Player Matchup

Ares
Ares
 
Ares
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
ARENUDO
Shiva
Level 121
God Stats
51W - 28L
1,798 SR
Queue Stats
242W - 255L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
Devastador51
Kukulkan
Level 69
God Stats
25W - 18L
1,861 SR
Queue Stats
69W - 79L
1,497 Elo+
Party 1
Bakasura
Bakasura
NwGZombie
Bakasura
Level 108
God Stats
2W - 1L
1,545 SR
Queue Stats
61W - 59L
1,536 Elo+
Solo
Danzaburou
Danzaburou
xDRocket
Danzaburou
Level 131
God Stats
9W - 7L
1,585 SR
Queue Stats
60W - 55L
1,548 Elo+
Solo
Team Averages
Level 107
1,658 SR
1,523 Elo+

VS

Team Averages
Level 103
1,559 SR
1,520 Elo+
Neith
Neith
Danskyl
Neith
Level 129
God Stats
13W - 23L
1,540 SR
Queue Stats
240W - 248L
1,433 Elo+
Party 3
Kali
Kali
MontaindewXIX
Kali
Level 87
God Stats
10W - 18L
1,493 SR
Queue Stats
207W - 195L
1,522 Elo+
Party 3
Gilgamesh
Gilgamesh
Preceded
Gilgamesh
Level 108
God Stats
1W - 1L
1,856 SR
Queue Stats
14W - 11L
1,604 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
koolguy_432
Morgan Le Fay
Level 125
God Stats
2W - 6L
1,406 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
steven936
Cthulhu
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 149L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
3 / 3 / 10
10,306
491
8,935
15,632
14,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
ARENUDO
Shiva
19
8 / 2 / 7
12,354
588
16,042
17,403
20,011
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Devastador51
Kukulkan
18
8 / 3 / 3
11,316
539
12,108
10,743
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
NwGZombie
Bakasura
16
2 / 4 / 4
9,862
470
11,130
16,960
10,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
xDRocket
Danzaburou
19
2 / 4 / 2
11,967
570
10,453
13,981
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Danskyl
Neith
18
2 / 2 / 4
10,867
517
8,679
10,952
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 4 / 2
12,073
575
11,284
18,082
8,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Gilgamesh
Preceded
Gilgamesh
14
2 / 9 / 3
8,881
423
7,160
18,255
14,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mace

Mace

+10
Physical Power

Morgan Le Fay
koolguy_432
Morgan Le Fay
16
0 / 6 / 6
9,626
458
8,970
12,530
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
steven936
Cthulhu
15
3 / 2 / 5
9,856
469
10,391
20,414
18,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
23
Kills
16
16
Deaths
23
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
3
10
2.67
W
Shiva
ARENUDO
Shiva
8
2
7
5.75
L
Neith
Danskyl
Neith
2
2
4
2
W
Kukulkan
Devastador51
Kukulkan
8
3
3
3.17
L
9
4
2
2.5
W
Bakasura
NwGZombie
Bakasura
2
4
4
1
L
Gilgamesh
Preceded
Gilgamesh
2
9
3
0.39
L
Morgan Le Fay
koolguy_432
Morgan Le Fay
0
6
6
0.5
L
Cthulhu
steven936
Cthulhu
3
2
5
2.75
W
Danzaburou
xDRocket
Danzaburou
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,668
Damage
46,484
74,719
Taken
80,233
54,571
Mitigated
48,393
22,248
Healing
18,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,935
704
300
1,330
15,632
14,141
0
5,436
10,006
40,350
0
W
Shiva
ARENUDO
Shiva
16,042
3,545
399
6,400
17,403
20,011
26
4,318
12,921
0
84,699
L
Neith
Danskyl
Neith
8,679
3,043
0
5,123
10,952
2,639
1,272
712
10,240
1,012
75,633
W
Kukulkan
Devastador51
Kukulkan
12,108
1,035
0
1,138
10,743
4,607
355
4,850
5,771
66,517
0
L
11,284
5,018
0
4,246
18,082
8,209
620
4,754
12,780
0
90,617
W
Bakasura
NwGZombie
Bakasura
11,130
7,287
0
6,931
16,960
10,114
213
1,904
15,042
0
63,708
L
Gilgamesh
Preceded
Gilgamesh
7,160
2,426
0
3,411
18,255
14,340
0
3,032
14,096
0
43,256
L
Morgan Le Fay
koolguy_432
Morgan Le Fay
8,970
1,571
0
503
12,530
5,147
0
6,315
6,046
66,772
0
L
Cthulhu
steven936
Cthulhu
10,391
1,555
2,388
2,764
20,414
18,058
14
5,913
11,930
29,406
10,593
W
Danzaburou
xDRocket
Danzaburou
10,453
4,699
0
5,750
13,981
5,698
496
2,204
11,777
0
93,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,805
Gold Earned
51,303
632
Minions Killed
545
0
Camps Cleared
0
1,994,619
Distance Traveled
1,944,841
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,306
491
52
2
0
374,196
4
W
Shiva
12,354
588
147
7
0
442,627
0
L
Neith
10,867
517
143
7
0
330,938
4
W
Kukulkan
11,316
539
143
7
0
368,616
7
L
Kali
12,073
575
145
7
0
452,047
8
W
Bakasura
9,862
470
125
6
0
442,178
5
L
Gilgamesh
8,881
423
84
4
0
369,117
1
L
Morgan Le Fay
9,626
458
119
6
0
379,986
5
L
Cthulhu
9,856
469
54
3
0
412,753
3
W
Danzaburou
11,967
570
165
8
0
367,002
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role