Player Matchup

Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Eluziv3
Da Ji
Level 127
God Stats
1W - 1L
1,614 SR
Queue Stats
28W - 19L
1,490 Elo+
Solo
Chiron
Chiron
TheProsor20
Chiron
Level 103
God Stats
1W - 1L
1,794 SR
Queue Stats
34W - 55L
1,362 Elo+
Party 1
Kuzenbo
Kuzenbo
julius2099
Kuzenbo
Level 117
God Stats
42W - 42L
1,517 SR
Queue Stats
221W - 269L
1,505 Elo+
Party 1
Team Averages
Level 116
1,585 SR
1,471 Elo+

VS

Team Averages
Level 52
1,481 SR
1,483 Elo+
Medusa
Medusa
BigGatz98
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Ra
Ra
Codybloom
Ra
Level 43
God Stats
3W - 7L
1,189 SR
Queue Stats
181W - 172L
1,526 Elo+
Solo
Arachne
Arachne
ReLudaa
Arachne
Level 77
God Stats
0W - 2L
1,503 SR
Queue Stats
16W - 17L
1,447 Elo+
Party 3
Cerberus
Cerberus
SargeTom10
Cerberus
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
350W - 335L
1,478 Elo+
Party 2
Terra
Terra
VENOM_0800
Terra
Level 54
God Stats
3W - 2L
1,711 SR
Queue Stats
142W - 155L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 2
5,942
594
3,750
3,333
1,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
9
1 / 0 / 5
5,324
532
4,197
6,171
2,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
Eluziv3
Da Ji
10
7 / 1 / 3
6,383
638
5,636
5,060
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
10
2 / 0 / 1
5,688
569
4,533
4,713
1,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
julius2099
Kuzenbo
9
0 / 2 / 2
5,366
537
4,235
5,325
4,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigGatz98
Medusa
9
0 / 2 / 0
5,239
524
3,738
5,260
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 0
5,402
540
1,647
6,504
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
ReLudaa
Arachne
10
2 / 3 / 0
5,882
588
4,034
7,243
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
SargeTom10
Cerberus
10
1 / 1 / 0
5,529
553
2,579
7,819
4,592
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Terra
7
0 / 1 / 0
4,843
484
1,063
7,924
3,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
3
3
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
W
Hercules
 
Hercules
1
0
5
3.5
L
Medusa
BigGatz98
Medusa
0
2
0
0
L
0
6
0
0
W
Da Ji
Eluziv3
Da Ji
7
1
3
8.5
L
Arachne
ReLudaa
Arachne
2
3
0
0.67
L
Cerberus
SargeTom10
Cerberus
1
1
0
1
W
Chiron
2
0
1
2.5
L
Terra
0
1
0
0
W
Kuzenbo
julius2099
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,351
Damage
13,061
24,602
Taken
34,750
11,324
Mitigated
13,873
9,480
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,750
873
0
1,320
3,333
1,144
1,066
1,323
1,898
27,622
3,811
W
Hercules
 
Hercules
4,197
1,345
61
3,172
6,171
2,627
0
858
5,313
0
10,922
L
Medusa
BigGatz98
Medusa
3,738
1,242
0
1,671
5,260
1,243
0
0
5,260
0
33,564
L
1,647
51
16
1,010
6,504
2,005
560
2,528
3,976
24,559
0
W
Da Ji
Eluziv3
Da Ji
5,636
1,563
0
2,248
5,060
1,562
0
310
4,694
0
25,398
L
Arachne
ReLudaa
Arachne
4,034
2,195
0
2,563
7,243
2,851
0
1,160
6,024
0
32,023
L
Cerberus
SargeTom10
Cerberus
2,579
200
0
3,713
7,819
4,592
0
3,231
4,148
25,146
0
W
Chiron
4,533
1,406
567
1,280
4,713
1,314
0
268
4,445
0
37,341
L
Terra
1,063
396
382
3,762
7,924
3,182
0
330
7,594
9,773
0
W
Kuzenbo
julius2099
Kuzenbo
4,235
2,003
0
832
5,325
4,677
33
2,362
2,963
20,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
26,895
260
Minions Killed
329
0
Camps Cleared
0
1,059,614
Distance Traveled
963,999
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,942
594
63
6
0
222,192
0
W
Hercules
5,324
532
18
2
0
234,340
3
L
Medusa
5,239
524
67
7
0
193,330
4
L
Ra
5,402
540
67
7
0
177,582
2
W
Da Ji
6,383
638
50
5
0
216,121
5
L
Arachne
5,882
588
65
7
0
216,959
1
L
Cerberus
5,529
553
103
10
0
177,857
1
W
Chiron
5,688
569
80
8
0
195,727
3
L
Terra
4,843
484
27
3
0
198,271
5
W
Kuzenbo
5,366
537
49
5
0
191,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role