Player Matchup

Hou Yi
Hou Yi
AnTi Miracle
Hou Yi
Level 67
God Stats
0W - 1L
1,606 SR
Queue Stats
33W - 21L
1,511 Elo+
Party 1
Nemesis
Nemesis
AnTi Outlaw
Nemesis
Level 105
God Stats
8W - 3L
1,821 SR
Queue Stats
38W - 20L
1,543 Elo+
Party 1
Achilles
Achilles
AnTi Vengeance
Achilles
Level 32
God Stats
0W - 1L
1,213 SR
Queue Stats
12W - 13L
1,520 Elo+
Party 1
Persephone
Persephone
DDMEGADEWDEW
Persephone
Level 106
God Stats
3W - 1L
1,756 SR
Queue Stats
47W - 30L
1,420 Elo+
Party 1
Kumbhakarna
Kumbhakarna
yaboipears
Kumbhakarna
Level 27
God Stats
1W - 1L
1,767 SR
Queue Stats
15W - 9L
1,474 Elo+
Party 1
Team Averages
Level 67
1,633 SR
1,494 Elo+

VS

Team Averages
Level 88
1,468 SR
1,480 Elo+
Chiron
Chiron
Breadidot
Chiron
Level 29
God Stats
5W - 3L
1,554 SR
Queue Stats
105W - 96L
1,533 Elo+
Party 2
Shiva
Shiva
CalamityofHades
Shiva
Level 109
God Stats
11W - 10L
1,568 SR
Queue Stats
107W - 87L
1,570 Elo+
Party 2
Sobek
Sobek
LowkeyBlaq_CLAP
Sobek
Level 76
God Stats
2W - 3L
1,296 SR
Queue Stats
227W - 224L
1,429 Elo+
Solo
Cliodhna
Cliodhna
Qu33n13
Cliodhna
Level 103
God Stats
15W - 6L
1,507 SR
Queue Stats
80W - 83L
1,442 Elo+
Solo
Sol
Sol
xTOPxDOGx1
Sol
Level 123
God Stats
6W - 6L
1,419 SR
Queue Stats
130W - 149L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
1 / 4 / 0
7,400
389
8,787
13,772
3,657
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
AnTi Outlaw
Nemesis
12
2 / 3 / 0
8,009
422
7,982
14,002
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
14
3 / 6 / 0
8,603
453
7,446
19,615
13,645
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
DDMEGADEWDEW
Persephone
13
1 / 7 / 2
8,921
470
10,971
15,162
5,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
yaboipears
Kumbhakarna
12
0 / 7 / 4
7,740
407
5,135
13,990
11,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Breadidot
Chiron
16
2 / 2 / 3
10,212
537
7,997
12,726
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
10 / 1 / 5
11,037
581
18,501
15,091
13,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 1 / 8
9,387
494
5,691
16,390
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
Qu33n13
Cliodhna
17
4 / 2 / 7
10,587
557
8,941
12,446
4,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
9 / 2 / 4
10,769
567
15,051
15,944
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
7
Kills
27
27
Deaths
8
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
4
0
0.25
L
Nemesis
AnTi Outlaw
Nemesis
2
3
0
0.67
L
Achilles
3
6
0
0.5
W
Chiron
Breadidot
Chiron
2
2
3
1.75
W
10
1
5
12.5
L
Persephone
DDMEGADEWDEW
Persephone
1
7
2
0.29
W
2
1
8
6
W
Cliodhna
Qu33n13
Cliodhna
4
2
7
3.75
W
9
2
4
5.5
L
Kumbhakarna
yaboipears
Kumbhakarna
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,321
Damage
56,181
76,541
Taken
72,597
40,036
Mitigated
39,409
15,300
Healing
28,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
8,787
3,108
0
2,684
13,772
3,657
0
1,167
12,479
0
49,922
L
Nemesis
AnTi Outlaw
Nemesis
7,982
2,474
0
3,513
14,002
6,005
0
2,739
10,639
0
50,390
L
Achilles
7,446
2,329
226
4,373
19,615
13,645
0
3,783
15,254
0
39,404
W
Chiron
Breadidot
Chiron
7,997
3,811
391
6,306
12,726
4,582
864
1,691
11,035
0
70,788
W
18,501
4,349
255
3,339
15,091
13,055
414
1,733
12,915
0
62,192
L
Persephone
DDMEGADEWDEW
Persephone
10,971
1,013
0
3,130
15,162
5,148
0
6,520
8,559
49,086
0
W
5,691
931
0
7,361
16,390
11,137
254
4,483
10,496
21,552
0
W
Cliodhna
Qu33n13
Cliodhna
8,941
772
0
2,910
12,446
4,248
0
2,110
10,183
0
81,181
W
15,051
5,027
0
7,868
15,944
6,387
2,942
5,370
10,278
60,201
7,411
L
Kumbhakarna
yaboipears
Kumbhakarna
5,135
996
145
1,229
13,990
11,581
0
5,125
8,693
16,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,673
Gold Earned
51,992
353
Minions Killed
498
0
Camps Cleared
0
1,827,468
Distance Traveled
1,806,986
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,400
389
72
4
0
366,578
0
L
Nemesis
8,009
422
75
4
0
414,887
4
L
Achilles
8,603
453
86
5
0
354,527
3
W
Chiron
10,212
537
136
7
0
316,841
2
W
Shiva
11,037
581
103
5
0
376,873
4
L
Persephone
8,921
470
92
5
0
327,965
0
W
Sobek
9,387
494
18
1
0
356,792
3
W
Cliodhna
10,587
557
120
6
0
402,074
2
W
Sol
10,769
567
121
6
0
354,406
1
L
Kumbhakarna
7,740
407
28
1
0
363,511
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role