Player Matchup

Tiamat
Tiamat
NoxSupport
Tiamat
Level 147
God Stats
1W - 0L
1,288 SR
Queue Stats
9W - 3L
1,822 Elo+
Party 1
Vamana
Vamana
Ren3gadewarrior
Vamana
Level 96
God Stats
5W - 1L
1,686 SR
Queue Stats
10W - 2L
1,872 Elo+
Party 1
Achilles
Achilles
weakenthor
Achilles
Level 129
God Stats
1W - 0L
1,247 SR
Queue Stats
9W - 2L
1,870 Elo+
Party 1
Team Averages
Level 124
1,407 SR
1,855 Elo+

VS

Team Averages
Level 139
1,354 SR
1,475 Elo+
Skadi
Skadi
BestxXFABRIXx
Skadi
Level 153
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 95L
1,614 Elo+
Solo
Hercules
Hercules
CHOCLATERAIN206
Hercules
Level 117
God Stats
3W - 9L
1,235 SR
Queue Stats
198W - 222L
1,194 Elo+
Solo
Merlin
Merlin
dgosseck
Merlin
Level 146
God Stats
1W - 3L
1,327 SR
Queue Stats
118W - 105L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NoxSupport
Tiamat
15
3 / 1 / 5
9,388
722
14,958
8,820
6,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
1 / 2 / 7
8,551
658
6,325
14,804
10,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
weakenthor
Achilles
15
4 / 0 / 2
9,231
710
11,835
12,106
10,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,958
612
9,176
11,988
4,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
13
0 / 2 / 3
8,779
675
6,084
17,663
15,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
dgosseck
Merlin
13
2 / 1 / 1
8,567
659
12,132
7,516
2,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
3
3
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Hercules
0
2
3
0.75
W
Tiamat
NoxSupport
Tiamat
3
1
5
5.5
W
1
2
7
2.25
L
Merlin
dgosseck
Merlin
2
1
1
2.5
W
Achilles
weakenthor
Achilles
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,118
Damage
27,392
35,730
Taken
37,167
27,385
Mitigated
22,613
9,000
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,176
2,962
0
435
11,988
4,591
333
4,162
7,518
0
28,746
L
Hercules
6,084
992
330
8,728
17,663
15,081
74
8,032
9,069
2,701
16,378
W
Tiamat
NoxSupport
Tiamat
14,958
1,025
0
2,379
8,820
6,108
476
3,715
5,105
42,276
0
W
6,325
1,802
262
3,321
14,804
10,795
176
5,490
9,314
1,800
16,964
L
Merlin
dgosseck
Merlin
12,132
493
0
1,403
7,516
2,941
190
2,889
4,479
38,900
0
W
Achilles
weakenthor
Achilles
11,835
2,615
794
2,244
12,106
10,482
43
4,430
7,676
0
29,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,170
Gold Earned
25,304
160
Minions Killed
158
7
Camps Cleared
4
820,668
Distance Traveled
732,974
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,958
612
55
4
2
236,256
4
L
Hercules
8,779
675
30
2
0
254,844
6
W
Tiamat
9,388
722
76
6
4
279,038
3
W
Vamana
8,551
658
30
2
3
264,639
1
L
Merlin
8,567
659
73
6
2
241,874
4
W
Achilles
9,231
710
54
4
0
276,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role