Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Scotty7UK
Apollo
Level 125
God Stats
2W - 0L
1,285 SR
Queue Stats
6W - 6L
1,192 Elo+
Solo
Vulcan
Vulcan
Stonyray5788
Vulcan
Level 82
God Stats
60W - 41L
1,736 SR
Queue Stats
628W - 563L
1,438 Elo+
Solo
Shiva
Shiva
mightyergo
Shiva
Level 122
God Stats
43W - 30L
1,375 SR
Queue Stats
832W - 846L
1,491 Elo+
Solo
Team Averages
Level 121
1,479 SR
1,424 Elo+

VS

Team Averages
Level 108
1,476 SR
1,441 Elo+
Atlas
Atlas
AceOfSpades2992
Atlas
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 277L
1,415 Elo+
Party 2
Thor
Thor
Cmpvrd
Thor
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 65L
1,416 Elo+
Solo
Nox
Nox
GolDen GhoSt165
Nox
Level 100
God Stats
2W - 2L
1,681 SR
Queue Stats
273W - 286L
1,531 Elo+
Solo
Shiva
Shiva
Palminox
Shiva
Level 104
God Stats
21W - 31L
1,143 SR
Queue Stats
622W - 736L
1,410 Elo+
Solo
Danzaburou
Danzaburou
WoodierSIMO
Danzaburou
Level 126
God Stats
65W - 69L
1,554 SR
Queue Stats
410W - 506L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 0
7,003
637
4,882
8,599
2,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
9
1 / 0 / 5
5,995
545
5,310
7,027
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
Scotty7UK
Apollo
11
3 / 0 / 3
6,658
605
2,938
4,160
1,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
13
3 / 0 / 2
7,327
666
6,120
3,171
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
11
1 / 0 / 4
6,268
570
3,638
6,404
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,123
466
2,870
8,241
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
Cmpvrd
Thor
10
1 / 3 / 0
5,649
514
1,862
8,512
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
6,197
563
2,999
6,008
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
Palminox
Shiva
11
0 / 0 / 1
5,755
523
6,820
7,877
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
WoodierSIMO
Danzaburou
9
0 / 1 / 0
5,256
478
2,616
6,449
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
8
Kills
1
1
Deaths
8
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
0
0
W
Bacchus
 
Bacchus
1
0
5
3.5
L
0
2
0
0
L
Thor
Cmpvrd
Thor
1
3
0
0.33
L
0
2
0
0
L
Shiva
Palminox
Shiva
0
0
1
0.5
W
Apollo
Scotty7UK
Apollo
3
0
3
4.5
W
Vulcan
3
0
2
4
L
Danzaburou
WoodierSIMO
Danzaburou
0
1
0
0
W
Shiva
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,888
Damage
17,167
29,361
Taken
37,087
13,303
Mitigated
18,073
14,454
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,882
1,275
0
6,636
8,599
2,649
0
0
8,025
41,834
0
W
Bacchus
 
Bacchus
5,310
264
235
2,301
7,027
5,100
0
1,756
4,419
13,915
3,423
L
2,870
897
249
2,316
8,241
4,850
0
3,339
4,862
12,949
0
L
Thor
Cmpvrd
Thor
1,862
571
0
3,245
8,512
2,431
0
2,698
5,773
0
26,514
L
2,999
156
0
1,416
6,008
1,731
0
2,699
3,091
46,775
0
L
Shiva
Palminox
Shiva
6,820
1,269
0
2,765
7,877
7,301
0
4,442
3,435
0
32,032
W
Apollo
Scotty7UK
Apollo
2,938
1,739
0
1,826
4,160
1,340
0
837
3,323
0
34,393
W
Vulcan
6,120
2,677
0
1,138
3,171
1,186
106
1,469
1,702
51,718
0
L
Danzaburou
WoodierSIMO
Danzaburou
2,616
961
0
2,980
6,449
1,760
0
2,283
4,144
0
33,754
W
Shiva
3,638
687
41
2,277
6,404
3,028
0
1,807
4,573
0
33,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,251
Gold Earned
27,980
362
Minions Killed
313
0
Camps Cleared
0
1,144,254
Distance Traveled
1,085,690
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,003
637
103
9
0
192,283
2
W
Bacchus
5,995
545
22
2
0
226,263
4
L
Atlas
5,123
466
27
2
0
211,758
3
L
Thor
5,649
514
56
5
0
249,956
2
L
Nox
6,197
563
108
10
0
209,084
4
L
Shiva
5,755
523
55
5
0
229,695
4
W
Apollo
6,658
605
71
6
0
220,499
1
W
Vulcan
7,327
666
100
9
0
237,390
3
L
Danzaburou
5,256
478
67
6
0
185,197
2
W
Shiva
6,268
570
66
6
0
267,819
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role