Player Matchup

Freya
Freya
Ayo-FBI-OpenUp
Freya
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,695 Elo+
Party 2
Shiva
Shiva
EliMotivated
Shiva
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,695 Elo+
Party 2
Izanami
Izanami
TheBrokenSeraph
Izanami
Level 42
God Stats
0W - 1L
1,861 SR
Queue Stats
2W - 1L
1,695 Elo+
Party 2
Team Averages
Level 54
1,620 SR
1,695 Elo+

VS

Team Averages
Level 56
1,415 SR
1,301 Elo+
Tyr
Tyr
Munnopoly
Tyr
Level 77
God Stats
7W - 6L
1,382 SR
Queue Stats
82W - 117L
1,311 Elo+
Party 1
Merlin
Merlin
Pointerguy
Merlin
Level 67
God Stats
24W - 26L
1,408 SR
Queue Stats
24W - 26L
1,331 Elo+
Solo
Vamana
Vamana
Wells Fargo9937
Vamana
Level 23
God Stats
4W - 5L
1,453 SR
Queue Stats
75W - 117L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,882
592
3,262
13,061
3,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
4 / 6 / 4
9,612
641
10,389
19,262
8,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 4
9,415
628
14,233
16,741
3,787
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
10,144
676
4,580
10,646
9,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Pointerguy
Merlin
17
9 / 2 / 5
11,587
772
25,783
9,023
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 10
10,163
678
7,548
13,152
8,825
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
8
Kills
14
15
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
4
6
4
1
W
3
4
7
1.63
W
Merlin
Pointerguy
Merlin
9
2
5
5.75
L
3
5
4
1
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,884
Damage
37,911
49,064
Taken
32,821
15,902
Mitigated
21,517
14,155
Healing
3,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,262
803
159
4,567
13,061
3,425
39
7,059
6,002
18,637
0
L
10,389
1,952
791
3,382
19,262
8,690
0
9,708
9,554
0
33,125
W
4,580
586
0
440
10,646
9,691
0
2,053
8,593
0
17,592
W
Merlin
Pointerguy
Merlin
25,783
1,324
0
1,500
9,023
3,001
0
434
8,589
62,079
0
L
14,233
9,087
0
5,256
16,741
3,787
65
9,392
7,349
0
40,109
W
7,548
2,777
0
1,467
13,152
8,825
0
1,270
11,882
0
24,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,909
Gold Earned
31,894
135
Minions Killed
149
5
Camps Cleared
5
760,078
Distance Traveled
717,264
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,882
592
39
3
2
231,039
1
L
Shiva
9,612
641
38
3
3
283,976
0
W
Tyr
10,144
676
23
2
2
230,696
0
W
Merlin
11,587
772
93
6
1
218,997
0
L
Izanami
9,415
628
58
4
0
245,063
4
W
Vamana
10,163
678
33
2
2
267,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role