Player Matchup

Sol
Sol
Hooky6T9
Sol
Level 39
God Stats
4W - 7L
1,285 SR
Queue Stats
112W - 149L
1,316 Elo+
Party 3
Artemis
Artemis
LoT_Steeve
Artemis
Level 27
God Stats
5W - 7L
1,247 SR
Queue Stats
58W - 77L
1,309 Elo+
Party 1
Cerberus
Cerberus
NahNaruto
Cerberus
Level 27
God Stats
4W - 3L
1,718 SR
Queue Stats
19W - 22L
1,413 Elo+
Party 3
King Arthur
King Arthur
Potatopudi
King Arthur
Level 29
God Stats
5W - 8L
1,268 SR
Queue Stats
100W - 135L
1,311 Elo+
Party 3
Achilles
Achilles
SonKarha
Achilles
Level 38
God Stats
2W - 6L
1,532 SR
Queue Stats
58W - 78L
1,306 Elo+
Party 1
Team Averages
Level 32
1,410 SR
1,331 Elo+

VS

Team Averages
Level 56
1,567 SR
1,496 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chaac
Chaac
AleX__MonTanA
Chaac
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Fenrir
Fenrir
Mister_Migg
Fenrir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 47L
1,320 Elo+
Party 2
Nu Wa
Nu Wa
Saiyajin-Crank
Nu Wa
Level 107
God Stats
18W - 15L
1,519 SR
Queue Stats
708W - 727L
1,526 Elo+
Solo
Aphrodite
Aphrodite
xCaTxGoDx
Aphrodite
Level 50
God Stats
48W - 34L
1,819 SR
Queue Stats
80W - 63L
1,637 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 0
8,701
435
5,922
16,111
3,528
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Artemis
LoT_Steeve
Artemis
15
2 / 8 / 2
9,586
479
8,871
12,935
3,519
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
NahNaruto
Cerberus
12
0 / 9 / 1
8,152
408
3,925
21,028
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Potatopudi
King Arthur
17
5 / 3 / 2
10,487
524
11,901
23,151
17,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
SonKarha
Achilles
16
5 / 7 / 2
10,497
525
11,703
15,365
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
21 / 3 / 4
12,372
619
25,029
18,140
8,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 3
9,252
463
8,843
19,463
12,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
17
7 / 2 / 0
10,712
536
4,493
13,737
5,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 1 / 10
10,670
534
20,781
10,335
3,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
xCaTxGoDx
Aphrodite
16
4 / 1 / 19
10,251
513
8,043
11,196
11,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
12
Kills
35
35
Deaths
12
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
21
3
4
7.67
W
1
5
3
0.5
L
0
8
0
0
L
Artemis
LoT_Steeve
Artemis
2
8
2
0.38
W
Fenrir
7
2
0
3.5
L
Cerberus
NahNaruto
Cerberus
0
9
1
0.06
L
King Arthur
Potatopudi
King Arthur
5
3
2
2
W
2
1
10
7
L
Achilles
SonKarha
Achilles
5
7
2
0.86
W
Aphrodite
xCaTxGoDx
Aphrodite
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,322
Damage
67,189
88,590
Taken
72,871
45,433
Mitigated
41,433
20,917
Healing
30,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
25,029
10,070
0
3,853
18,140
8,828
1,646
2,337
15,803
0
70,657
W
8,843
3,546
0
5,223
19,463
12,046
1,014
244
19,219
0
50,638
L
5,922
1,479
0
3,468
16,111
3,528
1,218
5,987
10,083
59,748
0
L
Artemis
LoT_Steeve
Artemis
8,871
3,791
89
1,698
12,935
3,519
0
4,448
8,487
0
48,816
W
Fenrir
4,493
769
0
5,169
13,737
5,221
158
1,129
12,608
0
56,678
L
Cerberus
NahNaruto
Cerberus
3,925
393
0
4,963
21,028
15,048
569
6,851
14,177
37,147
0
L
King Arthur
Potatopudi
King Arthur
11,901
2,478
0
7,888
23,151
17,464
60
8,056
14,414
225
70,133
W
20,781
5,732
0
4,844
10,335
3,995
3,326
3,683
6,652
88,433
0
L
Achilles
SonKarha
Achilles
11,703
4,930
0
2,811
15,365
5,874
0
3,482
11,747
0
62,988
W
Aphrodite
xCaTxGoDx
Aphrodite
8,043
1,101
4,460
6,637
11,196
11,343
520
2,554
8,642
38,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,423
Gold Earned
53,257
529
Minions Killed
467
0
Camps Cleared
0
1,755,877
Distance Traveled
1,786,760
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,372
619
84
4
0
374,246
2
W
Chaac
9,252
463
90
5
0
346,448
0
L
Sol
8,701
435
123
6
0
322,087
1
L
Artemis
9,586
479
81
4
0
325,223
1
W
Fenrir
10,712
536
98
5
0
397,501
0
L
Cerberus
8,152
408
84
4
0
356,418
1
L
King Arthur
10,487
524
134
7
0
370,456
2
W
Nu Wa
10,670
534
132
7
0
338,346
2
L
Achilles
10,497
525
107
5
0
381,693
0
W
Aphrodite
10,251
513
63
3
0
330,219
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role