Player Matchup

Anubis
Anubis
AngelDusty6
Anubis
Level 84
God Stats
78W - 92L
1,403 SR
Queue Stats
164W - 209L
1,373 Elo+
Solo
Cerberus
Cerberus
KingD580
Cerberus
Level 18
God Stats
4W - 2L
1,708 SR
Queue Stats
58W - 73L
1,344 Elo+
Party 2
Thor
Thor
Stephenthe55
Thor
Level 6
God Stats
0W - 8L
1,094 SR
Queue Stats
0W - 8L
1,089 Elo+
Party 2
Bakasura
Bakasura
Thatonetwin_52
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,019 Elo+
Party 2
Cthulhu
Cthulhu
WolvenWarden
Cthulhu
Level 48
God Stats
1W - 3L
1,689 SR
Queue Stats
400W - 429L
1,385 Elo+
Solo
Team Averages
Level 33
1,479 SR
1,242 Elo+

VS

Team Averages
Level 80
1,580 SR
1,490 Elo+
Atlas
Atlas
COWBOYBOY5179
Atlas
Level 29
God Stats
21W - 20L
1,583 SR
Queue Stats
39W - 35L
1,568 Elo+
Party 1
Shiva
Shiva
Cp0Lucci
Shiva
Level 82
God Stats
5W - 3L
1,583 SR
Queue Stats
59W - 77L
1,426 Elo+
Solo
Hachiman
Hachiman
Grim9818
Hachiman
Level 86
God Stats
11W - 5L
1,758 SR
Queue Stats
149W - 128L
1,561 Elo+
Party 1
Bastet
Bastet
Stankylag48
Bastet
Level 134
God Stats
44W - 22L
1,594 SR
Queue Stats
178W - 148L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
alissonkevin
Nu Wa
Level 68
God Stats
47W - 48L
1,381 SR
Queue Stats
264W - 299L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
5 / 12 / 3
11,880
743
14,937
25,192
10,304
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
KingD580
Cerberus
18
1 / 8 / 4
11,195
700
7,792
22,640
9,843
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 9 / 7
10,202
638
7,864
19,764
12,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
18
4 / 9 / 3
11,687
730
7,638
22,181
9,231
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
WolvenWarden
Cthulhu
16
1 / 6 / 3
10,076
630
11,658
22,472
15,271
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 24
13,278
830
16,886
19,844
24,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shiva
Cp0Lucci
Shiva
18
2 / 3 / 25
11,701
731
12,757
20,347
14,411
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Grim9818
Hachiman
20
16 / 5 / 15
13,444
840
29,997
20,013
6,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
20
17 / 2 / 12
14,441
903
23,364
15,375
6,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 1 / 21
11,737
734
15,483
6,342
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
141
11
Kills
44
44
Deaths
14
20
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
12
3
0.54
W
6
3
24
6
W
Shiva
Cp0Lucci
Shiva
2
3
25
4.83
W
Hachiman
Grim9818
Hachiman
16
5
15
4.7
L
Cerberus
KingD580
Cerberus
1
8
4
0.38
W
Bastet
17
2
12
11.5
L
0
9
7
0.39
L
Bakasura
4
9
3
0.61
L
Cthulhu
WolvenWarden
Cthulhu
1
6
3
0.42
W
3
1
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,889
Damage
98,487
112,249
Taken
81,921
57,464
Mitigated
54,269
19,128
Healing
23,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
14,937
317
428
7,365
25,192
10,304
146
7,468
17,478
67,040
0
W
16,886
6,126
1,414
2,509
19,844
24,424
165
8,706
11,033
42,953
0
W
Shiva
Cp0Lucci
Shiva
12,757
2,380
373
3,893
20,347
14,411
1,886
6,272
13,977
0
32,682
W
Hachiman
Grim9818
Hachiman
29,997
21,682
1,022
7,443
20,013
6,902
3,906
10,750
9,263
0
48,686
L
Cerberus
KingD580
Cerberus
7,792
201
74
3,513
22,640
9,843
0
4,441
17,967
38,789
0
W
Bastet
23,364
5,920
0
4,648
15,375
6,620
1,079
4,740
10,635
0
85,501
L
7,864
1,373
678
1,483
19,764
12,815
440
5,567
13,963
0
29,956
L
Bakasura
7,638
5,180
157
3,575
22,181
9,231
0
6,398
15,553
0
28,309
L
Cthulhu
WolvenWarden
Cthulhu
11,658
604
394
1,461
22,472
15,271
0
7,236
14,919
29,690
0
W
15,483
3,671
103
1,864
6,342
1,912
2,508
3,919
2,423
35,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,040
Gold Earned
64,601
324
Minions Killed
265
0
Camps Cleared
0
1,341,105
Distance Traveled
1,629,283
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,880
743
97
6
0
228,109
2
W
Atlas
13,278
830
48
3
0
362,450
2
W
Shiva
11,701
731
38
2
0
353,588
1
W
Hachiman
13,444
840
45
3
0
305,524
0
L
Cerberus
11,195
700
101
6
0
281,221
0
W
Bastet
14,441
903
97
6
0
371,830
4
L
Thor
10,202
638
40
3
0
284,940
4
L
Bakasura
11,687
730
54
3
0
296,687
0
L
Cthulhu
10,076
630
32
2
0
250,148
0
W
Nu Wa
11,737
734
37
2
0
235,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role