Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
SB3V
Izanami
Level 26
God Stats
5W - 6L
1,598 SR
Queue Stats
7W - 7L
1,482 Elo+
Party 2
Shiva
Shiva
TechDecker
Shiva
Level 104
God Stats
3W - 4L
1,360 SR
Queue Stats
272W - 278L
1,431 Elo+
Solo
Ratatoskr
Ratatoskr
johnny88
Ratatoskr
Level 75
God Stats
11W - 4L
1,676 SR
Queue Stats
106W - 109L
1,544 Elo+
Solo
Team Averages
Level 90
1,527 SR
1,491 Elo+

VS

Team Averages
Level 64
1,544 SR
1,442 Elo+
Shiva
Shiva
KeyonDotDog
Shiva
Level 85
God Stats
23W - 13L
1,672 SR
Queue Stats
123W - 133L
1,485 Elo+
Party 1
Tiamat
Tiamat
Rozemay
Tiamat
Level 48
God Stats
2W - 2L
1,338 SR
Queue Stats
98W - 100L
1,442 Elo+
Solo
Khepri
Khepri
gaz317
Khepri
Level 47
God Stats
5W - 9L
1,500 SR
Queue Stats
178W - 185L
1,423 Elo+
Solo
Hachiman
Hachiman
gooniegamer
Hachiman
Level 97
God Stats
5W - 4L
1,712 SR
Queue Stats
256W - 251L
1,501 Elo+
Party 1
Osiris
Osiris
ldogg24
Osiris
Level 42
God Stats
5W - 5L
1,500 SR
Queue Stats
212W - 267L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 2
6,779
616
7,015
4,354
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
 
Baron Samedi
10
4 / 1 / 6
6,181
562
7,931
7,639
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
SB3V
Izanami
10
5 / 0 / 3
6,051
550
2,754
3,900
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
11
4 / 2 / 3
6,749
614
6,486
8,413
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
johnny88
Ratatoskr
11
1 / 3 / 1
6,418
583
5,116
7,238
3,869
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,194
472
2,354
7,739
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Rozemay
Tiamat
10
2 / 3 / 2
5,805
528
3,792
6,286
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
gaz317
Khepri
8
1 / 3 / 1
5,474
498
2,365
8,697
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
gooniegamer
Hachiman
9
0 / 5 / 0
5,173
470
4,070
7,601
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
ldogg24
Osiris
10
2 / 2 / 1
5,624
511
4,316
9,855
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
6
6
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
2
3
W
Baron Samedi
 
Baron Samedi
4
1
6
7
L
1
3
2
0.67
L
Tiamat
Rozemay
Tiamat
2
3
2
1
W
Izanami
SB3V
Izanami
5
0
3
6.5
W
Shiva
4
2
3
2.75
L
Khepri
gaz317
Khepri
1
3
1
0.5
L
Hachiman
gooniegamer
Hachiman
0
5
0
0
W
Ratatoskr
johnny88
Ratatoskr
1
3
1
0.5
L
Osiris
ldogg24
Osiris
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,302
Damage
16,897
31,544
Taken
40,178
12,201
Mitigated
16,731
11,542
Healing
11,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,015
961
0
1,071
4,354
1,341
0
684
3,547
44,264
0
W
Baron Samedi
 
Baron Samedi
7,931
1,216
513
4,175
7,639
2,220
396
1,628
5,800
24,450
0
L
2,354
383
0
1,842
7,739
1,913
0
3,003
4,436
0
21,473
L
Tiamat
Rozemay
Tiamat
3,792
387
0
2,394
6,286
2,814
0
1,614
4,457
26,716
0
W
Izanami
SB3V
Izanami
2,754
1,817
0
1,185
3,900
946
868
770
3,128
0
21,130
W
Shiva
6,486
1,643
42
2,338
8,413
3,825
0
2,159
6,004
0
39,641
L
Khepri
gaz317
Khepri
2,365
135
24
2,720
8,697
4,410
0
3,460
4,749
12,601
0
L
Hachiman
gooniegamer
Hachiman
4,070
2,251
145
1,706
7,601
2,086
708
4,341
2,822
0
26,787
W
Ratatoskr
johnny88
Ratatoskr
5,116
1,219
0
2,218
7,238
3,869
0
501
6,292
825
30,589
L
Osiris
ldogg24
Osiris
4,316
1,680
0
3,133
9,855
5,508
0
1,097
8,642
0
22,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
27,270
313
Minions Killed
204
0
Camps Cleared
0
1,084,829
Distance Traveled
1,038,987
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,779
616
89
8
0
210,079
1
W
Baron Samedi
6,181
562
36
3
0
196,055
2
L
Shiva
5,194
472
41
4
0
222,960
0
L
Tiamat
5,805
528
56
5
0
210,261
5
W
Izanami
6,051
550
43
4
0
224,558
0
W
Shiva
6,749
614
76
7
0
226,565
2
L
Khepri
5,474
498
15
1
0
208,939
4
L
Hachiman
5,173
470
44
4
0
174,798
1
W
Ratatoskr
6,418
583
69
6
0
227,572
2
L
Osiris
5,624
511
48
4
0
222,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role