Player Matchup

Hou Yi
Hou Yi
ItsiReplays_
Hou Yi
Level 125
God Stats
2W - 2L
1,745 SR
Queue Stats
15W - 9L
1,706 Elo+
Party 2
Sylvanus
Sylvanus
MagesticSasqatch
Sylvanus
Level 87
God Stats
4W - 1L
1,968 SR
Queue Stats
8W - 5L
1,571 Elo+
Party 2
Agni
Agni
MooseBRUH
Agni
Level 107
God Stats
1W - 2L
1,806 SR
Queue Stats
199W - 178L
1,598 Elo+
Solo
Mercury
Mercury
VahJynaKiller
Mercury
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,826 Elo+
Party 2
Shiva
Shiva
umaadguy
Shiva
Level 126
God Stats
13W - 8L
1,801 SR
Queue Stats
310W - 247L
1,498 Elo+
Party 2
Team Averages
Level 112
1,764 SR
1,640 Elo+

VS

Team Averages
Level 148
1,636 SR
1,573 Elo+
Shiva
Shiva
 
Shiva
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Cowboy Hat Cat
Horus
Level 143
God Stats
16W - 10L
1,831 SR
Queue Stats
244W - 206L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
JuK01nferno
Sun Wukong
Level 141
God Stats
13W - 15L
1,431 SR
Queue Stats
110W - 106L
1,627 Elo+
Solo
Sol
Sol
LoonaSimp
Sol
Level 157
God Stats
17W - 5L
1,920 SR
Queue Stats
401W - 328L
1,580 Elo+
Party 1
Kukulkan
Kukulkan
UnlimitedParagon
Kukulkan
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
289W - 290L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
0 / 2 / 0
5,127
513
2,723
5,647
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 4 / 1
4,595
460
2,453
6,323
3,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
9
0 / 3 / 0
5,050
505
4,154
4,733
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
9
1 / 3 / 0
5,482
548
2,704
6,386
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
umaadguy
Shiva
11
1 / 2 / 1
6,337
634
4,496
8,924
3,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
4 / 1 / 3
6,118
612
3,119
7,270
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 8
6,427
643
2,665
4,345
2,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
JuK01nferno
Sun Wukong
10
1 / 0 / 0
5,881
588
4,776
5,213
3,165
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 5
6,677
668
6,418
4,362
994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 1 / 4
6,357
636
3,573
4,368
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
14
14
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
1
3
5.5
W
2
0
8
6
L
Hou Yi
0
2
0
0
W
Sun Wukong
JuK01nferno
Sun Wukong
1
0
0
1
W
4
0
5
6.5
L
0
4
1
0.13
L
Agni
0
3
0
0
W
3
1
4
5
L
Mercury
1
3
0
0.33
L
Shiva
umaadguy
Shiva
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,530
Damage
20,551
32,013
Taken
25,558
10,787
Mitigated
11,929
8,504
Healing
12,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,119
417
559
2,597
7,270
3,492
0
2,040
5,230
0
31,827
W
2,665
983
1,687
2,462
4,345
2,730
0
1,645
2,700
0
9,108
L
Hou Yi
2,723
1,670
0
2,339
5,647
1,310
0
2,819
2,828
0
27,022
W
Sun Wukong
JuK01nferno
Sun Wukong
4,776
1,349
0
2,007
5,213
3,165
0
0
5,213
0
34,042
W
6,418
3,888
0
2,405
4,362
994
428
1,261
3,101
47,022
0
L
2,453
321
417
1,264
6,323
3,219
0
3,281
3,042
6,524
0
L
Agni
4,154
234
0
580
4,733
1,173
0
1,401
3,332
29,703
0
W
3,573
428
0
625
4,368
1,548
0
1,661
2,707
43,015
0
L
Mercury
2,704
1,121
0
461
6,386
1,528
0
1,199
5,187
0
33,303
L
Shiva
umaadguy
Shiva
4,496
1,174
172
3,271
8,924
3,557
0
1,291
7,633
0
39,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,591
Gold Earned
31,460
323
Minions Killed
330
0
Camps Cleared
0
973,978
Distance Traveled
973,603
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,118
612
66
7
0
228,106
3
W
Horus
6,427
643
10
1
0
204,785
4
L
Hou Yi
5,127
513
66
7
0
156,966
5
W
Sun Wukong
5,881
588
77
8
0
159,964
2
W
Sol
6,677
668
91
9
0
196,323
0
L
Sylvanus
4,595
460
15
2
0
190,667
1
L
Agni
5,050
505
75
8
0
180,429
5
W
Kukulkan
6,357
636
86
9
0
184,425
4
L
Mercury
5,482
548
62
6
0
242,480
3
L
Shiva
6,337
634
105
11
0
203,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role