Player Matchup

Thoth
Thoth
BanditSlayer
Thoth
Level 90
God Stats
1W - 6L
1,401 SR
Queue Stats
151W - 117L
1,611 Elo+
Party 1
Shiva
Shiva
Grobbalonga
Shiva
Level 117
God Stats
3W - 3L
1,317 SR
Queue Stats
122W - 87L
1,645 Elo+
Party 1
Athena
Athena
MissHavisham
Athena
Level 115
God Stats
1W - 2L
1,281 SR
Queue Stats
22W - 26L
1,423 Elo+
Party 1
Danzaburou
Danzaburou
Tatll
Danzaburou
Level 79
God Stats
19W - 11L
1,589 SR
Queue Stats
129W - 92L
1,670 Elo+
Party 1
King Arthur
King Arthur
ThorrEl
King Arthur
Level 119
God Stats
17W - 14L
1,670 SR
Queue Stats
141W - 105L
1,621 Elo+
Party 1
Team Averages
Level 104
1,452 SR
1,594 Elo+

VS

Team Averages
Level 127
1,483 SR
1,578 Elo+
Nike
Nike
Appleslayer
Nike
Level 132
God Stats
5W - 0L
1,607 SR
Queue Stats
174W - 144L
1,649 Elo+
Solo
Poseidon
Poseidon
HyperIntelligent
Poseidon
Level 106
God Stats
2W - 0L
1,903 SR
Queue Stats
12W - 4L
1,577 Elo+
Party 2
Olorun
Olorun
Sqyid
Olorun
Level 127
God Stats
4W - 0L
1,229 SR
Queue Stats
72W - 73L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
Zoxésís
Gilgamesh
Level 151
God Stats
4W - 1L
1,176 SR
Queue Stats
107W - 93L
1,598 Elo+
Solo
Shiva
Shiva
skunktank
Shiva
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 41L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
9,890
495
10,441
8,566
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 5 / 2
10,245
512
9,299
15,257
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
14
1 / 2 / 4
9,016
451
4,735
17,404
19,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Tatll
Danzaburou
17
4 / 6 / 3
10,730
537
12,349
15,217
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ThorrEl
King Arthur
14
0 / 6 / 4
8,520
426
7,511
19,519
13,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 8
12,191
610
13,236
21,818
20,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
7 / 4 / 6
12,501
625
11,439
11,737
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Olorun
Sqyid
Olorun
18
3 / 2 / 5
11,810
591
10,744
15,434
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Zoxésís
Gilgamesh
20
8 / 2 / 8
12,901
645
8,476
16,181
8,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
skunktank
Shiva
16
2 / 3 / 13
10,998
550
11,045
21,323
23,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
13
Kills
24
24
Deaths
14
19
Assists
40
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
L
2
5
6
1
L
6
5
2
1.4
W
7
4
6
2.5
L
Athena
1
2
4
1.5
W
Olorun
Sqyid
Olorun
3
2
5
2.75
L
Danzaburou
Tatll
Danzaburou
4
6
3
0.92
L
King Arthur
ThorrEl
King Arthur
0
6
4
0.33
W
Gilgamesh
Zoxésís
Gilgamesh
8
2
8
6
W
Shiva
skunktank
Shiva
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,335
Damage
54,940
75,963
Taken
86,493
48,837
Mitigated
59,146
12,616
Healing
28,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,236
1,303
0
2,365
21,818
20,037
644
2,716
19,102
0
71,923
L
10,441
377
0
250
8,566
2,897
0
2,465
6,083
67,675
0
L
9,299
1,777
864
1,628
15,257
7,575
0
3,757
11,478
0
66,512
W
11,439
1,570
0
5,010
11,737
2,872
1,039
3,648
8,089
100,515
0
L
Athena
4,735
1,278
0
2,206
17,404
19,367
0
6,547
10,559
31,486
0
W
Olorun
Sqyid
Olorun
10,744
4,833
1,381
8,696
15,434
4,581
4,159
3,139
12,295
87,623
0
L
Danzaburou
Tatll
Danzaburou
12,349
4,690
0
4,048
15,217
5,237
0
5,971
9,058
0
79,919
L
King Arthur
ThorrEl
King Arthur
7,511
1,079
0
3,620
19,519
13,761
0
3,007
16,469
0
52,025
W
Gilgamesh
Zoxésís
Gilgamesh
8,476
1,563
0
6,095
16,181
8,249
1,828
2,396
13,785
0
92,082
W
Shiva
skunktank
Shiva
11,045
1,222
364
4,866
21,323
23,407
233
3,874
17,449
163
43,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,401
Gold Earned
60,401
513
Minions Killed
633
0
Camps Cleared
0
1,901,548
Distance Traveled
2,119,416
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,191
610
120
6
0
393,575
7
L
Thoth
9,890
495
117
6
0
362,250
5
L
Shiva
10,245
512
116
6
0
409,246
5
W
Poseidon
12,501
625
153
8
0
440,196
8
L
Athena
9,016
451
46
2
0
389,330
2
W
Olorun
11,810
591
163
8
0
398,835
4
L
Danzaburou
10,730
537
140
7
0
365,390
0
L
King Arthur
8,520
426
94
5
0
375,332
7
W
Gilgamesh
12,901
645
132
7
0
491,408
1
W
Shiva
10,998
550
65
3
0
395,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role