
Artio
umaadguy
Artio
7,640
690
7,653
8,281
19,139
19,814
75
7,623
11,094
11,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,379
Gold Earned
44,209
126
Minions Killed
121
0
Camps Cleared
0
1,089,206
Distance Traveled
1,017,296
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,328
939
40
4
0
214,836
1
W
Kuzenbo
9,173
834
6
1
0
234,313
2
L
Baron Samedi
7,915
720
18
2
0
204,600
3
L
Agni
8,995
818
63
6
0
202,347
1
L
Skadi
8,533
776
8
1
0
194,648
0
W
Mulan
9,678
880
30
3
0
215,394
4
W
Shiva
9,442
858
19
2
0
213,390
1
L
Awilix
10,094
918
17
2
0
191,217
0
W
Neith
9,758
887
31
3
0
211,273
1
L
Artio
8,672
788
15
1
0
224,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role