Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BLACKOUTbo2
Ah Muzen Cab
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,492 Elo+
Party 2
Kuzenbo
Kuzenbo
PasThatPurp
Kuzenbo
Level 46
God Stats
5W - 2L
1,970 SR
Queue Stats
5W - 4L
1,670 Elo+
Party 2
Shiva
Shiva
PouponMiChes
Shiva
Level 129
God Stats
3W - 1L
1,763 SR
Queue Stats
10W - 13L
1,492 Elo+
Party 2
Team Averages
Level 104
1,744 SR
1,551 Elo+

VS

Team Averages
Level 122
1,372 SR
1,578 Elo+
Raijin
Raijin
HighasJordan
Raijin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 105L
1,520 Elo+
Party 1
Chaac
Chaac
IsoIshh
Chaac
Level 126
God Stats
10W - 5L
1,112 SR
Queue Stats
102W - 76L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
ThiqqTemplar
Cthulhu
Level 99
God Stats
3W - 5L
1,504 SR
Queue Stats
362W - 344L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BLACKOUTbo2
Ah Muzen Cab
12
2 / 4 / 3
7,394
739
6,729
9,217
2,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
PasThatPurp
Kuzenbo
12
1 / 1 / 5
7,778
778
5,678
7,242
7,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
5 / 2 / 2
7,826
783
10,907
10,472
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
3 / 5 / 1
7,603
760
4,968
7,916
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
IsoIshh
Chaac
13
3 / 2 / 4
8,333
833
11,058
9,824
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
ThiqqTemplar
Cthulhu
11
1 / 1 / 4
7,057
706
6,339
10,563
7,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
8
Kills
7
7
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BLACKOUTbo2
Ah Muzen Cab
2
4
3
0.88
L
Raijin
3
5
1
0.7
L
Chaac
IsoIshh
Chaac
3
2
4
2.5
W
Kuzenbo
PasThatPurp
Kuzenbo
1
1
5
3.5
W
5
2
2
3
L
Cthulhu
ThiqqTemplar
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,314
Damage
22,365
26,931
Taken
28,303
16,331
Mitigated
17,741
9,392
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BLACKOUTbo2
Ah Muzen Cab
6,729
2,967
254
2,506
9,217
2,814
1,124
3,422
5,186
0
24,282
L
Raijin
4,968
474
0
1,180
7,916
2,454
75
1,214
6,589
15,830
0
L
Chaac
IsoIshh
Chaac
11,058
2,050
0
4,038
9,824
7,506
0
1,458
8,039
0
33,631
W
Kuzenbo
PasThatPurp
Kuzenbo
5,678
2,656
349
2,545
7,242
7,130
400
2,924
3,656
17,673
0
W
10,907
2,189
683
3,055
10,472
6,387
147
3,931
5,869
0
22,598
L
Cthulhu
ThiqqTemplar
Cthulhu
6,339
84
319
2,300
10,563
7,781
0
3,432
6,841
17,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,998
Gold Earned
22,993
94
Minions Killed
134
5
Camps Cleared
4
575,592
Distance Traveled
573,553
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,394
739
51
5
3
173,508
2
L
Raijin
7,603
760
39
4
2
163,258
2
L
Chaac
8,333
833
64
6
2
208,021
3
W
Kuzenbo
7,778
778
20
2
0
207,045
1
W
Shiva
7,826
783
23
2
2
195,039
3
L
Cthulhu
7,057
706
31
3
0
202,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role