Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Azrajin
Tyr
Level 132
God Stats
4W - 5L
1,671 SR
Queue Stats
101W - 96L
1,605 Elo+
Party 3
Sol
Sol
Carpinchodbokita
Sol
Level 113
God Stats
0W - 1L
1,781 SR
Queue Stats
12W - 12L
1,507 Elo+
Party 1
The Morrigan
The Morrigan
JmanTheOmega-
The Morrigan
Level 86
God Stats
1W - 3L
1,514 SR
Queue Stats
106W - 103L
1,620 Elo+
Party 3
Nemesis
Nemesis
MrFlamerino
Nemesis
Level 160
God Stats
0W - 1L
1,316 SR
Queue Stats
42W - 49L
1,691 Elo+
Party 1
Team Averages
Level 127
1,556 SR
1,585 Elo+

VS

Team Averages
Level 124
1,583 SR
1,591 Elo+
Ares
Ares
Bucnasty504
Ares
Level 154
God Stats
19W - 9L
1,631 SR
Queue Stats
176W - 167L
1,602 Elo+
Party 4
Olorun
Olorun
DebentI
Olorun
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
191W - 198L
1,541 Elo+
Party 2
Medusa
Medusa
SgtPuddin
Medusa
Level 118
God Stats
30W - 18L
1,694 SR
Queue Stats
171W - 163L
1,582 Elo+
Party 4
Shiva
Shiva
Upinyamamas
Shiva
Level 104
God Stats
7W - 4L
1,590 SR
Queue Stats
136W - 137L
1,549 Elo+
Party 2
Achilles
Achilles
ZetasThiery
Achilles
Level 120
God Stats
19W - 22L
1,500 SR
Queue Stats
195W - 183L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 6 / 9
7,859
437
6,526
16,548
13,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
13
3 / 3 / 3
8,857
492
6,591
14,370
14,490
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 6 / 5
8,344
464
8,842
13,866
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

The Morrigan
JmanTheOmega-
The Morrigan
15
1 / 3 / 5
9,048
503
3,565
11,582
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
MrFlamerino
Nemesis
15
9 / 5 / 2
10,248
569
17,204
15,155
5,842
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 11
8,796
489
9,828
14,532
13,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
DebentI
Olorun
15
3 / 3 / 5
9,440
524
6,434
12,791
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
SgtPuddin
Medusa
17
8 / 3 / 7
10,547
586
14,225
13,523
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 4 / 5
10,417
579
11,985
16,152
9,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ZetasThiery
Achilles
14
3 / 4 / 3
9,185
510
6,546
10,815
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
54
17
Kills
23
23
Deaths
17
24
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
6
9
1.08
L
Tyr
3
3
3
1.5
W
2
3
11
2.5
L
2
6
5
0.75
W
Olorun
DebentI
Olorun
3
3
5
1.83
L
The Morrigan
JmanTheOmega-
The Morrigan
1
3
5
1.17
L
Nemesis
MrFlamerino
Nemesis
9
5
2
2
W
Medusa
SgtPuddin
Medusa
8
3
7
3.83
W
7
4
5
2.38
W
Achilles
ZetasThiery
Achilles
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,728
Damage
49,018
71,521
Taken
67,813
44,308
Mitigated
41,454
26,327
Healing
16,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,526
1,475
3,204
5,005
16,548
13,756
197
5,885
9,782
22,047
6,353
L
Tyr
6,591
1,437
0
4,352
14,370
14,490
460
1,547
12,395
0
46,630
W
9,828
436
595
2,805
14,532
13,541
344
4,515
10,017
20,691
0
L
8,842
1,221
0
3,863
13,866
6,264
1,051
5,096
8,700
43,775
3,438
W
Olorun
DebentI
Olorun
6,434
4,038
110
5,726
12,791
5,073
215
5,499
7,292
71,280
0
L
The Morrigan
JmanTheOmega-
The Morrigan
3,565
722
0
4,869
11,582
3,956
0
718
10,864
67,425
214
L
Nemesis
MrFlamerino
Nemesis
17,204
10,306
0
5,034
15,155
5,842
0
3,016
12,064
0
61,269
W
Medusa
SgtPuddin
Medusa
14,225
6,309
0
2,758
13,523
5,280
1,485
1,884
11,639
0
71,453
W
11,985
2,791
0
942
16,152
9,631
1,000
3,901
12,251
0
79,009
W
Achilles
ZetasThiery
Achilles
6,546
1,800
0
3,842
10,815
7,929
556
2,094
7,637
0
39,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,356
Gold Earned
48,385
435
Minions Killed
486
0
Camps Cleared
0
1,705,333
Distance Traveled
1,773,880
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,859
437
44
2
0
322,136
7
L
Tyr
8,857
492
96
5
0
371,772
7
W
Ares
8,796
489
29
2
0
354,950
6
L
Sol
8,344
464
89
5
0
316,986
3
W
Olorun
9,440
524
117
7
0
329,992
3
L
The Morrigan
9,048
503
119
7
0
340,222
4
L
Nemesis
10,248
569
87
5
0
354,217
5
W
Medusa
10,547
586
110
6
0
363,084
6
W
Shiva
10,417
579
135
8
0
385,135
2
W
Achilles
9,185
510
95
5
0
340,719
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role